
Welcome to Elderfield, a cozy horror RPG with hand-drawn art and dark lofi music. Manage your farm, befriend or romance the locals, investigate mysteries, decorate your home, fight terrifying creatures, fish, cook, seek the Old Gods, die in your sleep, and more... There's lots to do in Elderfield!
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best BR #67, worst DE #98 · 12 markets collected
US · last 30 days
About
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.

Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.

Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!

Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.

Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前游戏玩下来负反馈居多,属于是一坨臭狗屎,瑜不掩瑕。 优点:美术方面不错(立绘说实话一般,很明显的借鉴了暗黑地牢、伊藤润二、恐怖的世界的风格,不过音乐比较优秀) 好了剩下的全是缺点。 1.种田深度不高。 作物种植时间过于冗长,并且卖出价值不高,种作物需要好几天,腌制需要好几天,加起来要小半个月,卖出去的钱还不多,然后你种的东西成熟了还会跟你打起来,让人想笑; 2.游戏结构上存在问题。 游戏里缺乏明显的剧情指引,主角没有一个很明确的主线任务,取而代之的是各种各样的支线通马桶,问题是这些支线也不是很有意思,支线剧情和人物对话明显缺乏趣味性,这一点甚至比不上2.0-3.0版本的最终幻想14。 3.游戏内容过于匮乏。 这里分很多方面。 ①游戏为了让你有一种很多东西可以玩的错觉,将各种关键材料的获取速度调整的过于缓慢,以至于你需要浪费大量的时间进行重复性的种田、挖矿、摘野菜等获取资源的活动。做装备、生产设备需要材料,建造扩展性功能建筑(动物宿舍、家中扩建)需要金币,但是这些东西永远短缺,反正我玩了二十个小时是没存下钱来过。最抽象的是各种进阶材料获取的速度缓慢到令人发指,举例说明:我需要一个兽皮,首先需要将带血的皮鞣制处理,然后将其风干,而风干时间达到了惊人的十天,而且一个需要花费不少材料制作的风干架居然只能风干一个。 ②战斗方面,怪物基本就是换皮加数值,技能都不带变的(包括BOSS),小龙虾、黄金小龙虾和异格神圣鎏金小龙虾的区别。 ③养成方面,人物成长系统基本等于没有,举例说明,人物的采矿技能,每升一级增加双倍矿石概率1%,满级十级,相当于你升满后每次挖矿有10%的概率挖出两块矿石,太有成长了,你就是加个技能树也好啊。 4.游戏各方面缺乏人文关怀,属于是想学暗黑地牢那套,但是没学明白。 ①初始大箱子、制作的箱子、冰箱居然不通用,很多材料既是烹饪材料又是制作材料,但是不通用导致我要把东西移來移去,但是各种独立工作台又在不同的地方,我做个东西要来回跑两三趟,在现实里我早投诉了。 ②挖矿概率掉血、吃诅咒让各属性降低,同时还有概率遇怪,而且这个概率并不低。这个我愿称之为最死妈的设计,而且这个掉血好像还是比例掉血,没有任何意义,纯纯是给玩家造成负反馈的机制。 ③每天睡觉掷骰子,掷的好:无事发生(大概率)或者给两个加属性的祝福,要不然就是给几个垃圾鱼饵,或者在梦里让不存在的父母给点木材和煤炭(给的不多,不过我需要,谢谢爸妈)。掷的不好:哈哈,大的来了,要么给你几个持续两天无法消除的诅咒,要么直接给你属性永久减一,可以发现正面事件与负面事件的回报完全不成正比,感觉游戏制作者有受虐倾向。 ④战斗方面对玩家太过苛刻。从中期开始打怪就恶心的要死,遇到的怪基本一回合行动2-3次,夸张点的6次都有(喜欢我6个指头人吗),而你,我的朋友,一开始你只能一回合行动一次,在击败商场BOSS后你一回合固定只能行动两次,行动次数居然完全和敏捷属性无关,真是太神奇了。最搞笑的是我还不能选择不打怪,在地图上的怪在你离他5-6格的时候就会发了狂一样的追你,而一旦锁到你基本就等于必定战斗,因为怪的速度是角色的3-4倍(你跑不过他你信吗)。 ⑤过于吝啬的数值。各种回复道具能回复的HP和MP过低,制作需要的材料还非常的繁琐,前中期种植的作物基本只能用来制作食物,以至于没法用作物获取大量金钱,如果我选择洗澡回血,怪又会重新刷新,等于是恶性循环了。但是游戏给予怪物的数值反而非常慷慨。 综上,感觉本质小作坊游戏,没有打磨好数值和游戏内容,游戏甚至还是用rpgmaker做的,可能也因此导致很多功能没法实现吧,目前来说感觉是不值这个价钱。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原本是中评的,越玩越绷不住,目前版本先给个差评吧。 题材噱头成分比较大,实际内容差点意思,金玉其外败絮其中。 那一晚星露谷和lookoutside都喝醉了,但生下来的小孩1+1<1 建议喜欢种田去玩星露谷,喜欢克系rpg的去玩lookoutside,都喜欢那可以来尝尝这一坨。 目前版本游戏内容不多,战斗部分远大于种田,整体都是围绕着推主线开新区域打怪来玩的,种田内容少得可怜。 种田和战斗两个系统不能说毫无联动,但几乎可以算是各玩各的,没有任何让人眼前一亮的联动设计。 喜欢rpg的会觉得种田累赘,做血药很麻烦;喜欢种田的会发现必须战斗爽,不打怪地都开不了,玩了二十个小时第二块大的地都没完,且种田内容相当少,基本照搬星露谷,还是阉割版。种田只是装模作样的在种罢了,赚了钱也没什么意义,既不能提升战斗力,也不能装饰农场。对的,没法装饰农场,因为这游戏的家具无法旋转,同时三块大农田位置是固定的……装修的欲望已经降到0了。 至于种器官然后去做永久提升属性的药水,你会长期大量的重复机械劳动然后拿一些小小的数值,这只让我感到了游戏内容的空洞。 更恐怖的是,这游戏数值填的有问题,后期的怪人均高敏血牛多动症+成群结队出没,想玩的舒服,做到在怪出手前全杀光达成无战损刷怪,这种机械劳动是必须的,评价为没活了,为了拖时间硬整的。 游戏内容少的问题这里可以举个例子,到了森林那一段特别明显。 首先,游戏里没办法随便睡觉,必须等到晚上6点以后才能睡。然后,主线古老之森找磨坊钥匙的那张图是每天小概率随即刷出来的。没刷出那张图,早上浇个水就可以开始挂机了,挂机到晚上6点然后睡觉。其他任何事都没必要做。 为什么没必要做? 因为收益很低,产出对你几乎没有帮助,挖矿做的装备根本比不上打怪和事件里给的。而且很无聊,这游戏和星露谷一样搞了一年120天,你会发现你能干的事情都是早就在之前阶段体验过的重复内容——事件就那么几个,早就全体验过了。现有的内容根本撑不起来这120天好吧…… 游戏机制也有问题,最难蚌的是南瓜,这游戏血药获取挺麻烦的,但用南瓜做血药是不错的选择,材料少、方便、回复的血还多。 但是……代价是什么呢? 代价就是每个南瓜在成熟后百分之百会变成南瓜怪,需要你杀怪来收菜……我想收个菜进菜地一看满地都是怪在乱跑,有时候一早上要打二三十只怪,这合理吗?南瓜怪敏捷还高,收个菜还得中间回家洗个澡,不然还打不过。 什么,你问我都这样了还要用南瓜吗?答案很简单,别的血药弄起来更麻烦。 最后,手柄操作有点小问题,有些地方不太人性化。 只能说前途可期,后续更新多加点东西,再优化一下,游玩体验会好不少。但现在不推荐。
我并不推荐喜欢玩诸如星露谷或亦或是牧场物语这类休闲种田为主的玩家入手这游戏,目前战斗方面给我的体验是相当糟糕的,就我个人认为这游戏最大的败笔就是这个回合制战斗,没有什么操作空间、没有对策,纯粹的玩数值,再加上debuff机制的滥用导致你在游戏中90%的时间身上都至少带着2个debuff,前期就会遇到大多数能连续动2-3回合的怪物(给你上debuff、吸血、多段伤害),你唯一能做的就是顶着一堆debuff祈祷你的攻击触发眩晕或者是闪避某一次攻击,然后很多装备都会以降低你的命中率来获取较高的属性,这就导致你的一次攻击落空会带来很严重的战损。如果你选择逃跑,首先要进行骰子判定,即使成功逃脱也是直接返回家中,并且重新刷新所有怪物。
不算本格种地游戏,战斗偏多 但手残也能玩,因为是那种回合制rpg+有暗雷,且还有致死量的检定要过,骰过有奖励 骰不过有惩罚(指永久掉属性点) 玩着还莫名有种能扔球抓变异村民的感觉 可惜扔不得 正常难度也挺费劲的,主要怪多+对面放个屁都能给我叠一身debuff+回复途径不多+怪会重生在固定路径把把掏我,前期种那点粮食全为了回血炫肚里了 目前感觉重心不在角色上,角色对话比较生硬,应该不止是翻译问题,但整体氛围是蛮有意思的,你的角色塑造有点无聊 但你的世界观补足了这点 原生小镇你赢了 总之喜欢玩rpg的话可以试试,毕竟种地要素就是个陪衬,要和镇上的人外打成一团真是惬意啊 谁不想每天睡着了就被人外爬床然后酣畅淋漓的过不去检定吃一屁股debuff吃得饱饱的呢🤫
On Steam Deck the Game run rly rly Terrible. It stutters constantly and I really want to warn everyone here not to buy it for the Steam Deck. It's really as good as unplayable,
营销的克苏鲁星露谷物语,里面这个战斗真的是让人难受的一批,哪怕是最简单的模式,打个2级的小怪还有来有回的,一路上全是怪,追着打,只喜欢种田解压的赶快绕道,他不会让你心静平和,只会让你血压升高。
this game has a lot of promise, and i'm going to keep playing in the hopes that it'll get some polish. the text is awful, there are so many typos, eg. "won't" is consistently misspelt as "wont," in the tutorial "I better take a bath" instead of "I'd better," and SO MUCH random capitalisation. just so sloppy and it really affects the overall experience. the news events are also very imbalanced, in the early game you'll end up fighting what feel like superbosses before you even have an upgraded weapon. locking these behind progress would feel a lot fairer. as for pros, the farming is much less tedious than in other pixelated games, the illustrations and music are nice and the general vibe of the game is really pleasant for such a saturated "cosy" genre as farming games. i would definitely recommend this if the text was proofread and edited
I don't really want to leave a bad review, because the game is enjoyable. It's just far too RNG heavy in ways that totally screw you over, and that's really not fun.
Do I recommend the game, yes, but not yet! the game concept is great, I love the mechanics and how challenging it is. It might not be for everyone and certainly on normal difficulty is not a cosy game haha so beware. I am having loads of issues though which which unfortunately makes the game unplayable at the moment, heavy stutter on movement, jerky movement, even the mouse indicator stutters when on menu, which is really annoying cause I love the game and all I want to do is play :( At this moment in time I tried everything, turning all VFX off has helped a bit and increasing camera smoothness to 100, the games is playable for about 20 min then my eyes get really tired from the stutter, tried RTSS cap to 60 (its not hooking to the game), my pc is completely capable of running the game as higher specs than recommended (windows 11). So at this point I am considering either a refund of wait for another update to see if the game is playable.
Interesting concept, but really bad execution. There's no depth or strategy to combat, just resource management. Which is making sure you have enough food for every single round. This is where farming sim comes in. Your food ingredients will generally come from your farm, and you need a ton of it. It's no exaggeration that you're pouring money down the drain with each boss fight. After all, you could have sold the crops for money instead. RNG. Every single aspect of this game heavily relies on RNG, which I'll point out the most problematic ones. Fishing, events and mining. There's a built-in luck system, but it's not very good, so these aspects remain annoying. Fishing and its mechanics are mind-numbling boring. Not only this, some quests demand specific high quality fish. The type of fish is completely RNG, the quality is also RNG, so you better fish 100+ times just to finish a singular quest. There is a levelling system to buff your chances of getting high quality fish, but it's really terrible. You could combine it with potion buffs, and your experience would still be miserable, watching paint dry would be more interesting than this. Lots of event outcomes are subjected to RNG, even the loot you get is RNG. If you're not satisfied, better wait one or two weeks, hoping that RNG is on your side, so the event repeats again. As for the food you wasted on the garbage loot? Well, better spend your money and grow more crops then. Mining is also really bad. Anything that requires metal demands copious amounts of ores. If you're lucky, a single mining trip will afford one upgrade to your tool. This doesn't include preserving barrels, kegs where each of them also demands outrageous amounts of metal. As for the mining mechanics, it's also not very good. Mining has a chance to cause bad outcomes, reducing your atk, def, hit chance, etc, potentially crippling your ability to keep exploring. Better retreat and try again. If that doesn't sound bad enough, mines only regenerate once a week. The setting was very interesting at first, but it slowly gets dulled out by the amount of grinding in this game. If you do plan to play, make sure it's running on GPU, else it will have less than 30 fps. Might be due to it being an RPGM, it sometimes use integrated graphics instead. TLDR: Extremely grindy, maybe consider playing it if you have a lot of time to spare.
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