
WhiteClothesは可愛いケモノたちが活躍する高難度のコマンド式のRPGです。 魔王を倒して世界の平和を取り戻そう。 主要キャラクターは全員可愛いケモノ!人間は絶滅させておきました。血沸き、胸揺れるRPG!
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Languages: Japanese
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ちょっと胸でかくね?と思って遠慮してたけどやったら各キャラの魅力ありすぎて秒できにならなくなった 前章だけじゃもう満足できないよ、早く、早くフルリリースを・・・難民になっちまうよ俺...
ケモノ・メスケモ・姉妹・巨乳・みなしご・闇堕ち・洗脳・百合など、以上の要素に少しでもピンと来るならご愁傷様、あなたの時間は50時間ほど失われます。 性癖が詰まった高難易度ゲーム。敵の攻撃に対して守りが貧弱なタイプの難しさ。 新しいステージが出たら宝箱とスターキャンディはコンプリートしないとクリアできないと思います。 敵からドロップするシールドに必須級の強さのものがあるので頑張って集めましょう。 一方ちゃんと欠点もあり、バグがやや多めな他、何も考えずにストーリーを進めると取り返しがつかないスキル等もあるのでボスを倒したら図鑑を確認して「食スキル」の項目を見てからセーブをすることをお勧めします。一例:「鳴き声(これがないと文字通り死ぬほど面倒になるサブクエストがある)」「ファランクス(ボス戦に必須)」「ラブ・パニッシュメント(同上)」
I want to play this but I have no idea what is going on at all. I really hope this gets localized, or at the very least someone makes a fan-patch.
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Hours played at review time, across 39 reviews with recorded playtime.
First and foremost! I have played this game entirely utilizing an English auto-translator created by "MiYaku Gaming." It is an on-going project to properly translate the game to English, it's still a long way from there, but at the time of writing, the autonomous translations are good enough to get through all parts of the game just fine. It requires a bit of reading between the lines, but otherwise perfectly sufficient. While the auto-translator works, it is somewhat unstable, as I've experienced some bugs crashes throughout, but that will surely be rectified in the future, no doubt. I completed this game with a save file of 74 hours, however steam says 95. This is in large part due to lost time via crashes caused by the auto-translator. Now onto the review. This game is a phenomenal experience for a work in progress JRPG. The estimated playtime of 30-40 hours feels unbelievable, because if you're like me in these kinds of games, you wanna go after EVERYTHING! And it's quite feasible too! And even then, there's still so much beyond what I've done for a technical full completionist experience (Acquiring every item and so on.) So if you plan to play this game, prepare to buckle-up and lock in for a seriously fulfilling session! I had been playing for days on end! I don't really play many turn-based RPGs much at all, which is why this game has truly impressed me. It has intuitive and difficult combat that forces you to think and strategize heavily, making it feel challenging, but fair. There's quite the variety of recruitable characters that all fulfill different niche potentials and plenty of means to facilitate different kinds of builds and strategies, all of which are non-committal, so it makes for a super flexible and experimental experience. I personally found the story to be rich, immersive, and gripping. I had been on the edge of my seat for a number of segments, trying to get through optional side content before progressing. The story takes interesting turns in ways that feel unexpected, but really pay off for rich story-telling. I quite enjoy this wonderful cast of characters, all of which feel super unique and provide an interesting dynamic for the group. Also, perhaps the elephant in the room here, the somewhat lewd aesthetic and revealing nature of character designs is nothing more than just an aesthetic. There are lore implications that help strengthen the world-building and culture, but it's never intrusive beyond conversational gags and a couple of small side quests. This is definitely a game as opposed to a "short-time fun experience," so to speak. The music is also quite the component too! While you might hear some tracks way more than others due to the nature of combat loops and grinding, it does not take away from just how good they are! There's a number of tracks in here that I wish I could just find online and listen to forever, I seriously love the music of this game, it feels quite serviceable for not only various combat scenarios, but also story-beats and what not. Seeing as this is a beyond extremely generous demo (basically, half of what the planned full game is to be), I feel it is a must play if you have even an ounce of interest. You can either tediously translate things with a phone, or refer back to what I mentioned at the start! As of the time of writing, the rest of the game, "White Clothes Purify," is slotted to release in 2026, and from how it sounds, it'll be a complete package update. There are small short-comings of this game, and I really do mean small, and this is likely due to the nature of it being incomplete. Examples such as the map, while simple and effective, showing the layout of chests, floors, and enemies, doesn't really go into detail about other collectables to acquire, such as the star candies that are used for upgrading your passive skills. Also, there's no option to see the map beyond the floor you're currently on, which can make full navigation feel harder if you don't memorize the layout yourself. Another short-coming is that the beastiary lacks some crucial information that I feel would be important to make some side quests that involve backtracking less painful to do. Such as providing information on what areas that monster may spawn in, along with their percentage chance. Potentially, add more depth to each entry, such as providing what skills they use. Speaking of skills, "Food Skills" are an important thing to look-out for, as they are the most important mechanic for Poteko, one of the recruitable characters. While most enemies provide a food skill for her to acquire, they almost always appear on enemies that can be farmed. I say almost always, as there are a few enemy/boss encounters that have food skills that you can only encounter the one time. I have missed out on 4 skills across 2 separate encounters, so it would be nice to have a means to remedy that, be it a way to forewarn the player of food skills they don't have, or a means to "refight" one-time story boss encounters to get what you missed. Think trial chambers or boss rushes from other games that are optional side content that allow the ability to refight said encounters. This so far has been my biggest gripe, as food skills are intrinsic to Poteko's kit, and having gone and collected every single one barring those two encounters, it stings a little, especially if they are super useful skills. Hopefully this is something that can be rectified when Purify released. I think that's all I really have to say about the game in it's current state. I am massively passionate for it and the developer, and I hope they have a great time finishing the game, because I want nothing more but to love and support this creator's passion project. Hope you find this review helpful, as trying to find any info on this game in English is near impossible!
加中文,真的很需要中文
こんなん無料で出したらいかんでしょ ロマサガ2リメイクの売上が悪かったらこの作品のせいにされそうなレベル
好玩,如果能有汉化就好了。 全员巨乳福瑞,看了一秒能忍住不玩的都是神人了。
求你出中文和dlc,真的好玩
Я не фурриeb, честное слово. Но эта игра "чем-то" заставила усомнится, да так, что пришлось разбираться...Воззвать к родовому эгрегору так сказать. Я думал обратиться к Свами Даши, так как мы с братом уже покупали у него книгу, да и в познании непознанного он человек не последний. Но оказалось, что он скрывается от налогов где-то на Шри-Ланке. Тогда я вспомнил про своего дядю - он как то оплатил знакомой гадалке гараж, так что она нам осталась должна. Решено было провести спиритический сеанс, призвать духов с мужской линии и коллективно разобраться... Прадед был призван первым, на правах патриарха, и молвил: "...Дал бог зайку, даст и лужайку..." Дед вторил: "...Можно и с мышкой поладить, если по шерстке гладить..." Батя подытожил: "...Зверушек с грудью бояться - в лес не ходить..." Я так и не понял "о чем" они говорили, но на всякий случай остался ждать английской локализации - говорят она скоро.
激ムズ注意、でも面白い。でも激ムズ。 性癖を丸出しなのは天晴であり、ケモケモデッカをひたすら味わえる。 ストーリーよしシステムよしキャラクターよし。そして万人向けとはいえないキャラデザと高難度。 尖りすぎだが、一度やってみる価値がある。 私はムズさにギブアップしました、、アイテム関連がシビアすぎるのよ
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.