
BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 94% | — | $3.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, this game is pretty grindy. Between growing plants and rolling joints, you spend a lot of time doing monotonous tasks but you also see your revenue storage, plant matter storage, and the level of pull your samples have improve, with having to rely less on doobies off the street. Overall I've had a lot of fun, as an avid stoner named weedgrandpa lol, it's been a fun addition to my library. I wish there was more guidance around hiring employees, and what employees can do; I wish I could just set it up to have one of them growing these seeds with these supplements until they run out and then go back to sales. There have been portions of time where my employees just stood outside yelling about how they can't sell nothing, but then no elaboration about how to get them to do the assigned job. Maybe I'm just not far enough along yet :P
It has its jank, but it's a pretty decent shop simulator. I definitely feel like I got more than $20 worth of entertainment out of it at this point. If you're someone who gets addicted to the grind of these kinds of games, I highly recommend it. Anyone who is considering trying it but is put off by the negative reviews - apparently the dev's new game (Weed Shop 4, a WIP) uses AI, and they failed to report it in the steam listing. As of writing this, however, they do have that disclosure, and it also mentions AI content can be toggled off. Dev goofed, they fixed it. That being said, this isn't a review for WS4 - haven't played it. I'll try it when it's closer to being finished. Weed Shop 3: As mentioned, it has jank but is also very fun. It's goofy, it looks like scheisse, but there is a sufficiently deep (for $20) gameplay loop. It consistently introduces new upgrades and gameplay mechanics that helps you grow better weed and expand your shop, and in-turn, grow your profits. One example: [spoiler] I spent the first few hours assuming the boardwalk was the extent of the map. It is actually much larger. Along with other properties to purchase, you eventually get delivery RC cars that you use to deliver large quantities around the city for faster money (this is very chaotic and somewhat challenging if trying to speed run). You can also run around there, fight junkies and gang members for XP, and collect random loot to sell. There is more to do in the city, but I haven't gotten to that point yet - I have only seen videos where others are doing things I haven't seen yet. [/spoiler] I would like to be clear, this is only one example - the game has more content than it has any right to. The dev (or his buddy, idk) made a guide that Includes content that I assumed was trolling, because I did not expect it, given what I had experienced at that point, but does become available as you progress. For a small dev team, I think they did a great job making an engaging shop simulator that has more content than other games of its caliber and pricing. This game is a treat for work simulator addicts. Also, I haven't experienced any crashes in roughly 50 hours which is wild considering the absolute ♥♥♥♥♥♥♥ this game is. 5/7 -IGN
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes
This got me through nursing school
fun and addicting.
very good game
Great game
good game
fun
Where splitscreen?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $333.1K | 799 | 59% | $11.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.2M | 14.3K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 14.8K | 98% | $9.99 |