
Unlock 16 characters, expand your shop, enchant your gear, and defend against waves of enemies in this fast-paced, anime-themed Strategy Defense RPG! Become Mindy's savior and help her escape her never-ending nightmare.
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About
Winged Sakura: Mindy's Arc is a fast-paced, anime-themed Strategy Defense game with RPG mechanics that tells the story of Mindy Akumori, a weak girl who is suffering from amnesia. The story takes place in an unknown dimensional world where Mindy is trapped inside a mysterious building. The building contains a Sakura Platform that allows her to teleport to various locations within the dimensional world, known as Entrances.
In this era, Sakura (also known as Cherry Blossoms) are magical flowers that grant humans the ability to become Sakura Contractors, giving them extraordinary powers. If the Contractor dies, the Sakura dies. If the Sakura dies, the Contractor dies.
Will Mindy recover her memories? Will she survive and make it back to her world alive? Help Mindy and become her savior.
A Brand New Innovative Defense System: The characters (Spirits) you summon onto the battlefield are stationary and only remain active for a few seconds. You have complete control over each Spirit's target, but they disappear if an enemy collides with them.
Strategic Pause: Plan your moves, queue up actions, and take all the time you need. There's no rush. Enjoy the game at your own pace.
Leveling Up System: Unlock a total of 16 Spirits and level them up to 99!
Skill System: Customize your playstyle with a skill tree featuring 12 Active Skills and 8 Passive Skills. Experiment and discover the build that's right for you.
An Expandable Shop System: After successfully completing a level, the shop has a chance to permanently unlock a new item. Expand the shop until you've unlocked every item in the game!
Crafting and Enchanting System: Enchant your equipment up to a maximum level of 99! Discover crafting recipes and create powerful items for all of your Spirits.
Survival Mode (End game content): After completing the main game, put your skills to the test in our endless Survival Mode. A total of 4 additional Spirits can be unlocked in this mode. Are you good enough to conquer the challenge and unlock all 16 Spirits?
Steam Leaderboards: Compete against other players and show off your skills. Do you have what it takes to earn a place on the Insane Mode Leaderboards? (An internet connection is required for full Steam Leaderboards functionality. Steam Leaderboards can be disabled in the in-game options.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⠿⠿⠿⠿⢯⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿ ⡇⣉⡙⠻⠁⠄⠉⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣼⣿⣿ ⣿⠌⠻⢿⣷⣦⣤⣀⡀⠄⠉⠙⠛⠛⠿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣸⣿⣿⣿ ⠋⠄⢰⡆⠉⠛⠿⣿⣿⣷⣶⣤⣄⠄⠄⠄⠄⠄⠈⠉⠉⠙⠛⠛⠛⠋⣭⡛⣿⣿ ⠃⠄⠄⠄⠄⠄⠄⠄⣉⣙⡿⢿⣿⣿⣷⣶⣤⣀⡀⠄⠄⠄⠄⠄⠄⣀⣉⡙⢶⢹ ⠄⠄⠄⠄⠄⣀⢸⣿⣿⣿⣿⣿⣷⣤⣭⣝⣛⠛⠿⠿⠿⠷⢶⣦⡤⢤⠘⣿⠄⡾ ⠄⠄⡔⢲⣤⣴⡆⣿⣿⣿⣿⣿⣿⣦⣬⠍⠄⠄⢰⣾⣷⡆⠄⠄⣄⣤⣾⣧⡞⣱ ⠄⠘⣾⣟⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣀⣸⣿⣍⡿⠿⠿⠇ ⠄⠄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢿⡿⣿⣯⢻⣿⡇⠄⠄⠄ ⠄⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢱⣿⡏⣿⣿⠄⠄⠄⠄ ⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣉⣉⣉⡉⠉⠁⢿⣿⣿⣿⠄⠄⠄⠄ ⣿⣿⣶⣶⣿⣿⣿⣿⣿⣿⣿⠿⢿⣿⣿⡁⣛⣿⣁⠄⠄⠄⢸⣿⣿⡟⠄⠄⠄⠄ ⣿⣿⣿⣿⠻⣿⣿⣿⠻⣿⣿⣶⣬⡙⠛⠛⠿⠟⠻⠿⠇⢀⣿⣿⣿⡇⠄⠄⠄⠄ ⠉⠉⠉⠁⠄⠈⠹⢿⣿⣿⣙⠿⢿⣿⣷⣦⡀⠄⠄⠄⢠⣾⣿⣿⣿⡇⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠘⠻⣿⣷⣤⣀⡀⠄⠄⠄⢀⣠⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄m'lady
小厂做出来的小游戏,数值有点崩、交互有点不好用、甚至立绘和cg都不是一个画风。 不过我还蛮喜欢玩这种小厂游戏的,经常能看到一些少见的玩法。在电子ed的情况下,换换口味还是挺不错的。 像这个游戏,就是我很想玩养成+塔防的情况下买的。明明舟游还挺火的,但pc上却根本没几个这类的游戏,也就小厂和黄油会尝试冷门玩法了。
Nonsensical story really brings this game down. I don't know if this game is a sequel or something, but everything felt very random. The gameplay itself was fun, but the writing was so irritating I stopped playing. Edit: I played more, and need to revise my opinion on the gameplay. It's grindy as all hell.
Achievements: Very challenging. Requires beating every level in insane mode-- meaning that strategic pause is disabled and enemies scale to above the player's level. Full disclosure: I have not played the entirety of this game. I did not beat the story mode, I have not seen all that the game has to offer. Regardless, I feel that I gave the game a fair chance and I don't have any desire to return to it. Winged Sakura: Mindy's Arc is a fast-paced tower defense game. Unlike most other tower defense games, the towers here time out after a few seconds and must be constantly replaced. The layout reminded me of Plants vs. Zombies and I was initially excited to have found a similar game that did not appear to be a blatant knockoff. To the game's credit, the gameplay is significantly different to Plants vs. Zombies and there is clearly an attempt being made at implementing new and unique mechanics. The game's RPG elements were designed in a way that make sense for a tower defense: stats can increase a towers rate of attack, decrease its cooldown, etc. Enemies have elemental affinities/weaknesses that correspond to the attacks of towers. The player has numerous skills at their disposal to help turn the tide of battle. Towers have unique strengths and weaknesses, each serving unique functions. The character art looks nice. I am not saying that the game has nothing going for it. It's not broken. It's not unplayable. It seems to have a lot of content at a reasonable price. It's just not fun-- at least for me. My problems with the game have nothing to do with the difficulty. Granted I only played the first chapter, but the game was actually pretty easy as long as I used the strategic pause every time a cooldown was ready. Unfortunately, this meant the game had to be paused every ~3 seconds because some towers have incredibly short cooldowns with similarly short lifespans. The constant recycling of towers on the field made the game feel so much more repetitive than it needed to be. Every level consists of several waves of enemies and each wave necessitates the placement of every single tower multiple times over. Each of these individual towers may need their targets modified in the strategic pause so as not to accidentally heal an enemy with an elemental affinity-- thus further compounding my issue with the constant pausing. There are many quality of life problems that I have with this game. Firstly, the menus are unclear. The text on different parts of the menu have no borders to help distinguish themselves from one another. Items in the inventory do not stack, making it feel very cluttered. The game does not stop the player from placing a tower too close to an enemy, instantly destroying the tower without resetting the cooldown. Stats sometimes only show icons with no tool tip explaining what it actually represents. There seems to be no way to despawn a tower even though it's very easy to accidentally spawn a ~20 second tower that ends up healing the enemy. Some levels reward the player with important recipes or items in the store, but earning them is not a guarantee and it can take multiple attempts of ~15+ minute levels to obtain them. If the player has a full inventory, the end of level rewards can't be obtained. In terms of the visual novel portion of the game, it is not clear enough which character is speaking (making it easy to mix up Nino with Nina and Mindy with Minzy). The story itself was confusing to me, though that could easily be due to the fact that I only played through the first chapter. Dialogue was a bit rough in places, but it was still fairly comprehensible. Ultimately, this game was more stressful than fun for me. I didn't enjoy the micromanagement necessary to maintain a battlefield with timed towers, and I didn't feel like the rest of the game was polished enough to compensate for that. I will acknowledge that Winged Sakura: Mindy's Arc has its merits, so I recommend that you try out the demo to see it for yourself.
the bad: - annoying inventory - annoying upgrade - annoying gameplay - slow progression
Meh. Interesting story, but there is too much clicking involved. It hurts my hands to play clicky games for too long, and this is definitely one of them. It would help some if I could use the space bar to skip dialog lines instead of using the mouse. The gameplay still requires lots of clicking, though; it's not for me, but if the clickiness doesn't bother you, it looks like a well designed game with a colorful UI and good story-line (so far).
Есть что-то от игры "Plants vs Zombie" но сложность выше и стилистика в духе аниме. Нужен постоянный контроль за полем. Рисовка неплохая, музыкальное сопровождение тоже. Брать лучше по скидке. За игру 6 из 10
[도전과제 100%] 디펜스 게임에 굳이 이런 노가다 컨텐츠를 집어넣은 이유가 뭘까 --------------------------------------------------- I wonder why they felt the need to add this grindy content to a defense game.
нет
Grindy and quite uninteresting tower defense.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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