
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
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Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
음 재밌는데? 친구들 모아서 다같이 하면 꿀잼 친구없으면 노잼ㅠ 인싸게임ㅠ 맵 벽 질감이 좀더 다르고 구별이 확실히 되면 좋을 듯. 캐릭터도 다양하게 커스텀할 할 수 있는 기능도 나오면 좋겠습니다.
WE ARE SO DEAD is genuinely one of the most fun co-op horror games I've played in a while. The idea of having one player dead and trying to communicate with everyone through a Ouija board is hilarious and surprisingly stressful at the same time. The best part is definitely playing with friends. Everyone panicking, completely misunderstanding what the ghost is trying to tell them, and figuring out your own ways to communicate makes every game feel different. The jumpscares actually got me a few times too. It can be confusing and pretty difficult when you first start, but figuring everything out together is part of what makes it so fun. It has a really unique concept and I can definitely see myself coming back whenever more content gets added. Highly recommend playing this with a group of friends.
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Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
找路很困难,全流程四到五小时比较短。几种鬼的机制还是很简单易懂的。后面的level玩家少容易忙不过来,推荐4到6人游玩。
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