
The engine behind 3D wrestling brings the revolution to MMA, where real resistance challenges you to survive each round! Embark on a career to climb the ranks at 5 unique promotions with their own weight classes, or become the boss in the sport's 1st fully playable "Promoter" mode.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Weekend Warriors MMA by MDickie is a curious blend of ambition and rough execution, offering a take on mixed martial arts that feels less like a polished sports simulation and more like an unpredictable sandbox of controlled chaos. True to the developer’s style, the game leans heavily into systems-driven gameplay rather than presentation, delivering an experience that can be both surprisingly deep and undeniably clunky. It doesn’t try to compete directly with high-budget MMA titles; instead, it carves out its own identity by focusing on freedom, scale, and emergent moments. The game’s career mode is where most players will spend their time, and it does a commendable job of capturing the grind of an MMA fighter’s journey. Starting from the lower ranks, you work your way up through various promotions, dealing with contracts, injuries, rivalries, and the constant pressure to perform. What makes this mode engaging is how it extends beyond just fighting—there’s a sense that you’re part of a living ecosystem. Fighters move between promotions, champions rise and fall, and your decisions outside the cage can influence your trajectory just as much as your performance inside it. This broader context gives the game a layer of immersion that’s easy to overlook at first but becomes more apparent over time. When it comes to the actual combat, Weekend Warriors MMA delivers something that feels intentionally messy. Strikes don’t always land cleanly, grapples can devolve into awkward struggles, and submissions require a mix of timing and persistence rather than precise inputs. This lack of refinement can be frustrating, especially for players expecting tight, responsive controls, but it also contributes to a sense of unpredictability that mirrors the chaotic nature of real fights. No two matches play out exactly the same, and that variability can lead to memorable moments—whether it’s a sudden knockout or a drawn-out ground battle that tests your patience and strategy. One of the game’s standout features is its sheer amount of content and flexibility. With a large roster of fighters and multiple game modes, including a promoter mode that lets you run your own organization, there’s always something to experiment with. You can book fights, shape careers, and even bend the rules to create unusual matchups. This level of control turns the game into more than just a fighting simulator—it becomes a creative playground where players can craft their own narratives. The customization options further reinforce this, allowing you to tweak fighters and scenarios to suit your preferences. Visually and technically, however, the game shows clear limitations. Character models are basic, animations can feel stiff or exaggerated, and the overall presentation lacks the polish seen in mainstream titles. Sound design and commentary are minimal, doing little more than filling the silence. Yet, there’s a certain charm to its roughness, especially for those familiar with MDickie’s body of work. The simplicity of the visuals also ensures that the focus remains on the gameplay systems rather than aesthetic flair. Replay value is strong, largely due to the open-ended structure and the unpredictability of matches. You can spend hours experimenting with different fighters, climbing the ranks in new ways, or managing your own promotion. That said, repetition can eventually set in, particularly if you stick to the same playstyle or rely heavily on career mode without exploring other features. The game rewards players who are willing to engage with its systems creatively, but it doesn’t always provide enough variety to keep things consistently fresh over long stretches. In the end, Weekend Warriors MMA is a game that succeeds more through its ideas than its execution. It offers a distinctive take on MMA that prioritizes freedom and unpredictability over precision and polish. For players who can embrace its quirks and rough edges, it provides a surprisingly rich and entertaining experience. For others, the lack of refinement may be too much to overlook. Either way, it’s a game that stands out—not because it’s perfect, but because it dares to do things differently. Rating: 7/10
Broken and objectively worse than all of their other games.
This isn't as in-depth as Wrestling Empire, but the fight style is fun and I like how different brands have different styles of fighting (e.g. cage fight, ring fight, wrestling match) and all the different stipulations you can have on matches. always a good laugh having a hair vs hair match when both people are bald Also hilarious as always from Mdickie. Imagine going for a title fight, the guy you're going to fight comes up to you and asks if you want someone to take him out before the fight. You slide him some cash, he injures himself before the fight and loses his title in one head kick. Protip: turn the game speed up to 180% in options, it makes the game run smoother/at a better FPS somehow.
Dodgy Gamepad Detection, Hit-Boxes Don't Exist, Because When they're standing up Punches, kicks will phase right through them, Grappling Is about as dodgy as can be, being its best to just spam block, grapple when your trying to do a move. 4/10. Got this for £3 Deserves to stay as £3 Garbage.
Fun game to play, it takes an hour or two to get used to the camera angles and even more for the controls. A few bugs here and there but the game is very rewarding.
This game is really good, but it takes forever to become the champion. It took me about 2 hours to become the champion and that is assuming you get offered a fight directly from someone higher in the ranks. Overall really good gameplay (would recommend on steam deck)
лучший ММА симулятор... если забыть про консоли плюсы: можно подключить геймпады и устроить мясорубку с другом, десятки режимов включая игру за рефери, шикарный редактор где можно создать хоть таноса из минусов: идиотская система нокаутов когда ты можешь съесть 10 коленей и отлететь от одной пощёчины 8 ударов головой из 10
get drunk and play this
interesting game with a potentially fun career mode muddied by how insanely long the "weekly news" takes to scroll. It can actually take up to 2 minutes in some cases outlasting the gameplay. Other than that the gameplay is very fun outside of grappling being a little ridiculous to overcome
the camera is stinky and the game lags alot
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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