
The story begins with a missing superhero and Widow the supervillain is the only suspect in this case. Does she have something to do with the missing superhero or is she trying to hide something? This game is an action-roguelike game with randomly generated mazes.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, French, German, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Слишком простая. слишком скучная и однообразная. Ни одной нормальной сценки в отличии от предыдущих игр авторов.
fun game
真的是比较失望,按前作的水准来说本作不应该只有这点内容,服装大规模缩水就很奇怪,移植一下那些祖传服装也没什么难度吧,其他诸如任务系统、更换角色、牢房之类的要素也都没有保留,砍掉的内容太多了。当然要说本作的优势不是没有,纹章系统的加入让本作多了刷刷刷要素,如前作那样通关后无事可做的问题得到了解决,万恶的护盾条也被删掉,加上技能的强势崛起,再也不用和敌人搁那尬弹了,玩起来舒心不少。综合来看还是勉强给个好评吧。 Lv1/Lv2/Lv3纹章词条加成 ATK:1-10/50-100/300-500,角色满级时不如百分比加成 ATK%:5%-10%/11%-15%/20%-25% DEF:1-10/50-100/300-500,角色满级时不如百分比加成 DEF%:10%-15%/20%-25%/30%-35% HP:5-10/200-500/1000-2000,角色满级时和百分比加成相当 HP%:1%-3%/5%-8%/10%-20% CRI:1-3/5-8/10-20 CRD:10%-12%/15%-17%/20%-25% EXP:1%-3%/5%-8%/10%-20% Gold:1%-3%/5%-8%/10%-20%(该词条只存在于一词条) 受伤无敌时间:0.25-0.3/0.3-0.35/0.35-0.5(该词条只存在于特定事件奖励纹章的一词条) 防御触发震晕:5%-10%/20%-30%/40%-50%(该词条只存在于特定事件奖励纹章的一词条) 敌人抛射物减速:2%-5%/8%-15%/17%-20%(该词条只存在于特定事件奖励纹章的一词条) 打击时回血:5%-10%/10%-15%/15%-20%(该词条只存在于纹章的二/三词条) 纹章等级对应词条等级:纹章Lv1=1,纹章Lv2=2/1,纹章Lv3=3/2/2 1、最大等级50,hp/atk/def=10043/3185/1885,最终hp/atk/def=角色基础值*(1+百分比加成)+直接数值加成。 2、击败敌人后可获得经验和栗子,金钱只能通过战斗后的三选一奖励或特定事件获得。金钱可用于解锁服装或出发时携带技能,栗子可用于出发时携带道具。只有已经拾取过的技能和道具可以在出发时携带,拾取与已携带的技能相同的技能时可以使技能等级+1,最大+5,满级时再拾取相同的技能没有任何收益。再次获得已经拥有的不可堆叠的道具时只会获得微量的金钱。技能等级提升永久有效,之后出发时携带或迷宫奖励的技能都是已升级形态。选取奖励时除非有很好的Lv3纹章,否则提升技能等级优先。 3、束缚外观只能在战败后取得,腿部束缚仅能在战败房间打破墙壁后的棺材里取得。解除束缚外观需要支付一半的金钱,离开战败房间需要支付一半的栗子。处于正常状态/束缚外观/束缚外观+腿部束缚时,角色的攻击方式会有所不同。 4、伤害 = 攻击方总ATK/(1+被攻击方总DEF/10),暴击时再乘上总CRD。 5、无敌护罩同时受尽量电池和失序沙漏影响,技能持续时再次使用会叠加技能持续时间,很容易达成无限无敌。 6、输出技能首推剑葬,其次天羽羽斩。主动伤害技能可用于挖矿事件获取金钱。
No.
你猜我为什么来买游戏
人物怎么被绑
best indi slasher game
Widow In The Endless Labyrinth is the 4th Hajime Doujun Circle game I have Played and it is not one I really liked all that much. I prefer the graphical styles and game play more in Huuma Mina The Secret Of Immortality and Cinderella Escape 2 Revenge. The graphics kinda remind me of a game I do really like called Air twister so I still wanted to give this a shot. Unfortunately I found the game play loop boring. the R 18 DLC is really cool and there if you want it but did not add a hole lot of value worth a purchase and I didn't find the character models personally appealing so It just was funny to play through the adult content. Buy if you want but just know it wont be for the game play and story but for the graphics and R18 content. 3/10 game
雖然內容有點少,只要找到方法就可以快速衝關,算是小品遊戲, 光是一個人製作這遊戲就值得推薦,給作者一個大大的支持,讚!!
通关了,好好好!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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