
A multiplayer medieval game of deception and survival, where players must unmask shapeshifting impostors.
Modeled estimate, not a reported figure. How we estimate →
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About
Step into a medieval village where betrayal hides behind every smile…
This online multiplayer game pits up to 12 players against each other in a battle of trust, strategy, and survival. Among the noble knights, impostors lurk—able to shapeshift into terrifying creatures like the Banshee, Basilisk, or Werewolf to hunt their prey under the cover of darkness.
Each match unfolds in real time, driven by a dynamic day/night cycle. Work together to complete quests, gather clues, and find scattered weapons—but be careful who you trust. Not everyone has noble intentions.
👥 3 to 12 players online
👹 1 to 3 impostors with monstrous transformations
🌙 Real-time day/night cycles
🗡️ Quests, skills, and randomized weapons
🔍 Tense, paranoid atmosphere
🎮 Online multiplayer only
Trust no one.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu d'imposteurs comme on les aime tant, mais ici avec originalité ! Seulement en accès anticipé et pourtant, c'est fou rire garantit avec vos amis (et un peu de haine aussi envers ces mêmes amis...) , c'est extrêmement prometteur. De plus les games sont déjà très variés grâce au système de choix en tant que Bête et des PNJs présents pour vous tromper, un puits d'amusement sans fond dans lequel chaque pixel vous fera remettre votre confiance en question. Si vous aimez passer des bonnes soirées, vous amuser, et tabasser vos amis à coup de torches, ce jeu est fait pour vous !!! (Mention spécial à l'emote de la danse du Rat qui est si parfaite(oui oui tu as bien lu))
Overall I thought this was fun and had tons of potential! Both players and people viewing mentioned how impressive it was with this game being made by a one-man show for the most part! Here are some things I noticed when playing: --The Good Stuff-- -We Really liked the concept of being able to choose different monsters! They seemed fairly balanced. We all talked about being able to pull some pretty cool potential plays with multi-monster groups and them being able to work well together with the day/night cycle and attack limitations -It was super silly! We really liked all the emotes as a way to communicate without using proximity chat and the dances were fun to just bust out (the dance quests were my favorite lol) - The customization is really cool! However it doesn't seem to stick when you switch back from beast to human, making it fairly obvious you're beast (unless this is supposed to be the case?) -This is a unique take on what has now become a pretty classic multiplayer game formula. It's got some great bones and we all saw a ton of potential in this but there are definitely some bugs that need fixing: --Bug Notes/Suggestions-- - During initial set up, especially if you'd like this game to expand in popularity, particularly in the US, I think the control set up would benefit greatly from being able to select a standardized QWERTY keyboard layout. - There was a little confusion when we first started trying to figure out controls for the beast vs the knights, but it didn't take us TOO long to figure out. You may find players would benefit from a bit more description when it comes to playing individual beasts or playing as a knight as far as move sets and abilities go. Maybe have a tutorial available where you can play a round as the beasts and the knights - It feels as though the quality would improve if there were some sort of mini map in my opinion. Being able to potentially see other players, or at least their last known location, alongside more clearly identifying some of the locations referenced in the tasks (laboratory, cave, etc.) To further this point, it seems as though SOME quests will show up as a '?' symbol on the screen, but not necessarily all of them. We also threw out the idea of monsters being able to more easily locate the knights with heightened senses of some sort, if even just for a moment (ex. werewolf having a scent sense of some sort, basilisk being able to see their heat signatures) -Proximity chat feels like it could be expanded just a little bit. Nothing too crazy, but if you can see the person, it feels like you should be able to hear them at least a little bit. -The Day/Night cycle dependent quests feel like they could use some work. Maybe instead of having one locked in quest that has to be done at either day or night, maybe have timed ones that change WITH the cycle. For example, during the day, only day quests appear and are swapped out for night quests at nightfall. This could also be potentially solved by providing players with a list of quests ahead of time with annotations on whether or not they need to be completed during the day or at night, giving players the ability to plan ahead and strategize a bit. - We did run into a bit of a bug where one of the knights was hiding in the tent with a werewolf just outside and the werewolf was not able to attack him. A lot of our players experienced a bug when trying to do the "body of water quest" as well. Keep up the good work! We look forward to seeing what this can become in the future!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyed playing the game with AionJanis and friends! Good game to goof around in. Battle Royal Lobbies was worth. Character customization! Noice.
jeu vraiment sympatique :)
Es macht sehr viel Spaß! Es macht süchtig!
Well... another indie project is in my collection. The graphics are minimal, ENT is quite difficult to comprehend. But with all this, simple operation, easy learning. The game is average, maybe a little lower, but still worth the money, and there is also multiplayer.
You can fight for a long time, but I WILL BE THE BEST IN THE END!!! goood time-killer for friend-game lol
loved the game over all satisfied with it and how the game play works my only complaint is the wait time between attacks as the beast. 10/10 over all great game highly recommend
Haha, it's pretty funny to chase after them. Thanks for fixing the bugs that were there in the early days ^^
I liked the co-op game, it was fun to spend time)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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