
Whispering Death: Prologue draws you into a twisted world built from the remnants of your past. Solve puzzles, search for answers, and stay alert - She’s always watching, and one wrong decision can end everything.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Polish, German*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fajna gra polecam
É um jogo simples mas interessante, a mecânica das luzes é legal, sendo um jogo bem curto com um mapa pequeno, o que torna uma gameplay rápida e sem enrolações de walking simulator. Só estou curioso sobre a última conquista, se for algo possível de se realizar.
PL Spoko gierka, czasem pobugowana ale bardzo przyjemna na jakiś czas. Aktualizacja 1.1 bardzo poprawiła ustawienia. Bardzo fajnie bawiłem się w sekrety (Chociaż znajomi powiedzieli mi jak je zrobić :p) Fabuła ciekawa, modele spoczko, optymalizacja noo dla mnie słaba (Ale to mój komputer) Ustawienia pomogły :3 Mocne 7/10 polecam :) Eng It's a fun game, sometimes buggy, but very enjoyable for a while. Update 1.1 significantly improved the settings. I had a lot of fun playing the secrets (although my friends told me how to do them :p). The story is interesting, the models are okay, the optimization is a bit weak for me (but that's my computer). The settings helped :3 A solid 7/10, I recommend it :)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
追逐战没有存档毁了这个游戏(想知道最终追逐战如何逃生的玩家直接看最下文) 首先这游戏本身的解密探索都没啥大问题,无非就是搜集几个钥匙,找个铁棍,找个撬棍就能打开出口的前的全部障碍(而且游戏还自带蝴蝶围绕来作为提示) 而且该游戏的躲怪机制也是相当简单,因为这个怪物无非就是躲在半开着门的房间里盯着你,你只需要关门即可,又或者关灯来提高你的恐惧值,你只需要开灯即可,而且在游戏中你还可以玩另一款恐怖游戏(失败过多次,会得到电脑报废的成就) 但是你这游戏该死的光线设计,暗是可以增加恐怖气氛,但这不代表你房屋里的光线可以设计的那么费眼睛(尤其是到地下室的那段楼梯),找个东西还要用鼠标摸索半天,看是否有物品光标,配合着你用鼠标拉拽(在追逐战的逃生里误导性极强)各种门的设计真是让我在找东西的时候加倍难受 好了,终于找完全部东西可以开出口了,好家伙我就知道有结尾的追逐战,依旧看不清路,依旧到地下室了结果被一个掉下来的管道给挡住去路了,这游戏也没有跳,蹲着也过不去,那就原路返回呗,好家伙直接在一片漆黑中死亡 好吧,再来一次,这次蹲下后继续走,结果前方有一个门打不开,那就往左边走,走完后又是死胡同,只有个天窗能走,结果用鼠标来回拉拽也打不开,我是真不知道该怎么走了! 终于,原来就是地下室的那个天窗,你只需要对准后狂按F键就行,说实话,你这游戏但凡在追逐战前加个存档点,也不用我用鼠标摸索这么多遍来找各种物品,以及来看看你这门到底能不能开,你这地方能不能出去(最新更新) 一旦追逐战失败,结果一切重来,真的我见过最普通的恐怖游戏,人家也知道在追逐战前加个存档,你这游戏其他地方设计的都好可以,也不像啥廉价游戏,让你加个存档就那么难吗?!
Gra 2/10 - Chujowa optymalizacja (Ustawienia graficzne nic nie zmieniają) - Gra na max 10 minut - Gra korzysta z AI do generowania obrazów co nie zostało poinformowane za pomocą opisu na steam - Gra ma dużą ilość bagów nawet jumpscary nie działają - Gra jest nudna - Audio bardzo mi się podobało Ogólnie gra robiona na kolanie. Pozdrawiam
In the Prologue of Whispering Death you wake up in a twisted nightmare version of your own home and have to escape from there. This is by no means a groundbreaking new concept, but the game has a few strengths. The atmosphere feels always threatening. You are never fully at ease, since you can both see a demon lurking around the corner and hear her talking to you. In the beginning this is great and immersive, but after a few minutes it wears off. The voice clips keep repeating too often and too frequent and you will come to discover, that you don’t get attacked by the demon, unless you enter a room with her inside. The gameplay actually incorporates the nightmare setting quite nicely. Instead of respawning you will keep waking up each time you died, like a nightmare you can’t escape from. The difference is, that key items will be rearranged each time with procedural generation. On the one side it’s great, because it encourages really exploring your house each playthrough. On the other hand it can also make the game much more cumbersome, since objects sometimes get hidden in really obscure places or occasionally seem to disappear altogether. The game also has a really annoying physics feature. Instead of just opening doors via a mouse click you have to open them via a mouse movement, which adds nothing but frustration. The mouse movement often doesn’t register or overshoots, which makes opening doors more convoluted than necessary. I get that the devs wanted to show off their fancy physics engine, but this is just a bad feature. The have apparently already got player feedback in that regard months ago, but neither fixed nor removed it. The ending of the game is also quite disappointing. There is no ending cutscene, instead you just see a black screen with a dog barking in the background. This was very dissatisfying. Whispering Death has only 1 Ending and features 6 relatively easy Steam Achievements. Result: Whispering Death is both intriguing and disappointing. The nightmare setting is a good idea and procedural generation could in theory even enhance the experience by encouraging further exploration. So far however the feature is a bit too flawed and would require more polish. The physics engine also needs an overhaul for the release of the full game. Whispering Death so far does a competent job at initially creating an immersive Horror atmosphere, but it can’t keep it up for long till the flaws become apparent. 5.5/10
Ein durch und durch gruseliges und ergreifendes Rätsel-Horror-Spiel. Mein einziger Kritikpunkt sind die komischen Lampen in jedem Raum. Wer hat sowas? Das Minispiel am Laptop habe ich nicht verstanden, aber irgendwie durch Zufall abgeschlossen. Weiß ich nicht. Top
SO! I just finished this game 5 minutes ago. I love playing brand new indie games soooo freaking much! And this one had an awesome concept! I feel I'm pretty good at getting the hang of game mechanics, this one took me a second to get it, but after I did, totally loved it. This being listed as the prologue, I'm REALLY looking forward to the next step to a longer game! Keep it up creator because ill be watching for the next installment! One constructive criticism thought I would say, I wish it was a little harder of a mechanic. Like having to go out of your way to close the doors she stands in before you continue searching for the keys or things you need to grab after she's done her que voice line. Or maybe after a few doors stack up being left open throughout the house it will initiate an attack or something. Just a little something to give a little more urgency or difficulty that's all.
It was ok. Really laggy and there is no story. Or any real substance. 3/10 on the pear scale.
gra jest nędzna, sterowanie ma autyzm i przez nią chce umrzec, a tak serio to nuda, w paru miejscach mozna przejsc przez tekstury i uciec na zewnatrz XD, a i glowny programista jest żydem i kręci korbką, slyszałem pogłoski o jakimś sprzedawaniu fentanylu, niepozdrawiam, juz wolalbym ogladac ten telewizor co jest w salonie tej gierki bo jest ciekawszy, elożelo
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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