
Who Moved my keys?Survive through ever-changing key layouts and fast-approaching obstacles. Collect coins, buy upgrades, unlock new forms and challenge content, and keep pushing for a higher score in an endless run.
Modeled estimate, not a reported figure. How we estimate →
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About
Who Move my key? is a fast-paced parkour game themed around the keyboard.
Survive among constantly shifting key layouts and high-speed obstacles. Dodge danger, collect coins, and keep pushing for higher scores by purchasing upgrades and unlocking different gameplay forms and challenge content. You can also use the customization options you obtain to create your own keyboard style.
The game features 3 standard modes with different difficulty levels, as well as 10 challenge modes.
Whether you want to learn the mechanics step by step or jump straight into tougher challenges, every run will test your reflexes, observation, and control.

What would happen if your keybinds suddenly changed in the middle of a run?
Changing keybinds is the game’s signature feature. When the player touches a “virus,” the key layout changes in a variety of different ways.
This means that not only do you need to deal skillfully with all kinds of enemies and obstacles, but you must also keep track of your current controls at all times to avoid pressing the wrong key at a critical moment.

The game includes 48 different upgrades.
These upgrades can grant you:
New movement options
Additional keyboard skins
More health and invincibility time
Higher score multipliers
Dash and teleport abilities
Even if you can’t beat your high score right away, you can collect coins, buy upgrades, and come back stronger for the next attempt.

The game presents your controls and upgrades in the form of a keyboard.
If you want to make it more personalized, the game also offers more than 40 different keycaps and background plates to unlock and combine, allowing you to build your own keyboard style.

Each mode has its own milestones and leaderboard.
You can set new records in different modes, unlock new content, or focus on the mode you’re best at and keep climbing the rankings.
The game includes a large amount of trackable information and collectible achievements.
Your progress and challenge history will be recorded in detail. Alongside the satisfaction of improvement, you can also unlock real Steam achievements.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Finnish
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[code][h1] 欢迎关注 - [url=https://store.steampowered.com/curator/36257459]鲤鱼王超进化[/url] [/h1] ~致力于向大家推荐好游戏新游戏~ https://store.steampowered.com/curator/36257459 [/code] 到底是谁改了我的键盘键位?在不断变化的键位与高速障碍中努力生存,收集金币、购买升级、解锁形态与挑战内容,并在无尽奔跑中不断冲击更高分数。 b站实况:BV16rR9BxE1Q
规则很简单,上下移动来躲避障碍物,难点或者说游戏点之一是一旦装上改键位障碍就需要及时反应来改变按键习惯,卷轴速度并不快,有基础的人可以玩很久。
本来只是随便买来试试,结果比预期耐玩。游戏目标很简单,就是尽量跑远、拿金币、升级、继续挑战。但因为键位会变化,所以每局都不会太机械。哪怕路线和障碍看起来差不多,实际操作时也经常因为键位不同产生新的失误。 我最喜欢的是它失败反馈比较直接。死了基本能立刻知道原因:刚才贪金币了、没看键位、反应慢了、按错了。不会让人觉得莫名其妙,所以就更容易继续开下一把。升级带来的提升也能缓解挫败感,尤其前期解锁一些容错能力之后,体验会顺不少。 如果你喜欢短平快、带点挑战、又有点整活味道的游戏,这个可以试试。它不复杂,但很有记忆点。
这游戏给我的感觉像是一个很明确的创意被认真做出来了。键位变化这个点如果只是噱头,可能玩两把就腻了,但它把金币、升级、形态、挑战模式、排行榜这些都围绕跑酷循环放进来了,所以会有继续玩的动力。 玩的时候最有意思的是那种“我知道我要做什么,但我不确定自己按得对不对”的紧张感。特别是碰到病毒之后,原本顺手的操作突然要重新校准,大脑和手像在互相吵架。失误时很搞笑,成功躲过去又会很有成就感。 成就数量不少,适合喜欢慢慢解锁的人。外观收集也让键盘主题更完整。总体来说,它不是那种靠堆内容取胜的游戏,而是靠一个鲜明机制让人记住。这个价位我觉得挺合适。
玩之前以为是个普通横版小游戏,玩之后发现它最难的不是障碍,而是我的手。键位一变,脑子还没反应过来,手已经冲出去了。 比较喜欢它单局节奏快这一点,失败了马上重开,不会有太多等待时间。每次都觉得“这把刚才是失误,再来肯定行”,然后一不小心就多玩了半小时。虽然画面和整体表现不是那种大制作,但机制挺抓人,尤其适合碎片时间玩。
攒金币攒金币,买买买、解锁新的键盘皮肤和特效,看着自己的键盘一点一点变酷超有成就感。游戏把最混沌的‘改键’变成核心玩法,触碰到病毒后键位随机改变,高速障碍扑面而来的时候按错键手忙脚乱寻找新键位,全程高度集中(来不及为WASD的倒下而哀悼了,接下来登场的是1234qerzxc阿巴阿巴o,O)
挺魔性的小游戏。它不是靠剧情或者大地图吸引人,就是很直接地把你丢进去:跑、躲、吃金币、别按错键。问题是“别按错键”这件事在这个游戏里特别难。 我玩的时候经常出现那种很离谱的失误,比如明明看到键位已经变了,但手还是下意识按老键。死了之后会很想笑,因为知道不是游戏没反应,也不是判定奇怪,就是自己脑子没转过来。这个设计挺有节目效果的,自己玩会气,看别人玩估计也很欢乐。 整体推荐,尤其是喜欢挑战自己反应速度的人。
免费抽奖领的,我不好意思说不好。其实这游戏稍微改改思路,说不定会挺好卖的,你看哦。 如果主角不是一个【会喷血的鼠标】,而是一个骑着扫帚的Q版美少女。 中间障碍也不是什么区区区区区区,方块,背景是夕阳落下的工业园区。 咱们换成Q版怪兽,颜色亮丽点的野外草原,火山,冰原,常规一点。 然后玩法不变,就是按键限制在QWER,ASDF,ZXCV,这12个键(真的,少点,给玩家减减负,我觉得9键已经太太多了。) 然后不同的角色来点不同特性,比如移动更快,血更多,能像flappy bird这样移动,至少能想出10多个特性来。 你可以再增加点肉鸽元素啊,比如随机吃点生命值,攻击力,破坏障碍,按键相反积分翻倍, 关卡可以设计,积分必须到多少可以过关(关底搞个有三点血的BOSS,来点什么破坏按键的技能,最后魔法美少女一炮,来个简单的特效,AI生图的BOSS闪烁两下直接消失。) 音乐活泼点。 这样会不会还是这套框架,只是能赚到臭钱? 另外还有,(过文本不是用SPACE或者ENTER,而是用【鼠标点击空处】我就不提了)目前商店抽奖的倍率感觉不对劲。我商店抽奖抽得快住商店了,我抽奖要抽得通关了。 其实还有挺多想说的,懒得打字了。 只能说制作组,加油。
作为一个手残玩家,前期体验是痛并快乐着。前几局基本都在按错键,尤其障碍贴脸的时候,一慌就完全忘了现在是什么键位。但游戏好的一点是节奏不拖,失败之后很快就能再来,不会一直卡在结算或者加载上。 升级系统对手残还算友好。多一点血、多一点无敌时间,容错率上来之后明显舒服很多。冲刺和传送这类能力解锁之后,操作空间也更大。虽然核心还是得靠反应,但不是那种完全不给普通玩家活路的难度。 键盘外观自定义是我没想到会喜欢的部分。各种键帽和背景板慢慢解锁,看着还挺有收集感。整体来说不是大菜,但作为一款有创意的小品游戏,玩起来很有自己的味道。
很有趣的跑酷小游戏 治好了我的多动症 这种手绘卡通画风也很不错 适合没事情干的时候搓上一把 但是局外成长藏得有点深 希望作者再接再厉吧
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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