
Movement IS damage. A roguelite survivor with 100+ skill cards across Fire, Frost, and Lightning. One stick, total carnage. Every run builds different, every run plays different. Pure chaos and flow state.
Modeled estimate, not a reported figure. How we estimate →
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Movement IS damage. No attack button. Enter flow state. Move, survive, and evolve your build.
Every run, a new build. 3 elemental trees. 48 capstone abilities. Build devastating synergies that make every run play differently.
Build-Buster enemies fight back. Specifically designed to adapt to your build and playstyle, making every run dangerous. Try camping, I dare ya.
100+ Skill Cards
Build-Buster Enemies
Everything is unlocked from run one
6 Arenas
Zone Out and Lock In
One hand on the stick, eyes on the mayhem. Smooth progression, satisfying builds, endless replayability.
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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