
A medieval mystery, 4 to 12 players, where villagers scheme and werewolves hunt. Sharpen your wits, trust no one, and see who makes it through the night.
Modeled estimate, not a reported figure. How we estimate →
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About
Play with 4–12 players on a private party with friends or join a public party placing you on either Team Villager or Team Werewolf.
Team Werewolf: consists of 1 Werewolf, 1 Traitor, 1 Pookie, and 1 Wolf Cub.
Werewolf: You transform during the night to begin your hunt. In the morning, strategize with the traitor to decide who to eliminate.
Traitor: You secretly team up with the werewolf and will become the new werewolf if the original one is killed.
Note to Werewolf Team: Werewolf, Traitor, and Wolf Cub see each other’s names in red. Be discreet when talking—villagers might be listening.
Pookie: An immortal feline-like ally to the Werewolves. Only the priest's "Holy Slap" can kill you. Avoid detection.
Wolf Cub: If voted out, you trigger a Blood Moon Night—unless 2 villagers sacrifice themselves at the cemetery gate. If both Werewolf and Traitor die, you rise as the new Werewolf.
Team Villager: Includes Villagers, Guard, Seer, Priest, Witch, Clown, Insomniac, Moosklar, and Cursed Villagers.
Villager: No special powers, but essential for voting and deduction. If you’re the last villager, you get a pitchfork at night.
Guard: Protect a bed each night by placing a shield that blocks the werewolf’s attack.
Seer: Visit a player’s home before the werewolf wakes to determine if they’re Innocent (Villager team) or Guilty (Werewolf team).
Priest: Slap a player once per day. If they’re guilty (Werewolf, Traitor, or Pookie), they die. If innocent—you die.
Witch: Once per day, transform a Villager into a Cursed Villager. Green smoke = success. Red = they were a Werewolf. A failed attempt kills you instantly.
Cursed Villager: Start as a normal villager, then get transformed by the Witch to fight for good. Be careful at night—getting caught means death.
Clown: At night, place clown shoes on a sleeping player. It slows down werewolves and speeds up villagers—perfect for escapes.
Insomniac: Once you wake up, you stay up. You get a pitchfork to defend yourself and must silently observe the night’s events.
Moosklar: Complete physical workouts during the day to power up. At night, you can wrestle the Werewolf and save your team.
Day Cycle: Players discuss, play games and vote. Night begins sooner if half the village sleeps.
Night Cycle: Roles wake up one by one. The Werewolf last.
*Note: You cannot use powers or vote on the first day.
Head to the village tower and pull the rope to initiate voting. Press "K" to open the panel and recast your vote. Everyone eligible is teleported to the tower.
The village has 12 beds spread across several homes. Players sleep, hide, or interact indoors—or take a nap on a bench outside.
At the heart of the village is the Playhouse. On Playhouse days, the Lycan Shop opens, mini-games become available, and players can engage in private LC trades.
Play once per half-day to earn LC (Lycan Coins):
Test of Strength: 1 LC on loss, 6 LC on win
Light Up the Candles: 1 LC on loss, up to 6 LC based on candles lit
Perfect Log Split: 1 LC on loss, 3 LC on win
The Jester’s Balance: 1 LC on loss, 3 LC on win
The Cup Shuffle: 1 LC on loss, up to 8 LC with gambling
Land the Horseshoe: 1 LC on loss, 5 LC on win
The Mystic Sequence: 1 LC on loss, 5 LC on win
Spin for Fortune: 6 random outcomes based on luck
Night Altar: A human can use it to cage the Werewolf for one night.
Private Booths: Secretly exchange LC (5 LC/day limit).
Ghost Mode: After death, you roam in first-person, hear the living, and talk to other ghosts.
Villagers: Identify and eliminate the Werewolf to protect the village.
Werewolves: Kill villagers one by one without being exposed.
3D proximity voice chat
In-game text chat
Public/private party system
12-player support
Multiple homes and sleeping options
Mini-games & LC economy
Voting system with rope bell
Unique abilities for every role
Ship escape mechanic
Ghost Mode for the dead
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Turkish*, German**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Werewolf Party Review[/h2] [table] [tr] [th][h2]Categories[/h2][/th] [th][h2]Rating[/h2][/th] [th][h2]Explanation[/h2][/th] [/tr] [tr] [td] [b]Gameplay[/b] 🎮[/td] [td] 6[/td] [td]Social deduction with role variety, but it is lacking some kind of depth.[/td] [/tr] [tr] [td] [b]Visuals[/b] 🎬[/td] [td] 6[/td] [td]Simplistic and Minimalistic, not graphically intensive.[/td] [/tr] [tr] [td] [b]Sound/Music/Voice[/b] 🎼[/td] [td] 5[/td] [td]This could use some improvement to enhance the immersive experience.[/td] [/tr] [tr] [td] [b]Replayability[/b] 🎡[/td] [td] 6[/td] [td]This is purely replayable as a multiplayer concept because there isn’t much replayability within the gameplay other than the loop.[/td] [/tr] [tr] [td] [b]Price[/b] 💰[/td] [td] 6[/td] [td]Wait for a sale, due to lack of content[/td] [/tr] [/table] [b][u]Introduction[/u][/b] [b]Werewolf Party[/b] developed by Absam Studios is an Early Access Multiplayer Social Deduction game that lends its roots from popular titles like Among Us. Although this is a fun and engaging idea when we look at a title like Among Us that garnered millions of fans. Werewolf Party feels unpolished in terms of gameplay content. Seemingly relying on its quirkiness and charm with the usage of emotes and signs you can hold up makes for fun memories with friends but for a limited time. [b][u]Gameplay[/u][/b] At its core [b]Werewolf Party[/b] is a social deduction game designed for 3 to 11 players and the main objective is to either survive the night as a villager or as the werewolf. The game will switch between a day / night cycle, where you and your friends will deliberate who you think is the werewolf by voting and deducing facts and hearing each other's reasoning why they are in fact not the culprit. And the aim of being the werewolf is survival and to eliminate the villagers one by one. Each player is assigned a special role, villagers have roles like Seer, Priest or my personal favorite Clown (allows you to put clown shoes on the Werewolf, just makes for some good laughs xD). The day cycle allows players to strategize, buy items from the shop, vote for who they think is the werewolf or if you just want to get right to the action you can sleep early and trigger the night time phase (and even enjoy a game or 2 of flappy cat). During the night time phase depending on your role, some aspects or abilities allow you a much higher probability of survival than others. [b][u]Graphics and Audio[/u][/b] Visually the game is very minimalistic in style and makes use of bright colors to differentiate between objects in the game world, and in terms of audio the game makes use of proximity chat which I thought was a great addition especially in an indie game like this where it’s not about a narrative but the story you create with friends so it really allows you to get into the feeling of roleplaying. The game also makes very minimal use of sound effects or music which i find does diminish the immersive experience. Some notes I took was that you are able to switch between different graphical settings but the change is barely noticeable. There were also points where at night time it was just super dark on default brightness and I had to crank it up to 11 to be able to see. Myself and a friend I was reviewing the game with had the same issue. These are simply design issues and simple fixes and could improve people’s impression of the game. [b][u]Story & Narrative[/u][/b] Werewolf Party is more of a player driven story, You can look at it as if each run is a new story based on the role you receive as a villager and how you strategize to discover who is the hidden werewolf. As I mentioned before, roleplaying seems to be a big part of this and if that is something you enjoy, you will get value from this. (Just make sure you have some friends to enjoy it with). [b][u]Replayability and Longevity[/u][/b] For me when I think about replayability in the context of this game specifically, I feel torn. The reason I say this is because I believe that since this is a player driven narrative you should be able to extract many hours of laughs and fun with friends, and the different roles and abilities should lend to that experience. But on the other hand, I felt that there just isn’t enough content to keep someone locked in. My main gripe is the day time since there really isn’t anything to do, no tasks, no quests, no sense of achievement before being thrown into the night time escapade.The most you can do is make custom signs and emote with your friends. The developers should look at incorporating some kinds of daytime activities. (In the guide it also says there are coins on the map which you can purchase stuff from the shop with, i walked around the whole map and found no coins). [b][u]Comparison and Context[/u][/b] Inspiration is drawn from classic games like Werewolf and Mafia, or as a more recent title that most are familiar with Among Us. The highlights that distinguish Werewolf Party from those titles is the theme since it is medieval themed, the proximity voice chat and that it relies heavily on player communication. But, any kind of environmental interaction or purpose would be a welcome addition to the Werewolf Party. [b][u]Pros and Cons[/u][/b] [list][b][u]Pros-[/u][/b] [*]Role variety [*]Proximity voice chat (helpful if not using something like Discord with friends) [*]Emotes and creating signs[/list] [list][b][u]Cons-[/u][/b] [*]Limited content to keep people engaged [*]Minor graphical issues that can affect gameplay[/list] ☁[b][u]Final Thoughts[/u][/b] [b]Werewolf Party[/b] tries to be an immersive social deduction experience with friends thanks to its proximity chat and its player driven interaction foundation. But its lack of some kind of engaging mechanic like quests or tasks really holds it back. I know this title is still in Early Access so I hope the developers will look at implementing some additional content. Rating: 5.5/10 [b]PS: You can jump on the red canvas and may even discover a secret[/b]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead... no hosted games and no one playing. Waste of money.
there was one person playing... and that one person was me.
I would love to play this game because it looks like it would be fun. However, nobody seems to play it. There is no public game to join. Also when hosting a public game, nobody joins the game. I don't recommend anyone to waste their money on a multiplayer game that you can't play due to no players online.
if the game was free it would surely be a little more alive, because at the moment it's not worth buying it since you literally can't play it because no one else plays it, but the game is really good, it would be better if there were microtransactions for cosmetics and things like that before the game is paid.
O jogo é bom e oferece um entretenimento puro, trazendo uma releitura digital de um clássico jogo analógico da infância de cada um de nós, quando nos reuníamos e sorteavamos os personagens de cada um em pedacinhos de papel. No entanto, nessa versão, tem-se um toque a mais, acrescentando elementos de videogame que incrementam a imersão e a diversão. O único problema por enquanto é a falta de jogadores, por isso mesmo que eu recomendo, para que a comunidade cresça cada vez mais
Arkadaşım yok o yüzden oynayamıyorum oynamak isteyen arkadaşlık isteği göndersin
Thanks to this game I made a Turkish friend! ૮ ˶ᵔ ᵕ ᵔ˶ ა
esta bueno pero le falta gente
非常好游戏,在今晚的游戏中我们达到了12的游玩人数,这导致了房间满人,我觉得可以再新的增加非常多职业和床位,比如献祭台那边再建立一个小屋,以及在远处被空气墙挡住的大航海船,我觉得你们的团队可以参考下非常多其他游戏的职业,我喜欢这个游戏,我的朋友们也同样是的,加油!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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