
You are harassed at school, your friends are avoiding you, and you need to make sure your sister is safe from the dangers that surround you. Explore the life of Aaron growing up on Chicago's south side as you find out who to trust and how to stay safe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I am with what most reviews say. The intention of the game is great. I really appreciate a game with black protagonists and showing the dirty parts of society. This needs to be talked about and i'm glad it is. I also appreciate that you get to toggle depicition of violence on/off. Like many reviewers say: the graphics look like 3D games i played 15 years ago, and the camera controls are impractical. I'm not too fond of first person camera and would have appreciated if Aaron had a voice. And it is quite the walking simulation, paired with doing a lot of grinding like going to bed or counting out change at your work place. The gameplay itself is not too exciting. It is kind of immersive to have to make choices, though, and worrying along with the protagonist whether a choice will get me or loved ones in trouble... Would i recommend the game? I read a review that said it's less a game than it is an experience. I would recommend the experience!
“There was nothing you could have done.” It's a powerful, unvarnished message. But unfortunately it’s one that clashes with the very conceit that makes a game a game. While the gameplay looks like [i]The Walking Dead[/i] on the surface, with conversation options that offer different, relatable points of view, these are window dressing: you are more observer than participant. You can talk to the school police officer, but you don’t even have the [i]option[/i] of mentioning that your classmate got a gun past security. Maybe snitching is a good idea, or maybe not! But a game should accommodate, or at least acknowledge, the things that a player naturally wants to try in response to the situations presented. To ignore that erodes the [i]message[/i] of the game, because the player is left railing against [i]artificial[/i] constraints, instead of the story-driven ones of Aaron’s challenging circumstances. I'll flip a coin on whether to check recommend or don't recommend, since it's entirely dependent on your reasons for buying it. Buy [i]We Are Chicago[/i] because half the proceeds go to the charities involved, and because you get a culturally important, contemporary story in exchange... but not because you want to play a [i]game[/i].
I don't really know how I feel about this game as far as a positive or negative review. Most of the negative reviews I have read are for controls and polishing of the game. I did really enjoy the story and thought it was interesting. This game had a lot of potential to be something more. It reminded me of a Telltale game, sort of. But just wasn't quite up there. I think we can all agree for those who have played it on what the developers where trying to convey. It was absolutely passionate and a great story. Unfortunately I’m going to give it a thumbs down. This is just solely on the gameplay being unpolished and buggy to price type ratio. Fantastic story great meaning just bad gameplay. I hope we can see what more these developers have to offer for I’m sure they are just scratching the surface of their potential.
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Really powerful comedy. I love Gary, Indiana now. minus points for non-working mirrors.
Cuidado para não ficares muito apegado ás personagens, pois nunca se sabe se irás sofrer... Uma história até agora que cada vez fica mais interessante e viciante... Acompanha a série aqui no meu canal: https://www.youtube.com/watch?v=L9svPaaBNvw
New review Game as Idea had full potential to make great and good stuff ingame. But playing more and more saw that there is on each criticism. Story is good. But the game as it is developed i would love to see more stuff made. So people ingame remember what you said. But the gameplay is actual 1-2h long and it kinda ends without normal ending so *spoiler* One of friend gets shot then you are afraid you telling that your family shouldnt go to park. And after few days it ends with funeral and nothing else. I'm kinda dissapointed IN THE END, i had big dreams about this game and trailer and interviews but in end it ended not with that i wanted to see in game. If we talk about the price. Its 100% not right price, i would say 4.99$ could be its real price. Sorry developers, but next time that good idea make better ingame :) . - This was review when i was hyped about this game and thought insane story on the game - I saw potential in this before it was out. Was checking trailers and interviews. I knew the story of this game will be good. Only playing 3 hours i can understand that this game needs to be done. And is really good. Everyone should try it. Maybe the graphics isn't as 2016/2017 games HI-END but. A lot of work has been done in this as indie game i love it. This is one of first games i buy as indie. Because all other times these games dont fit with my requirements. But this was another story. Don't want to spoil game. Game has potential and developers too. Maybe i would love to hear my voice "Aaron" that could be really good. Because without voice it sometimes seems weird when only subtitles is there. And also i would love that timer for questions could be longer. Otherwise it goes sometimes so fast that i dont have time to read all 4 answers but timer is almost done. Anyway i hope to see more work in this game maybe with some patch. And also maybe second game with improvements or something like that. Wish developers to grow and make more good story based games.
I found elements of the story interesting for sure, and I enjoy slice of life games and games that have some relevance to society. But the mechanics were a miss for me - terrible janky animation and FPS control, and the writing felt pretty generic - and while I was enjoying it enough to finish, the game crashed for me and while it looks as though there was an auto-save function in there, it was not well-documented and my game was not saved properly, so I lost all my progress. Can't recommend. (Note the 13 hours was because I left it on overnight, due to the fact that I couldn't tell if there was a way to save and I didn't want to exit out without doing so.)
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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