
Whispers in the Moss is an artisan retro JRPG featuring unique text-based graphics, developed solo over 10 years. A love letter to the 8- and 16-bit greats, it offers a mysterious world, turn-based combat, and a full original soundtrack. Currently 100% positive on Steam.
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About

WHISPERS IN THE MOSS is a full-scale retro JRPG inspired by the charm and structure of 8-bit and 16-bit console classics, built entirely in a distinctive text-based (ANSI/ASCII-style) visual format.
Developed solo over more than a decade and coded in QB64 (a modern evolution of QuickBASIC), the game embraces old-school aesthetics while delivering a complete 30-hour RPG experience for modern players. Since its release, Whispers in the Moss has been warmly received by players and currently holds a 100% positive rating on Steam.
An Epic Journey: Follow three young heroes from a quiet fishing village as they are drawn into a conflict between an expansionist empire and a banished prince seeking to restore balance. As their journey unfolds, darker forces begin to stir beneath the surface… Expect emotional turns, lighthearted moments, and a cast of vibrant characters shaped by classic JRPG traditions.
Classic Turn-Based Combat: Inspired by early Final Fantasy titles, battles revolve around strategic turn-based encounters. Exploit enemy weaknesses using physical attacks, black and white magic, items, and special skills. As you progress, customize abilities and develop your own approach to combat.
A Highly Distinctive Visual Style: Whispers in the Moss presents one of the most ambitious uses of large-scale text-mode graphics in a modern RPG. Every environment, enemy, and visual effect is crafted in a carefully designed tile-based ASCII format, creating a retro atmosphere that feels both nostalgic and unconventional.
Original Soundtrack: The game features a full original soundtrack of over 50 tracks, composed by the developer. Drawing inspiration from classic JRPG composers such as Nobuo Uematsu, Yoko Shimomura, Yasunori Mitsuda, and Michiru Oshima, the music supports the world with melodic themes, battle energy, and emotional depth.
Optional Content & Exploration: Beyond the main story, discover a wide range of optional content including side quests, monster hunts, fishing mini-games, hidden secrets, and over 170 unique enemies to encounter and catalogue.
A Decade in the Making: Whispers in the Moss is the sole creation of Tapio of Uncultured Games, who handled the design, engine, art, writing, music, and production. Developed over more than 12 years alongside full-time work and family life, the project represents a long-term passion for classic RPG design and retro computing culture.
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Whispers in the Moss ANSI logo, drawn by Zeus II
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
amazing in every bit playthrough much more accessible than any other rpg/jrpg captivating art style and music it has it all so far story is not as unique (but went only through first chapter or so) but still writing is very neat. I think this is the first game in a while to just hit it off so flawlessly on so many levels
Had a great time with the game, it feels just long enough and has tons of side content! Definitely pick it up if you love classic JRPGs and want more of those.
Whispers in the Moss -Rpg -Retro -Pixel-art -Ost únicas -Batalhas em turnos -Mundo aberto Bem interessante a ideia e super inovadora, contando com a variedade de rpg's que conhecemos, esse foi bem alem, meio que criado, com um sistema de alfabeto que me lembra o sistema binário (ascii), utilizando as letras, assim formando, cenários, personagens e tudo que um jogo pode lhe proporcionar, realmente e um rpg, com sistema em turnos, possibilitando utilizar ate magias, itens diversos, equipamentos, como qualquer outro titulo do gênero, enfrentamos ate um Boss, realmente recomendo para quem queira se aventurar nessa nova criação !! Outro ponto interessante, o game levou 12 anos para ser produzido, fico imaginando o trabalho deve ter sido !! Estão de parabéns !!
Very interesting game. Feels a bit like old Final Fantasy games but graphics are like from old BBS or DOS games and are very unusual. Soundtrack is good so far. Navigating is sometimes difficult but makes it even more interesting to explore the game's maps. Dialogue is cheeky. There's some small bugs like sometimes flickering but it doesn't bother me. Saving is a bit annoying. I recommend this game if you like japanese style rpgs, old PC games, or just games with a unique feel!
Very neat game I'm excited to see more of. Design limitations invited by the art style work very well and are used to great effect. Not to mention sound design is paired very well. I shot a fish so hard it exploded into ASCII, 10/10.
From the bit I've played, it's a high quality JRPG that has a very fascinating presentation. I don't think I've ever seen a game look quite like this before. It's quite interesting! And judging by how hard it is to execute well on this style, I really don't think I will see a game look like this again. Don't let the game's appearance intimidate you, though. The mechanics and gameplay should be very familiar to JRPG fans, and the story is very traditional high-fantasy. I wanted to get this review out early to help bolster the game in its early days, but I have a feeling I'll enjoy the rest of it. Great job, developers! Try it out if you're a JRPG fan or are interested in the game's presentation.
Great game, runs on about anything. Love the art style having always been a fan of C64 era of graphics.
cool rpg with a neat aesthetic. works fine on steam deck
*Game time is not accurate. It took right at 20 hours to finish, the Steam Deck didn't count my offline hours for some reason.* First off this game runs great on the Steam Deck. I played the entirety of it there and had no issues with text being too small or performance. You'll just have to configure the controls in the Steam menu. This game is a charming reminder of old school RPGs. The soundtrack was phenomenal and the dialogue was well written (with the exception of one character I just thought was annoying, but no big deal). The game play is like your standard turn-based RPG, with the addition of the *capture* element of one of your party members that allows you to gain essential items for new spells and weapons, and a *steal* move that actually has uses other than nabbing items. At first I found the capture mechanic to be a frustrating feature because of the poor success rate. This gets easier the longer you play the game and get a better feel for how low and enemy's health needs to be, but a little bit higher success rate would definitely help improve the game. The story was entertaining and fun to go through. The biggest flaw I found was the scaling of the combat. I didn't feel the need to grind until the final stretch. I never ran from an encounter and honestly felt overpowered up until the end. The last section almost broke me with the massive difficulty spike, but after going back and grinding up quite a few levels, and a few secret bosses under my belt I was able to finish it. Overall this game was a blast to play and deserves the positive feedback that it's getting. I really hope to see more games from this developer in the future. Get out there and listen to the Whispers in the Moss you fwonkles!
Uncultured Games have outdone themselves with new release Whispers in the Moss. Ultimately, it's a JRPG. The ANSI/ASCII + text UI style is reminiscent of generational games but absolutely impressive in its execution. The scope of the game is just as impressive. Whispers in the Moss is a fairly traditional JRPG but with retro text-based UI. Interesting characters, decently writing, interesting locations to visit, and the ANSI/ASCII art is impressive. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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