
A vibrantly unique story-rich life simulation visual novel game about a hopeless male protagonist living in a dystopian future where the world is entirely populated by lustful men and all women are extinct and are rather replaced by artificial female androids conveniently called "girls".
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About
Where Girls Are Made is a unique story simulation game with role-playing and visual novel elements set in a dystopian future where the world is entirely populated by lustful men and all women are extinct and rather replaced by artificial androids conveniently called "girls".

You take the role of a male protagonist working nightshift in one of the factories that make these android girls. Your job is to make sure that all the android products are perfect and not defective according to the client's orders.
As mentioned, this game is somewhat a simulation with bits of reading and visual novel. There are a few sections in the game:
The first section is the "Factory", where the player earns money through working. Their goal in this section is to earn as much money as possible before their shift ends. Each action the player performs consumes energy. Once your energy is depleted, you lose the ability to approve or reject android products and risk making errors correctly. Errors reduce your salary at the end of your shift.
Once your shift ends, you'll have the opportunity to go home or go to the android market.
On the "Market", the player can purchase custom designed androids that they can take home, assuming they have enough money to do so.
The "Apartment" is where a significant portion of the game's lewd scenes are. If the player goes home, they can sleep and replenish their energy, and start working again. If the player purchased androids in the market, they will appear in the "bedroom" area where the player can do naughty things with them.

500+ beautifully illustrated scenes
100+ vibrantly animated sex scenes
50+ unlockable android girl waifus
30,000+ words of dystopian storyline
3 cities to unlock & explore, each with unique gameplay
4 main story arcs that progress the main story
Collect a harem of android girls & unlock their scenes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Where Girls Are Made is an unconventional and deliberately provocative indie title developed and published by HelloArisu Games, built around a speculative science-fiction premise that immediately sets it apart from more traditional life sims or visual novels. The game imagines a bleak future in which women no longer exist, and society has filled that absence by creating artificial “girls” manufactured in specialized facilities. From the outset, the tone is intentionally unsettling, blending dystopian worldbuilding with adult themes to provoke reflection as much as titillation. Rather than aiming for broad appeal, the game clearly targets a niche audience interested in experimental storytelling and morally ambiguous scenarios. The narrative places the player in the role of a male worker employed at one of these facilities, where android girls are assembled, inspected, and prepared for distribution. Much of the game’s strength lies in how it frames routine labor as something quietly disturbing. Day-to-day tasks are mundane on the surface, involving shifts, inspections, and management decisions, but they are framed within a setting that constantly reminds the player of the unnaturalness of the world they inhabit. Dialogue and internal monologue gradually reveal how normalized this system has become within society, and that normalization is where much of the game’s discomfort — and narrative power — comes from. The story unfolds slowly, favoring atmosphere and implication over dramatic plot twists, and invites players to sit with the implications of the setting rather than rushing toward resolution. Mechanically, Where Girls Are Made blends light simulation elements with visual novel structure. Players navigate menus, manage work schedules, and make choices that influence both progression and the tone of certain scenes. These systems are intentionally simple, functioning more as a framework to support the story than as deep gameplay challenges in their own right. While this simplicity can feel repetitive over longer sessions, it also reinforces the theme of routine labor and emotional detachment. The repetition mirrors the protagonist’s existence, turning monotony into a narrative device rather than a pure design limitation. Choices tend to influence dialogue, character interactions, and subtle narrative outcomes rather than branching into radically different gameplay paths. Visually, the game adopts a clean but restrained anime-inspired 2D art style. Character designs are expressive without being overly elaborate, and the environments favor muted colors and minimal detail, reinforcing the sterile and impersonal nature of the factory setting. The presentation rarely calls attention to itself, instead serving the narrative by keeping focus on characters and interactions. The soundtrack is understated, relying on ambient tracks and soft melodies that enhance the sense of isolation and emotional ambiguity. While the production values are modest, the audiovisual direction feels cohesive and intentional, aligning well with the game’s themes rather than attempting to mask its indie scale. A defining aspect of Where Girls Are Made is its handling of mature content. Sexuality is present, but it is framed less as celebratory fanservice and more as a symptom of the world’s broken social structure. The game frequently walks a fine line between eroticism and critique, and player reactions to this balance vary widely. Some will appreciate how the game uses adult content to reinforce its themes of objectification, loneliness, and artificial intimacy, while others may feel that the mechanics and narrative depth do not always fully justify the subject matter. This divisiveness is reflected in player reception, where the game is often praised for its bold premise but criticized for its limited gameplay depth. Ultimately, Where Girls Are Made is best understood as a narrative experiment rather than a traditional simulation or management game. It prioritizes mood, concept, and uncomfortable questions over mechanical complexity or replayability. For players who are curious about speculative fiction that explores artificial relationships, labor, and the commodification of intimacy — and who are comfortable engaging with adult themes — it offers a memorable, if imperfect, experience. Those seeking deep systems or conventional storytelling may find it lacking, but for its intended audience, it stands as a distinctive and thought-provoking entry in the indie adult game space. Rating: 5/10
한국인으로써는 첫 평가일 것 같습니다. 솔직히 저는 샴쌍둥이 취향이 있어서 커뮤니티에서 공유받고 와서 바로 구매하였습니다. 비록 제가 원하는 특수취향이 주 컨텐츠가 아니고 사이드로 조금 들어가있지만 저는 좋았습니다. 그거 하나 보고 열심히 하니 나중에 보상받는다는 느낌이 너무 좋았고 실제로도 엄청 좋았습니다. 우리같은 특수 취향자까지 고려해서 만든건지 아니면 디스토피아 세계관에서는 뒷 시장 암시장에서는 이런 것도 가능하다는 건지 보여주려는 건지 모르겠으나 후반부에 나오는 샴쌍둥이 여성 안드로이드를 얻기 위해 달렸습니다. 비록 제가 원하는 취향의 컨텐츠는 적었으나 워낙 이 취향이 자료를 얻기가 힘들어 매우 만족했습니다. 상당한 시간비용이 걸렸으나 만약 자신이 특수취향이 있거나 사이버펑크 디스토피아를 좋아하는 분위기라면 이 게임을 추천해도 좋습니다만 좀 노동적이고 반복적인 노가다가 있습니다. 이런 걸 싫어한다면 추천하지는 않습니다. 게임전체적인 부분에서는 나쁘지 않으나 취향이 갈릴 수 밖에 없는 컨텐츠네요. 조금 희망사항을 적는다면 다음에는 머리가 두개 달린 샴쌍둥이 여성 안드로이드를 주 컨텐츠로 하는 작품으로 만들었으면 합니다! I think it will be my first evaluation as a Korean. To be honest, I have a taste for Siamese twins, so I bought it right after I got it shared by the community. I liked it even though the special taste I wanted was not the main content but a little bit on the side. I felt like I was compensated later because I worked hard after watching that one thing, and I really liked it. I don't know if you're trying to show me that this is possible in the back market black market in the dystopian world view, but I ran to get the Siamese twin female android in the second half. Although there were few contents of the taste I wanted, I was very satisfied with this taste because it was so difficult to obtain data. It took a considerable amount of time If you have a particular preference or a cyberpunk dystopia, I would recommend this game, but there's a bit of labor and repetitive nogadah. If you don't like this, I don't recommend it. It's not bad in the overall game, but it's content that has no choice but to have different tastes. If I write down a little wishful thinking, next time I'd like to make a two-headed Siamese twin female android my main content!
в мире пропали девки из натуральной кожи., чел шабашит на фабрике по производству баб, он копит на баб, покупает их и вот ска не задача каждый раз они какие то дефектные(нет) . а вщ гг какой-то аутист. ну аутист реально какой-то патау . додик.инцел. степашка л0х. ну типа ...ладно. и вечно его батю упоминают . NECK HURT ANDROID с самого старта (покупки) BEING KAREN TO WHITE GIRLS . а так вщ скучно .
do not buy, get the itch,io ver, same content but free
This game is story rich as advertised. I have some critiques on production quality, but they were never a big enough hindrance to dislike the narrative experience of this game. The game's story line is itself a metaphor of the experience of being a citizen of a fascist government. You can avoid and reject the information of your eyes and ears and believe every bit of what the government tells you, or you can go through the healing process of building empathy for others and fighting on their behalf. You can contribute to the problem, and it feels inconsequential because the other men in society are theoretically also. Going to work and never acknowledging the moral deficit it takes to own women as property. If you truly engage with the story as intended, by the end you'll begin to wonder if lusting for a woman is ever morally correct irrelevant of consent. By the time you figure out how to get to the third city, if these questions haven't entered your mind naturally, I think your experience with the narrative will be vastly increased if you consider these three possibilities at once (Kinda not spoilers just un-acknowledged thoughts): 1. Are the deviants even capable of being interested in sex? 2. Is it just the programming lingering around in their head like bad OCD that they struggle to ignore even when they want to? 3. Or are they forcing interest to seem less like a defective product for their own safety? My critiques otherwise are: 1. The english feels translated, which is strange bc steam says this game is only available in english. This to me is highly forgivable bc it makes some funny moments and is always at least understandable. Possibly they head a foreign dev team or this is a foreign game that got ported to steam (which is not uncommon for eroge) 2. The game tries to feel open, but is actually very linear. Which the linear-ness makes for a better story, but you can get mislead to accidently talking to characters out of order.
Разраб: ну для патреонцев обновления будут, что да плебеев в стиме? хз ваще, пусть сами как-то справятся
It's an ok game. There is a lot potential here for a future iteration Goods: The animations are good, lot of different models, even reusing animations and assets it feels, unique. And there is also unique animation in the story progression. Story: it's also ok, very subjective on this one, I think some characters just have an outburst our of nowhere. Gameplay: it's engaging enough for this kind of game. Bad: There are some bugs regarding some models disapearing but nothing game breaking Gameplay progression: someime it's not clear what you need to do or who else you have not talked to, (The mess in the church was actually a blocker for me for a time, had to look up that I missed a nun. Potential. I guess I could add here as bad points but if developer is reading take them for future projects. Save manager, I'm not a fan of one slot save, maybe it was an artistic decision , something to live with the consequences of your actions, but I don't feel any part of the game is like that except for a decision almost end of game. Gallery: I think this feature is very important, you have a lot of good animations in the story, just to have them been buried by game progression. Not rewarding enough, I think some of the story choices are only giving illusion of choosing, I don't see the point to adding them. Just add a result for each one, and if the option skips spicy content, at least give some type of notification or reward for doing so, specially this game that almost is telling you to not treat the androids just as sex toys. But well, that's my opinion. Good game, lots of potential.
[h1]Özenilmemiş bir oyun...[/h1] Sex animasyonlarının fazları yok. Hadi faz olmasın tamam da c*m animasyonu bile yok. [b]Çok önce almışım, yeni alsaydım iade ederdim.[/b] Bir mâni ile sonlandıralım bu incelemeyi... Yapay zeka ile doldurmuşum konutu Kucağıma otur diye veriyorum komutu Yeni modeline iletmelisin bu notu [b]"Tut s*kimi müptezel sex robotu..."[/b]
期待汉化
A surreal, thought-provoking narrative wrapped in unsettling beauty.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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