
A small game about farming, community, and loss. Farm for the war effort - and listen to the long space people leave behind when they're gone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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No point, no purpose, and mainly... No fun! No volume control, no graphics options, and No way to exit the game without hard closing the game with ALT-F4! https://www.youtube.com/watch?v=4kBw_dm6o38&feature=youtu.be Come on developer.. You're going to have to try a LOT harder than this to make a game that offers any amount of fun to your customer who pays you money for this. This is very amateur and not well thought out at all. ..Is THIS a game you enjoy playing yourself Mr developer? If YOU don't even enjoy playing your own game, how can you expect someone else to enjoy this, especially if they've paid you money for it? My Score: A Dismal and Boring 1 out of 10. NOT RECOMMENDED.
I've been putting up a smile and wearing a mask though I'm so tired of it, I'm tired of smiling and acting as if I'm okay when I'm broken inside. Just so you know I'v cried in the showers so no one can hear me many times. I was working 17 hours a day, making ten times the money I needed to survive, and depriving myself of doctors’ appointments, food, and other necessities out of fear of seeing the number in my bank account go down. “How do I stop?” I asked. And then he said something that really rang true: Trying to stop working so much or saving so much money probably won’t work. But when I feel better about myself, I’ll naturally do those things – because I won’t rely on work or money for my value. That’s when I realized why I can’t stop torturing myself to gain things I don’t need or benefit from: I don’t have an identity outside my achievements or my money. I determine my self-worth based on how much traditionally-defined success I attain. And I didn’t decide that. I learned that somewhere – namely, from toxic capitalist values. When I talk about capitalism, I’m not talking about the economic system. It may be possible to live somewhere with a capitalist economy and see yourself as a valuable human being regardless of your wealth or your job.
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This is not a game about farming or resource management. It is not trying to be harvest moon. It is trying to be an atmospheric, emotional game more like stillness of the wind. However, I don't feel an emotional attachment to the characters, or the town, and am not invested in the outcome of the war. It is unclear what effect the supplies that I send to the war have on either the war or the people of the town. Perhaps some more narrative around the war and the characters is required, along with some information about how the supplies effect the war each time, more than just how many soldiers were fed. Perhaps there could be a choice about how many supplies go to the war effort, and how many stay in the town, and the town needs x amount of wheat to feed it's inhabitants each season. The dev has listened to other reviews and added sound controls and an exit button.
A brief game centered on themes of agriculture, community, and loss. The duration of gameplay ranges from 10 to 30 minutes, with an average playtime of 23 minutes reported on Steam. I found the game enjoyable; it is compact and straightforward, yet the narrative is compelling. I experienced genuine sadness when characters perished in the conflict. Additionally, I appreciated the concept of developing my village. It is casual and uncomplicated.
This game was called "relaxing," but I found this game quite boring after 10 minutes. The price is to high for what content you get out of this game. I do enjoy the premise at the beginning of the game and I love the pixels! But, again after 10 minutes this game is boring and repetitive. Review at: https://www.youtube.com/watch?v=6f6D941ZqZI
I received this game for free and yet I would like to be reimbursed for the time spent on this game, to summarize it is boring and I absolutely do not recommend this game.
I do not recommend
Çiftçilik, topluluk ve kayıp hakkında küçük bir oyun. Savaş çabası için çiftçilik yapın ve insanların gittiklerinde geride bıraktıkları uzun uzayı dinleyin.
Very short game play, not much story. Mindless wheat farming, once the builder dies you can't make any more improvements to your town.