
Weird Hat Fight is a party game where you use magical hats to fight your friends to the death.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die besten fünf Minuten meines Lebens. Besonders gefällt mir die Meta Ebene zum Bewusstsein der Existenz. 2 von 5 Hüten.
I have loved watching this game be developed and can't wait to see the final product. Super fun!
☀️
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Сразу скажу игра ужасная не работают шапки, атаки, ужас!
mierda (con todo respeto)
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is a badly made 3D "party brawler" that I think might have been a student project or something... if so, I'm pretty sure the students didn't pass the course. It's clunky and poorly made, the gameplay consisted of just basic brawling against the zero people playing it... there's just nothing here to appeal to serious gamers here on Steam. No interesting mechanics, poor visuals, no fun at all. So, "Weird Hat Fight" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics aren't great, a bunch of low quality assets without any polish or thought as to how they all fit together to form the visual impressions for the game. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
WEIß ICH NICHT
jes
這個遊戲真的太好玩了~我一定要給他五星 This game is really fun~ I must give him five stars
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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