
In the game you have to balance the ball on the platform, so as not to fall into the abyss. Good luck in the exciting world of Balance Ball.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Hungarian, Vietnamese, Indonesian, Spanish - Latin America, Traditional Chinese +12 more
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Hideous game 1) Bad UI: https://steamcommunity.com/sharedfiles/filedetails/?id=2391283206 2) Ball to sensitive: https://steamcommunity.com/app/1530440/discussions/0/4939856028568005074/ 3) No ability to chage POV: https://steamcommunity.com/app/1530440/discussions/0/4939856028568359912/ 4) Developer locking thread without reply: https://steamcommunity.com/app/1530440/discussions/0/4939856028567888554/
UI is simple. Fine for 1$ game. You'll think that it's impossible. Just calm down and do it)) Sometimes green platforms too far from each other. Often you don't know what awaits you ahead. Sometimes ball reaction is unpredictable for me. It can be too fast or too slow. Fine game.
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Hours played at review time, across 22 reviews with recorded playtime.
good game :D
Balance Ball is a minimalist 3D rendered marble physics/platformer as you roll around a lazy obstacle course that was made using a basic Unreal Engine template, by the Russian asset flippers at GGaming. GGaming have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of GGaming doing this is [url=https://store.steampowered.com/app/1107440]Last Warrior[/url], which is really the "[url=https://www.unrealengine.com/marketplace/en-US/product/platformer-starter-pack]Platformer Starter Pack[/url]" asset, written by the actual developers, Platfunner. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/barely textured low-polygon assets and visuals. The lack of decent textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Balance Ball is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
UIはもはやどうでもいい ボールを転がすゲームは好物なので ショートカットを見つける楽しみもあるし、正直嫌いではない 個人的に言いたいのは、実績で総クリア回数50回が条件なのがどうかと思う。 クリアの方法、ルートが確立されるとあとは完全に作業になる。 そうなると面白く無い 実績コンプとか求めてない人はセーブポイントも多いので120円分は楽しめると思います。 だけどおすすめはしません
Balance Ball, developed and published by GGaming, is a physics-driven platforming game that strips the genre down to its fundamentals. Instead of relying on story elements or flashy mechanics, it focuses entirely on guiding a rolling ball across suspended pathways filled with hazards and environmental obstacles. The concept is deceptively simple, but the game's emphasis on realistic momentum and careful control quickly transforms every level into a test of patience, precision, and consistency. Its straightforward presentation makes it easy to understand from the very beginning, allowing players to immediately concentrate on mastering the challenges placed before them. The heart of the experience lies in navigating a series of increasingly difficult obstacle courses. As players progress, they encounter moving platforms, rotating sections, narrow bridges, unstable surfaces, and other hazards that demand careful timing and thoughtful movement. Since the ball reacts naturally to acceleration and inertia, every adjustment feels meaningful. Oversteering or moving too aggressively often leads to failure, encouraging players to remain calm and methodical instead of rushing through stages. The gradual introduction of new platform mechanics ensures that the difficulty rises at a comfortable pace while consistently presenting fresh challenges that require improving skill rather than memorization alone. One of the game's strongest design decisions is its use of checkpoints. Precision-based games can become frustrating when mistakes result in replaying large portions of a level, but Balance Ball minimizes unnecessary repetition by allowing players to resume from designated save points. This creates a better balance between challenge and accessibility, making repeated attempts feel productive instead of discouraging. Steam Achievements further increase replay value by giving completionists additional objectives to pursue after mastering the main stages, encouraging players to fully explore every aspect of the game. Visually, Balance Ball adopts a clean and uncluttered style that complements its gameplay. The environments are colorful without becoming distracting, ensuring that players can clearly identify platforms, hazards, and safe paths at all times. The relaxing soundtrack provides an effective contrast to the demanding gameplay, creating a calm atmosphere even during tense moments where a single mistake could send the ball falling into empty space. Although the graphics are relatively modest compared to larger productions, the presentation succeeds by prioritizing readability and consistency over excessive visual effects. The game's greatest strength is the satisfaction that comes from mastering its physics. Success never feels accidental, as every completed section is earned through improved control and a better understanding of how the ball behaves on different surfaces. This creates a rewarding learning curve that encourages persistence and careful observation. However, players looking for varied gameplay systems, narrative progression, or extensive customization may find the overall experience somewhat limited, as the game remains focused almost exclusively on platforming challenges throughout its duration. Balance Ball succeeds because it remains committed to its central idea without unnecessary distractions. GGaming delivers a focused experience built around precision, momentum, and environmental design, offering a rewarding challenge for players who enjoy testing their reflexes and patience. While its minimalist scope may not appeal to everyone, those who appreciate skill-based platformers with realistic physics will likely find the gradual progression, fair checkpoint system, and satisfying gameplay loop to be worthwhile. It is a simple concept executed competently, providing an enjoyable test of control that rewards determination and practice. Rating: 6/10
Fuen
TRASH GAME
Да дайте мне уже ачивку <<Бессмертный>>!!!!
Спизженная игра у хауди-хо
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