
We Are Lost is an Erotic Visual Novel filled with choices and multiple endings. You'll have a choice between 2 protagonists and depending on your choice the story will be different! Each protagonist will have 2 major paths, leaving you with an incredible 4 branches in total this game will offer.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
The game is pretty ok, I wish there was a neutral choice for recommendations for the game. I've played 2 hours and have already played through one of the characters. I just started the 2nd MC. Yes, this game is really short, also not a lot of choices. I'm glad I only paid $1.00 for it as it definitely is not worth full price. The ending also sucks as it just drops off, leading that their may be an Episode 2 in the future. I forgot to add that the graphics are pretty good, but the eyes need work. They are pretty lifeless, no change in the eyes between any of the dialogue.
i had to click so much i couldnt even feel my hand when i started to stroke my member. 1/10 get an auto clicker for this one.
Safe for work? Absolutely not! Achievements? Yeah, 20 of them! Completion time? About 10 hours! Worth it? Most definitely!
good game look for the next part
Не знаю кому, что не понравилось, но мне зашло (только один минус - слишком быстрая перемотка при галочке "пропуск текста", мелькание кадров запредельное, глазам больно). Такие игры я называю клик-новелла, в них сюжет не важен (тем более, что перевода нет, поэтому я всё пропускал). Есть два активных мужских персонажа, на старте игры нужно выбрать "за кого". Прохождение за каждого из них имеет два варианта : раскрепощённый (красный) и сдержанный (сиреневый). Хоть при раскрепощённом сцен по более, но и эро-порно-сцен при сдержанном прохождении хватает. 3 активные девушки: Скарлет - 29 сцен, Эшли - 9 сцен, Вельвет - 9 сцен, так же некоторые сцены ещё делятся на 2 варианта. Встретил баг (на мой взгляд) - это любое прохождение открывает сразу все сцены в галерее.
♥𝗮𝗯𝘀𝗼𝗹𝘂𝘁𝗲 𝗰𝗶𝗻𝗲𝗺𝗮♥
看不懂劇情,沒有中文,圖看的出來很用心,有小動畫,很好看,好比當年,魯賓遜漂流記,真的感覺美女,都不錯,而且是大胸大屁股,NT18💰入手,算划算,比起其他我看不懂劇情,女生建模不好的,划算很多,在來想跟遊戲製作團隊表達,我們中文玩家的遊戲心情,沒有中文跟我們看愛情動作片,差不多,一部好的作品,對我們中文玩家,不太能夠容入劇情,真心喜歡你們的作品,在團隊能力範圍內,如果我們中文玩家,希望能出個中文版本,可能增加你們,遊戲升上銷售量,由衷表達我對遊戲,劇情的渴望,謝謝點評到此,不喜勿噴。 劇情內容:無法評論,看不懂劇情,但是我看的出來,遊戲團隊對遊戲製作的用心,其他沒什麼好說的。 價格:目前特價,適合入手。 遊戲的操作:不用操作複雜的動作,直接播放。 畫風的話:歐美且身段曼妙,非常漂亮。 總結:對於想買的不懂英文的,中文玩家們的中告,單純看圖的話18元不虧,可入手但是對於渴求完美的玩家,要玩此遊戲,要批評遊戲好壞,就去成人網站上,看愛情動作片,比較實在,沒必要購買,會浪費到你們的時間跟口水,遊戲是好的沒必要便宜購買,製作團隊還要被鍵盤俠噴,時間快速鍵按一按,不了解遊戲,噴那個24分鐘玩2倫的,遊戲製作不易,而且作品是製作團隊的心血,很不容易,創作出作品了,還要被人亂批評,真的對遊戲製作團隊很不公平,隨意一個惡意評價,只會消滅製作團隊的熱誠,感謝各位看完評價,不喜勿文,謝謝。
A world of imposing women.
We Are Lost is a narrative-focused visual novel that places player agency, interpersonal tension, and uncertainty at the center of its experience. Developed and published by MaDDoG, the game explores how fragile relationships can become when familiarity, secrets, and unexpected danger collide. Rather than leaning on spectacle or complex mechanics, it builds its identity around branching storytelling and character-driven drama, inviting players to shape events through dialogue choices and perspective shifts. The story begins with an intriguing setup that feels deceptively ordinary. A group of five friends, long separated by time, careers, and emotional distance, are brought back together by a mysterious prize: an all-expenses-paid vacation. What initially appears to be a welcome escape soon reveals deeper undercurrents of unease. From the start, the game establishes a sense of instability, hinting that the trip may not be as harmless as it seems. This slow erosion of comfort sets the tone for a narrative that is more concerned with psychological tension than outright action. One of the game’s defining features is its dual-protagonist structure. Early on, players choose between two main characters, each offering a distinct lens through which the story unfolds. These perspectives influence not only internal monologue but also how other characters react and how relationships evolve. This choice significantly alters the narrative flow, encouraging replayability and comparison between routes. While the overarching plot remains recognizable across playthroughs, the emotional emphasis shifts, allowing different character traits and conflicts to take center stage. Player choice is woven deeply into conversations and character interactions. Decisions range from subtle tonal responses to more consequential moments that define alliances, trust, and emotional closeness. Relationships feel malleable, sometimes awkward, and often unresolved, reflecting the messy nature of reconnecting with people from one’s past. Not every choice leads to immediate payoff, but many ripple outward, shaping dialogue and character behavior in ways that feel personal rather than mechanical. Visually, We Are Lost presents detailed character art that gives each individual a clear personality and presence. Facial expressions and poses do much of the emotional heavy lifting, compensating for the absence of extensive animation. Backgrounds shift between comfortable and isolating environments, reinforcing the contrast between the promise of leisure and the creeping sense of being trapped. While animations are minimal and occasionally repetitive, the artwork itself is expressive enough to maintain immersion for players accustomed to visual novel conventions. Sound design is understated, often relying on silence or minimal background music. When music does appear, it is usually reserved for emotionally heightened scenes, lending those moments additional weight. This restraint can enhance introspective passages but may leave some scenes feeling sparse or subdued. The lack of voice acting places full responsibility on the writing to carry emotional impact, which it does unevenly but earnestly. Narratively, the game shows ambition in its themes. It touches on alienation, personal regret, unresolved resentment, and the fragile nature of trust. Some story arcs feel more developed than others, and pacing can be inconsistent, with certain segments lingering while others conclude abruptly. This unevenness can make the experience feel fragmented, but it also mirrors the uncertainty faced by the characters themselves, reinforcing the sense that nothing is fully under control. Replayability is one of the game’s strongest aspects. Multiple routes, perspective shifts, and relationship outcomes encourage players to revisit the story and experiment with different choices. Not all branches are equally fleshed out, and some paths may feel less complete, but the overall structure rewards curiosity and patience. The experience is less about reaching a definitive ending and more about exploring how different emotional decisions shape the journey. Ultimately, We Are Lost is an imperfect but earnest visual novel that prioritizes choice, character dynamics, and atmosphere over polish or complexity. Its strength lies in its willingness to let players sit with discomfort, ambiguity, and unresolved tension. For fans of choice-driven storytelling who value replayability and character-focused narratives, it offers a thoughtful experience that lingers more for its emotional questions than for its answers. Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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