
Wienne is unique - you can change the flow of the story at any moment in time. Repeatedly. In this short story and lore-driven RPG you will have to save Wienne and Zack from a nearly inevitable demise. Can you find the path?
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Languages: English
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Reviews
An interesting yet short game experience, Wienne surprised me with it's self-awareness and captivating diverse conflicts. This game had a beautiful Soundtrack and story with just about everything you do having some form of change or consequence. Though not a whole lot of the games lore is fully explained, I personally think that's what makes it such a journey worth taking with things left to the imagination of your own interpretation. To some it may be tedious after having to restart countless times with the method by default being trial and error, making it to the heartwarming ending makes the whole expedition feel worthwhile knowing their is still more to yet to be discovered and identified.
esse jogo é LINDÍSSIMO. sou suspeito para falar porque eu amo pixel art, mas esse jogo tem cenários e personagens maravilhosos, tanto na estética quanto no desenvolvimento na história! a gameplay é divertida, em que você tem uma dinâmica de timeloop limitada a uma história curta em poucos ambientes, conseguindo finais diferentes para cada coisinha que você faz (e as escolhas não são limitadas ao que você pode escolher nos diálogos, já que você pode usar magia enquanto fala com outro personagem) e, com isso, você vai conhecendo e se conectando com o universo e os personagens. além disso, é um jogo que você consegue platinar em menos de 3 horas. recomendo demais!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Небольшой бесплатный инди проект,погружающий в механику "выбор влияет на события".Некая леди погружает ведьмочку-стажерку в "День Сурка" и пока та не найдет нужный путь-будет ходить по кругу. +Раскрыта механика причинно-следственных связей +История пишется игроком в зависимости от решений +Приятный вид +Три концовки +Легкие достижения +Бесплатно. -Крайне скучный и однообразный геймплей.Восемь экранов ,по которым стелится путь игрока ,до нахождения правильной цепочки событий. -Иллюзия выбора в диалогах.Есть только один путь-остальное-академический интерес. -Лор игры раскрыт не полностью.Персонажи поверхностны и безлики. Общая оценка по плюсам и минусам с учетом модели распространения и краткого изложения алгоритма выбора и последствий:6 из 10.
有人知道该怎么玩么?一直没法救出那个男的
Its inspiring how you can make such minimalistic game that enjoyable.
A small game, full of lore in a beautiful world. The audio is very pleasant and doesn't get grating over the course of the short time loops central to the game. It feels complete on its own, but I love it so much that I wish it was much, much longer!
fajen
A time-loop game where you can end the game by killing yourself. Horrible joke aside, I like that this game gives you a lot of agency to experiment and work your way through understanding the objective through trials and error, giving you a lot of different scenarios that I feel only a few niche players may enjoy. As for me, I was pleasantly surprised with the choices I could make with a simple but deep mechanic of blasting anyone people, even in between conversations that affect the next scene to the next even if it is changed a little. So, as I died 24 times to finish this game I think that's good enough to say that I recommend this game if you're interested.
https://www.youtube.com/watch?v=P6y-7f2-pjk I did a Let's play of the game. I loved this game. I especially loved how much thought and detail your team put into the story, and the backstories for all the places. This was a short game but it was so good. I don't pretend to know all the ends and outs of the game, but I had so much fun playing it and I highly recommend it to anyone to play it at least once. It is very well done and I can definitely tell you put in a lot of hours and I lot of hard work. Your team is amazing!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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