
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly an amazing game. It is simple, the concept is fairly easy to grasp. I don't know why people complain that it is hard. When a team with half a brain will be able to figure out communication methods to communicate quick and efficiently. I for one, would have loved to see maps like the images depicted in the screenshots on the game page. While I understand it is early access. I still yearn for it. This is a game that I am eager to see grow- it has a potential that I would like to see evolve. Even if some more realistic maps were to be added. I'd still love the option to pick up the first path even if simple. But it is a concept that I would also love to see evolve way beyond the current maps. Maybe full houses. Different mechanics later.
1:内容过于重复,而且只有9关,对不起33元的价格;2:作者对国区玩家有较大的敌意,且回复时避重就轻,回复复制粘贴;3:AI翻译烂到爆,翻译不好就不要翻译,你哪怕丢个全英文都行
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Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前几关都还可以 玩的很开心 但是到turn出现的时候 只有一个鬼玩家就不太够了 需要一个鬼观察给信息 一个鬼控制通灵版 在此基础上还会有语音的延迟 ,, 并且有bug 我们四个鬼玩家都目击到 turn围着我们最后一个生者队友 的脸转了一圈 根本就没有安全区 希望turn的判定还能优化一下 turn这个鬼太抽奖了orz 另外 鬼的描述和杀人判定并不一致 比如up鬼的判定 并非是站在物体上离开地面就安全了 我和朋友站在桌子上 我站在了桌脚 鬼队友目击我确实站在桌子上了 不知道是不是up鬼是否是模型判定 我被up抓住了脚 就算离开地面站在桌子上 但是还是死了 目前卡在第七层的turn 我们玩的很快乐 并且明天还会和朋友继续玩 另外有条件的话可以优化一下内置的中文orz就更好了 这是我第一次给steam游戏写评论 给差评的初衷是希望能被看见bug 我随时都可以修改评价
Sincèrement, je ne suis aucunement déçu du jeu !! Je flippe ma race à chaque fois ! 😂 Je joue avec mes frères et sœurs et ils ont tous aussi adhéré ! Les démons variés ajoutent un vrai plus ! On veut tous gagner, mais on se fait tous avoir par un démon parce qu’on n’agit pas assez vite ! 😂 Et le fait que la map soit un véritable labyrinthe nous donne des cauchemars ! Le nombre de fois où on a dû aller à la planche pour écrire, mais qu’on mourait parce qu’on ne se retrouvait plus… 😭 Il nous reste juste un niveau à faire, mais c’est sûr que s’il y a d’autres étages, on va y jouer, c’est certain ! 👻 Bref, une super expérience à plusieurs, surtout si vous aimez stresser et crier comme des débiles en essayant de survivre ! J'en ai mal à gorge à force😂
Awesome game, had a blast with my friends. They had played before and without explaining their code to me we went in. I was the first to "die" and we invented our own code to get through the level on the fly. We got to round 6 before going to bed. If you are looking for a fun game to just fly into with some friends and enjoy the chaos, this is it. Very unique, disorientating, and fun!
I think this is a fun and unique experience. Having to rely on communication from your dead friends to stay alive! It is a little rough around the edges but I still think this game SHINES with the right group of friends. !! What to expect going in to this game !! This ISN'T a fast pace game like what you would expect out of the gate. Think of it more as trial and error. You WILL die! Come together, share what you've learned and go again. Figure out code words that work well with your friend group and expand off of it. Take it slow and learn from the groups mistakes. But again, this game shines brightest playing with the right group of friends. Lots of fun!
Absolutely amazing game to play with friends, we strategized more on this game than we do in our Valorant tournaments
It's fun for like an hour, but it's SUPER repetitive. It's not as hard as people make it out to be, but it's also not as fun as people make it out to be.
Fantastic game, one of the best I've played lately. Hopefully it continues to get updates--but it's off to a VERY good start.
Le jeu est vraiment intéressant, son gameplay change des jeux de fantômes habituels. Mais c’est quoi ces maps ? Elles sont immondes. D’accord, il faut une ambiance de labyrinthe, mais on est censés être dans une maison à plusieurs étages, et ça ne ressemble à rien. J’aurais aimé avoir une vraie maison de type manoir, avec de vraies pièces et des zones auxquelles seul le fantôme peut donner accès (comme c’est le cas actuellement), plutôt qu’un vaste niveau sans logique, avec des objets posés au sol. C’est d’un triste ! Pour les fantômes, c’est intéressant, mais certains nous sautent dessus alors qu’ils sont à l’autre bout de la map et n’ont rien à faire de popper d’un coup. D’autres buggent dans les caissons au sol. Il faudrait revoir les fantômes de façon plus simple, notamment les explications pour les différencier, etc. Parlons de la ouija : son utilisation est lourde, et la quitter quand on doit fuir le fantôme est d’une lenteur… surtout quand celui-ci pop dans la pièce juste à côté de vous et qu’il est impossible de l’éviter à temps. Enfin, en soi, c’est un jeu qui a un réel potentiel. Ce serait juste bien que le ou les développeurs enrichissent un peu plus les décors pour donner envie d’y rejouer, car c’est beaucoup trop brouillon pour l’instant.
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