
Advance in Society and bargain with creatures in the Wood in a Regency fantasy of manners, daring, and magic. Will you join your daemon overlords in destroying your hometown or will you defy them?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Weyrwood combines two of my favourite things - navigating society and the supernatural. Beautifully written, with a large variety of choices in how to play. The characters are interesting and have their own troubles alongside your own, opening up the world just a little more. And with the spina system, everything seems a little more fraught and dangerous - simple matters such as buying ingredients for a meal take on a lot more meaning, as you dance the line between living and Falling. Truly, an amazing game that I would recommend to anyone.
Fun game with a lot of choices. As long as you focus on maxing out a couple of stats you can get through any situations and the romancable characters are sweet and charming.
really wanted to like this--regency demons?? are you kidding me???--but the game is too buggy by far. The stats glitch and make it unplayable, unfortunately :-(
时隔好久终于读完了这本!非常喜欢摄政爱情故事,不过这本的感情线发展在我看来还是稍微有点儿快了(角色本身很可爱)!主线也是,加入了许多超自然力量元素,前期一直在讲几方势力关系怎么紧张,结果到了冲突的高潮部分却几乎是快速一笔带过,大部分文本都是在解释选项本身是什么意思,一时间想起了傲慢与偏见与僵尸(甚至没有那个电影版的冲突来得激烈),有点点遗憾!
This is a fun short game good for a Saturday evening and to give you some feel good vibes if you get a good ending. It is fun to live as the main character and you have so many choices on customizing everything about her personality and choices that is really awesome and characteristic of Choice of Games' excellent games that I look forward to buying and playing almost every weekend. Cheaper than a movie ticket and lasts just as long if not longer, worth the money. I had to play twice for a unexpected good ending - I didn't like failing the first time and getting punished the second time but ending up with a good ending - that means this game can really make you feel something and is genuinely tricky at times but follows a pattern if you are able to sense it out (not like I did haha). I got a good ending even though it's not a wonderful ending I feel like it went well. I love these games even though this one kind of freaked me out I got so into it. You can really get into this game. It has a lot of perspectives, choices, ways to live, outfit customization, statistics to manage, good characters, and of course it's gender inclusive with diverse characters and allows for friendship instead of romance if you so choose. The inclusivity and acceptance of gender expression really make these Choice of Games unique and Weyrwood is no different. It makes me feel accepted for not wanting to be the status quo in a way no game series ever has - especially this game with its surprising and interesting challenges. I also love the customization of the story and characters which I don't think many games can match - I can't think of any except for My Life Beginnings and Always which is a great game that deals with more relatable issues and of course, it's sequel. Great game!!! I love this series and I honestly think getting a new one every weekend is really fun!!! Better than binge watching Netflix for another ten hours haha. Thanks for reading and have fun with more games like this - they really are awesome even without pictures, voice acting, or music!!!
Exellent victorian gotic horror game that lives up to its label. It is a bit short and especally the "woods"-faction feels underdevelopt compared to the town or the demons, but the story never feels as if somethings missing. Choices matter greatly, the characters interact wonderfull and you can shape many different outcomes, either for your PC or the town. Many different endings, including several bad ones that arent surprising or sudden, as they come logically from your choices. Especially great is the atmosphere. The whole small town dances on a vulcano and nows it, but only few people want to do something about it and the town rather ignore the demons and their slaves and continue with their victorian small-town events and gossip. You can feel througly alone or shunned, strive to be a hero or sell everyone out and live with the consequences and have a tragical romance on top. Truly a great choice game.
I hate that steams review feature is only positive or negative, because this definitely fell somewhere in the middle for me. The writing and setting felt great as did the main characters you interacted with. I did have a few issues with things being said or missed that I had or had not done at times especially the ending. Personally as well I don't think the story was for me though I could easily see someone more into the theme loving the story.
The game is well written, the choices are logical, sometimes to the point of being obvious (i.e., the game will sometimes tell you which choice corresponds to which attribute) and you can replay the game at least three times (choosing the woods, demons or the town). However, the game is very deceptive. About 90% of the game is you engaging in various high society shenanigans, with only a few pages dedicated to the supernatural aspects. The supernatural is a constant backdrop, but nothing more than that until the final chapter where everything is suddenly resolved. I think I only used magic twice, and I chose the magical woodland path. That's another problem - most of the game is very slow paced, until the last two chapters when everything is suddenly switched into top gear. Nevertheless, the game is enjoyable. It's definitely not one of the best Choice of Games, but it's above average and for that I recommend it (though you might wait for a sale to get your money's worth).
Weyrwood does not waste time throwing you into the world. It shows the rarely explored but incredibly thrilling world of surviving a society where status is literally life and death, and currency isn't just a matter of coin. It definitely avoided info dumps, but at times this could be more confusing than not. However you can click the grey box options to review your stats, definitions, and generally get additional intell. I would highly recommend checking your stats often while still taking risky or even out of field choices. What the game does well is it doesn't just reward you for choosing the "right" answer as a player, but the complex answer as your character. Just because you're good at something doesn't mean other characters immediately yield. If I was to compare this to a AAA game experience it would be Dragon Age: Inquisition's The Winter Palace quest and the Dragon Age flash game "The Last Court". This game does an excellent job of showing that wars are fought and won in a conversation as often as a sword fight, while still indulging in compelling action. The weakest part of this game is the spina system. It doesn't feel completely worked through. For the limited resources you have the cost of Spina exceeds your opportunities to get it if you play a character relying on cunning. This doesn't really sink in until the end game where I, one of the most respected and influential among the gentry was shunned at 0 spina. It's not that it should have been easier to get spina, but that the definition of what earns spina is unclear or inconsistent. Bold actions can gain you spina, but subterfuge is not inherently in conflict with boldness. Several points in the game you can make potentially life ending choices and have to rely on either a particularly brilliant lie or speak out and risk everything. So with this in mind how far must one go to earn spina. It says willpower is a determinate hence boldness, but both are more than overtly risky actions like a duel or race. They are risky lies. They are pushing your influence to the extreme. It should be hard to earn spina but my first play through never gave me the opportunity not because the text didn't support it, but because it seemed like the game had a very specific thing in mind.
This game let me defeat the evil army through the power of social capital and that's all I ever needed.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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