
WeBowling?! is built from the ground up for Speedrunners. In this game you take control of a bowling ball of your choosing and make your way through the obstacles as fast as you can! With 10 current tracks and global steam leaderboards, there are plenty of opportunities for you to get that WR!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
"We Bowling?!" is what happens when a bowling ball escapes the alley and goes on a wild adventure! Roll, bounce, and yeet your way through obstacle courses packed with ramps, seesaws, moving platforms, and even minigolf-style chaos. The pins are waiting at the end, but can you get there fast enough to top the leaderboards? Speed, precision, and a little bit of luck will decide if you’re a strike or a total gutterball. So, We Bowling!? Or are you gonna split?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
We Bowling?! is a deceptive Speedrunning-inspired Rage Game 3D platformer Marble Roller hybrid. This game has a very, very steep learning curve but feels really great once you've taken the time to understand it. One of my favorite games of the year!
We Bowling?! is a simple, quirky, and surprisingly entertaining little game that turns the classic concept of bowling into a physics-based obstacle course. Instead of lining up a throw, you are the bowling ball, navigating each lane using WASD to reach the pins and (hopefully) score a strike. The premise is intentionally minimalistic, but that’s exactly what makes the experience so fun. Each lane acts as its own miniature puzzle, with shifting layouts, moving hazards, wavy platforms, and unpredictable geometry that add more challenge than you'd expect from something that looks so straightforward. Some stages require precision, others require timing, and some will YEET you into oblivion if you’re not careful—part of the charm. The game doesn’t overstay its welcome. In 2–3 hours, you’ll clear dozens of levels that steadily ramp in difficulty while maintaining that lighthearted, "just one more try" loop. It’s extremely easy to pick up, thanks to its simple controls, and works perfectly as a short break game or a fun distraction between bigger titles. For a free game, it offers plenty of creativity, a good variety of levels, and a genuinely amusing gameplay twist on a familiar sport. Whether you breeze through or get repeatedly knocked off the map, the ride remains enjoyable from start to finish. — The Ember Archives https://store.steampowered.com/curator/45601239/
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Hours played at review time, across 38 reviews with recorded playtime.
Came from Dreamhack... Holy Jeebus this is addicting. I spent my first 1 hr of gameplay on just the DH map ... then to see there are 10 more?!?! I'm worried I'm going to sink way too much time into this but lowkey... worth it
핀을 향한 달리기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 볼링공이되어 달립니다. 멀리 떨어져 있는 볼링핀을 목표로 달려가며 그 사이에 있는 장애물들을 이겨내야하죠. 다양한 맵들이 존재하며 일부는 바닥에 떨어지면 게임 오버되거나 외곽으로 떨어져 필드로 복귀하는데에 제한이 발생합니다. 필드 내부도 이리저리 구역이 나뉘어져있거나 회전하는 장애물, 갑자기 튀어나오는 장애물 등 다양한 녀석들이 배치되어 진행을 방해하죠. 어떻게 하나를 넘어갔다 싶은 순간 다른 녀석으로 인해서 이상한 곳으로 날아가고 어려운 녀석 피했다하니 갑자기 길이 좁아지고. 난장판 속에서 멀리 있는 볼링핀을 발견하고 신나서 달려가다가 갑자기 튀어나오는 녀석으로 인해서 멀리 날아가고. 뭐, 어쨌든, 이런저런 녀석들의 방해를 뚫어내고 볼링핀을 모두 쳐내면 클리어합니다. 힘차게 스트라이크를 할 수도 있고 삐끗해서 잘못쳤다가 되돌아가서 다 쓰러뜨리는 경우도 있죠. [아쉬운 점] -클리어한 레벨에 별도 표시 없음
It's a fun game, I haven't tried multiplayer yet, but this game seem's like it'd be fun playing it with your friends. It's got a catchy ass soundtrack too, that's always a plus.
greatest game in the history of computer programs fantastic game 10/10
not fun
Good game, gave me a strike for Spam on my Discord account for trying to join the server, but other than that, I'd say its worth a play.
Great game. Try to beat my times!
We Bowling?! is one of those games that sounds like a joke at first, but the actual idea is pretty fun. I am basically a bowling ball rolling through obstacle courses instead of doing normal bowling, and the goal is to reach the pins as quickly as I can. There are ramps, seesaws, moving platforms and other hazards in the way, so it ends up feeling more like a 3D platformer with bowling physics than a normal sports game. I like how simple the idea is because I can understand what I am supposed to do almost immediately. The physics are what make the game work for me. Rolling around sounds easy until I have to control my speed properly and line up jumps or narrow sections. Sometimes I can get through a section really cleanly and other times one bad bounce completely ruins the run. That can be frustrating, but it also gives me a reason to retry the same course and try to improve my time. The game is clearly built around speedrunning, so getting faster is much more important than simply reaching the end. I also like the level design because the courses do not just feel like straight bowling lanes. There are different obstacles and some sections require me to be more careful with my movement rather than just holding forward. The game currently has 10 tracks, and there are different ways to compare my times across the courses. Later updates also added modes that combine the levels together, including an option that removes the maze sections, which gives the speedrunning side a little more to work with. The biggest weakness for me is that the game can get frustrating when the physics do not behave exactly how I want. A tiny mistake can send me somewhere completely different, and when I am trying to get a really good time that can mean restarting a run over something very small. I think that is part of the appeal, but it will not be for everyone. I also think the basic idea can start feeling repetitive once I have gone through the courses a few times, because there is not a huge amount of gameplay outside of improving my times. I do think the extra modes and multiplayer help the game feel more complete than it did at launch. Multiplayer was added shortly after release, although it started as a beta with only five maps available, and later updates added more maps, graphics, achievements and other improvements. The game also has full controller support, which I think suits the physics based movement quite well. Overall, I had a pretty good time with We Bowling?! It is simple, silly and does not pretend to be anything more than a bowling ball speedrunning game, and honestly I think that works in its favour. The physics can be annoying when I mess up a good run, but they can also make a clean run feel really satisfying. I would have liked more variety in the long term, but the extra modes, multiplayer and speedrunning focus give me enough reasons to come back and try to beat my own times. Since it is free to play, I think it is an easy game to recommend if I want something quick that can turn surprisingly competitive. Rating: 7.6/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $294 | 22 | 73% | $0.99 | |
| $41.5K | 451 | 58% | $3.99 | |
| $10.9K | 35 | 83% | $9.99 | |
| $5.3K | 66 | 58% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 78 | 88% | Free |