
Wire up electrical circuits and make your way through a derelict building to keep your appointment with a mysterious professor who lives at the top.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic game and I'm really enjoying it! I you are thinking of getting into Ardunio, Rasberry Pi or any other electronic engineering then you should check it out too. Ignore the comments about it being too easy, these people haven't played it much at all. I'm 6 hours in and I still haven't finished it. Have you ever heard someone say something like, 'Current is like a rope, you can pull it but you can't push it' or 'Think of amps as the flow in a pipe?' Well my 15 year niece is doing some of this in high school and she was frustrated with her teacher who couldn't really describe what voltage or current was. After saying what I was taught, (like flow through a pipe) she asked, 'So the voltage is like the..' In my head, 'Width of a the pipe? No.. That's not right, that really just desribes the flow in a different way. How do I describe how much work a unit of water does? It's weight? It's heat? Pressure? Great, now I'm taking a weird abstract concept and adding more weird abstract concepts to explain it.' Not wanting to add to her confusion I ended up telling her that I wasn't entirely sure how best to explain it to her so I'd do some research and get back to her. That was a couple of days before this game came out. Wow, what great timing. Wired may seem simple to start but it's a great tool for not only explaining how voltage, current and resistance work and intereact but allowing the learner (AKA gamer) to play around with them, experiment and learn by doing. It's very well thought out! There is some room for improvement though. - It's a slow burn. - Needs clearly marked save points. I'm not sure where 'rooms' begin and end. - Volume slider seems to creep up to 100% not matter what it's set at. - The story is amusing and whimsical but I suspect teenagers will find it weird and off putting. If anyone wants spoilers about what is actually covered in the game let me know.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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So, i have coompleted the game, Do i still reccomend? I have to say i do, the puzzles are nice and well thought out, the mechaincs used are a nice representaion of the logic behind electrical circuits and it teaches some of the basics when it comes to understanding electricity. Overall i had an enjoyable and mind wrenching time with this title, the logical approach for me at times was a little complex but a bit of trial and error i soon began to understand the logic behind the setup of the puzzles and toward the end I was prettey apt when it came to looking and figuring out the approach. Its a great idea for a puzzle game and for the most part well executed. I found the end to be a little sudden given the pace fo the game but that ahsnt washed my promise with the title. There is a story but im so unsure on it i couldnt give you an overal opinion on it. In my eyes its a relative thing. Overall id give this a 7 out of 10, its an enjoyable experience, one that will have you scratching your head and asking youself about the nature of nothing and everything.
This is great!!! Evaluating it as a teacher. Very impressive acting and cut scenes, compelling characters and it will teach you problemsolving and basic electronics. A couple of minor issues: - if you connect multiple wires in parallel the "charge" only flow in one of them - this is likely to lead to misconceptions. -It would be great to have subtitles for players that are hard of hearing.
I've played this game at a very convenient time. I am currently starting an electronics course in my univercity and this game kinda prepared me for what is about to come. The game has some serious problems: It looks like s♥♥t Voice acting is cringy At some points gameplay is very repetitive Some puzzles appear twice But I REALLY liked this game anyway! Becouse It has something that no other game have. This game's message is that we need to change a way how to teach students, kids, or anybody. The game presents itself as a... you know... GAME. But after a while it stops beeing a game and starts to tell us information that is usefull in the real world. But it still remains entertaining. The graphics are bad... But they are bad at an exact level to give me a heavy nostalgia for the games that I used to play when I was a kid. It has a strong 2007 vibe. This game is flawed but I still really like it. I guess I can say that this review was a little bit.. Weird... hee hee
So I'm 1/3 of the way through it in about 45 min and I gotta say I'm a bit bored, and I think the pace could be a lot faster. I see how this does teach logic and the very basics of electronics, (current, voltage, and resistance and switches), but I think it focuses too much on being a puzzle/platformer. For instance, having to backtrack to shut off a wall so you can progress. I would prefer using real inputs like use this to turn on a light, or make this display show this from this. Note I will change my review if by the end of it there's more advanced concepts
Its a really good game, very informative - taught me many things. Also has a nice layer of story to accompany the puzzles. :) It's long, with plenty of puzzles, but not as long as my playtime suggests! xD I made it to the final puzzle around the 8-9 hour mark and was stuck there. Felt like what I was trying should have worked but when I finally solved it, turns out I'd been so close... TT I'd suggest this: A) Only autosave if the player is within the furthest puzzle-room reached or, B) Keep the current save implementation but include "Continue from furthest puzzle-room" for each save slot Reason being, at one point I'd backtracked a fair way and then quit the game. When I returned to the game I had to replay all of those rooms and passages I'd backtracked through...
Elektrik devrelerini bağlayın ve en üstte yaşayan gizemli bir profesörle randevunuza yetişmek için terk edilmiş bir binaya doğru ilerleyin.
Diarmid Campbell, if you're reading this, hats off to you for a brilliantly designed game. I have been recommending this to my friends constantly, and thank you for mentioning the AVOW diagrams. I think the reason why the last level was so difficult for a lot of us was because it seemed to combine more concepts all at once than the previous levels. My inability to imagine the circuit's flow in its entirety is on me, but perhaps if there were more mini-levels prior to this one that introduced the concept of current flow being reversed in the same wires (for example, the way neutral wires work in AC), it would have helped more fellow struggling gamers (or smooth-brained folks like me) to progress easier. Having said that, my curiosity for starting my own electronics projects has been piqued. Thanks again for the time and effort you put into making this game, and making Ohm's Law much easier to understand on an intuitive level!
Wired is one of literally thousands of student projects infesting Steam. It's from University of Cambridge (lah-de-dah, fancy) in Britain. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. But with many rules, there's rare exceptions. This is some educational software designed to teach younger students about electrical circuits, volts, amps, resistance, all the fundamental building blocks for electric circuits and electronics. According to the developer, wired is a simplistic indie puzzle-platformer doubling as an educational experience. The game has the player solving puzzles by connecting electrical circuits and navigating through a derelict building. Progress hinges entirely on this wiring mechanic, all for the underwhelming goal of reaching the professor supposedly waiting at the building's summit... and for a bit of fun there's lulzy FMV sequences with that guy. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. Here, you get a reasonably even match, enough to give this a pass. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it, but I don't really share that opinion. As far as educational games on Steam go, this is one of the better ones, has quite a bit of content, and gives you reasonable value for a very reasonable price point. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Yes, believe it or not. While this is far from a perfect game, the deficiencies and drawbacks can be overlooked due to the zero up front price and the value you get out of it. It's greater than the sum of its parts, and worth downloading if you're a fan of this kind of gaming experience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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