
WEGO World War II: Stalingrad is a hex-based wargame depicting the German offensive to seize Stalingrad in 1942. With historical scenarios and dynamic campaigns, players command forces in one of WWII’s most pivotal battles.
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About
WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different. WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand. Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!
Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.
Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions. Air reconnaissance assets can collect information about enemy location, unit types and strengths.
Represent the Soviet Volga River Flotilla. These assets can conduct bombardment and ground support missions.
Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Provide additional resources that can enhance the movement, combat, or replacements priority to player selected units or organizations.
There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.
The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Genialna!!!
Only played the tutorial and refunded it, since I couldnt afford the game right now. Being a Attack at Dawn fan this game is fantastic. One of the best WEGO games out there. The tutorials are easy to learn. Very clear to get you started. I wish Matrix Games had their other games in their library to make tutorials like this game. I hate buying games where the tutorials are so cryptic it sits there for years collecting virtual dust. Or games that dont even have tutorials like Rule the Waves 3. My only complaint is the unit graphics are poor quality. Just a black shadow stick man figure. You can mod it but the developers should really put pride in their games and put effort making their units look proper.
Really suprised with how easy it is to find the information you want in any situation (which is NOT the case for all wargames), while also having a high level of complexity. Clearly a lot of effort was put into learnability and that's really appreciated, because the level of detail is awesome! Can't wait to put in a lot more hours.
This is a GREAT game, so innovative and realistic in its lack of battlefield omniscience as you plan your strategy! If you love great wargames and utilizing computers to their greatest benefit, you owe it to yourself to give this system a serious ride.
Extraordinario logra trasladar la sensación de jugar un wargame de tablero a la pantalla del PC con buena IA.Ademas traducido incluyendo tutorial al español. Hay dos juegos más de la serie WEGO, por favor Matrix Games , traiganlos a Steam en especial OVERLORD lo esperamos con ansia viva. Gracias.
не знаю кто ставит лайки, надо было сразу после покупки попробовать по играть - 100% рефанд бы сделал это кошмар - gui максимальной тупой, не интуитивный и глючный - эй разрабы 2025 год заканчиваеться, Вы что творите? если у Вас два монитора, то забудьте ещё про нормальный скролл или нормальную поддержку кнопок для перемещение карты... + интерфейс подвисает на tutorial карте - кошмар
quthenthceity
maybe this is the finest stalingrad wargame ever made!
Très bon wargames pour les amateurs du genre. On a vraiment l'impression de planifier les opérations et de confronter ensuite son plan à la réalité dans son exécution. effectuer une percée prend tout sons sens. avec Overlord qui vient de sortir, c'est une série prometteuse qui commence à se mettre en place. J'espère de nombreux autres titres.
Great game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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