
This high-speed 3D shooting game allows players to experience exhilarating battles in the sky, as well as a series of cutscenes depicting the growth of the main characters throughout the story.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爽快感が全くない 面白くない 退屈
正直ゲームとしての完成度は微妙ではある。ストーリーもほとんどないしシナリオパートは動かない朗読劇、プレイアブルキャラも1体でミッション数も少ない。 しかしめちゃくちゃ大量にマルチロックして大型飛行機を撃墜するのはとても爽快だし、ひたすらブッ壊すだけでエーリカが褒めちぎってくれるので独特の心地よさがある。特に仕事で嫌なことがあった時などによく効く。 一応最高難易度にすればシューティングとしてそれなりに緊張感のあるゲームバランスになる。敵が小さすぎて見えない?マルチロックで落とすのが立派なフロイラインだ。 注意しなければならないのは実績にバグがあることで、「Back to Basic(プライマリウエポンを50,000発撃つ)」と「Destroyer(全てのチャプターで敵およびオブジェクトの90%以上を破壊する)」の実績と解放条件が入れ替わっている。しかも「Destroyer」が最後の実績になった場合、プライマリウエポンを50,000発撃って解放しても最終実績「Wing of Darkness」が解放されない。1回クリアするぐらいでは被弾数やターシャリウエポン5000発がアンロックされないので大丈夫だが、実績集めを始めるなら最初に「Destroyer」が取れるまでプライマリウエポンを押しっぱなしにしよう。難易度を最低にすると弾丸がすぐに回復するのでおすすめ。
I'd only recommend this if you want a quick Shoot 'Em Up game that doesn't really need you to think of anything. I would honestly not recommend this in any other way, but I really want these kinds of games (mech, high-speed/action combat, etc.) to boom again. There's a lack of them these days. With that out of the way... [h1]TLDR[/h1] (too long, didn't read) - The game lacks substance in its story, it only gets a bit juicy near the end and even then the game is really short. As others have said, it can be done in 2 hours or less if you don't care for the story. The gameplay is OK but know that midway through the game, the AI makes the missions easy to clear. - You can check the VLDR section of this review if you want to know more, and at the end of it is my RECOMMENDATION for the developers if they decide to remake this game into something better than it is now (and possibly with more budget). - All in all, the game's a quick and mindless time burner that you could enjoy if you just like shooting things and blowing them up. If you want to try the game, wait for a sale. If not, then you could probably just watch a playthrough of the game on YouTube. [h1]VLDR[/h1] (very long, did read) [b]Story[/b] - There's a bit of plot holes in the story that I barely think any of it was memorable or important to the actual game. It was always Daily Life Talk > Some Personal Words > then onto them saying "they were called for another mission". - The only thing that I could say was memorable was Erika finding someone to have her back against rather than being a loner and Klara... finding a family outside of her own??? Idk. - The only "important" thing from the story was [spoiler]the revelation of the Held System and its use, and Klara fighting another Fraulein that fell to the effects of it.[/spoiler] [b]Mechs/Suits[/b] - Its basically Strike Witches or Alice Gear Aegis. - The weapon variety is nice but I found that there are certain weapons that can make it easy to clear enemies, and most of the time you don't really have to take into account what enemies will be in the stage... - There's no customization besides the weapons so... yeah. - I don't even know what the suits are called. They use the "Held System" and the pilots are called "Fraulein", but never did the game say what they're called. I'm calling them Fraulein Suits. [b]Gameplay/Combat[/b] - If you've played Project Nimbus, its like that (its also made in the same engine). - The "focus lock" needs to be refreshed every time you destroy an enemy rather than automatically switching to another. - The enemies do fire at you at the first 3 missions but after that their AI seems to be a bit jumbled in the following missions (eg. Mission 4 has hostile Frauleins firing at you, but then the non-target/essential enemies don't really do anything. Mission 6 has the non-essential targets firing at you while the hostile frauleins don't do anything). - The hitboxes are MASSIVE, you do need to aim a bit near the circle but it doesn't have to be inside it and it will still hit your target. - Cutscenes are skippable if you hold X(XBox Controller layout, im not sure what button it is on MK setup). But you CANT skip dialogue in-game/combat. There are some missions that you just have to wait out to finish the dialogue because the boss enemy can't be damaged/destroyed. - Some enemies are invulnerable, the game doesn't tell you if its an indestructible boss with a dialogue later on or you might just need to clear out the other enemies before damaging it. - The points don't really do anything. You don't have to clear the map of all enemies unless you're trying to do an achievement. - There are no endgame content, there are no special endings that you can get by beating the game in harder difficulties. [b]Cut scenes and Characters[/b] - There are no animated cutscenes. Good luck waiting out the dialogue and looking at a slowly moving static picture. - The characters aren't memorable and their background and as to how they "came to be" are not told. - There are only 3 characters in this game. Everyone else is just a voice that you hear. (one of those 3 don't even talk in-game). [b]Recommendations for the Studio/Developer[/b] - I'd gladly buy another game that polishes the story and the gameplay of this one. - For the story, even as simple as making the two persons talk directly together in a dialogue (not a monologue saying what they "said" to the other) would be good enough, but small animated cutscenes using the game's engine would be good too. - Polish up the story-writing, establish enough character building before throwing them into a combat mission. You can even make a mission that will help build it, like insert missions that doesn't even need to involve any combat at all. - Add more depth to the main characters and a just a little bit to the side characters, I feel like the new recruits could have been additional pillars to build the main character's background, so they could also be added as a "named" character too. - For the gameplay, fix the AI, not only from Mission 4 and onwards but also the AI from harder difficulties. They don't seem to do much in harder difficulties, just that a few of them fire more frequently than lower difficulties. - Make the points mean anything, even just skins on the MC's Fraulein Suits would be neat. But it'd be nice if we can buy custom parts for the MC's suit. (and add a equipment stats system to the game, but that might be too much) - Also rebalance the weapons, one weapon can dominate any scenario without thinking too much of how you use it. (Drachen/Javelin, Striker, Gestober are my setup, it'll decimate any enemy you encounter)
i was trying to close the game but it wouldnt close so now i just have fake hours and just the gameplay wasnt fun.
Imagine combining Ace Combat with Armored Core. WoD is a very short but pleasant experience. Way too easy, but a nice distraction. The gameplay has some nice features that are sadly not taken full advantage of. For instance, the final battle [spoiler]is not a true duel as you would hope but a test of endurance.[/spoiler] You are never tested in a 1-on-1 battle to see your true potential. I did enjoy many of the early missions, especially the [spoiler]night mission which was more dynamic in its proceedings.[/spoiler] Weapons are all useful and functional, providing different options for those who want to customize their experience. Issue though comes with no backup after running out of ammo; would have liked a melee option (similar to Armored Core). Story is lacking. The happenings in missions seem far too removed from the between-mission cutscenes. The missions don't feel like they have much impact save for the last 2 missions. I am not a fan of 3D renders, but that's my subjective opinion. 2D art is much more expensive so I understand why they chose 3D. Enemy diversity is low, but tolerable. You have standard infantry, enhanced infantry (which do not feel noticeably different), flying bombers, larger flying bombers, and heavy units. Heavy units which only appear twice did not seem to do much, mostly hovering in place and glaring at you. Difficulty is EXTREMELY low. I had to push the difficulty to max to even create the illusion of challenge, and even then, the challenge came from resource management rather than active enemy threats... but being too easy is still much better than being too hard. It's a solid experience if you want something a bit frenetic and a nice change of pace, but not something I would rush to. I WOULD certainly like to see this style of game built upon with more speed, a greater focus on mission diversity, morale ambiguity, and 1-on-1 dueling.
할인할때샀는데 괜찮은 듯.. 7천원이면 괜찮은듯함.. 할인도자주하고, 할인률도 비슷해서이건 맘에듬.. 막다르게할인하는겜도있어서 ㅋㅋ; 여캐만나오고, 백합 느낌 있음. 대놓고 꽁냥대지는않음.. 할만은함.. 게임플레이도 일단 막 너무 잘 만들었다 그정도는 아닌데. 할만은 한 정도, 덕심으로충분히가능. 넵튠리버스1나리위아같이 덕심으로도못할게임 많은데.. 이정도면 괜찮은 듯.. 스토리나 엔딩.. 아쉽;;
似乎也还行?PPT剧情,但是有配音,除了内容确实短了点,-80%的情况下还可以接受 不过这个作者该不会还是故意卡着游戏时长的吧?我没跳剧情正常通关的情况下,2.1h刚好不能退款
真的好短,短到[spoiler]打完一遍后甚至还在退款时限内。[/spoiler] 空战体验取决于你选择的武器。1,2号位武器带「标枪」和「强袭」就能应对大多数情况,而用多锁定武器打除了AA炮台和大型飞艇以外的目标完全是浪费时间; 配乐差了点味道,但可以通过后台播放翅膀人计划的曲子有效解决问题; 剧情还不错,但依旧透露着一种经费不足加赶工删减的美。 总的来说,这是一款依靠剧情达到及格以上的佳作,但被非常不美丽的原价败坏了风评。喜欢非拟真空战的玩家可以趁大促打骨折的时候尝试一下。
真的气笑了
I guess I'll start by saying I'm a speedrunner. Now as a speedrunner I can honestly say the game is fun and as a speed run it is quite interesting and fun. Although not the best game the story is solid. The voice acting is where the game shines and gameplay is fun despite the game being short. From a speedrun perspective it's actually a game I tend to recommend if it can be gotten on sale as it's great for helping people work on getting better at movement in a 3D space. Now whether or not you think that a good or bad thing is up to you. But personally I think the game has its charms and is quite a good way to brush up on a skill set or improve when looked at in that regard.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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