
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Most likely between $10.5M and $29.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 60% | approximately $17.5M |
| PlayStation | $24.99 | 81% | — |
| Xbox | $24.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.02 on Xbox · Türkiye (−64%). Compare 30 prices in 15 markets →
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse jogo tem um loop de gameplay bem interessante, é lindo e bem divertido! Vale muito a pena
Uncle Grey approves this game..
Game was fun and more fun after the revamp.
This game went from being decent fun to completely frustrating over my last few hours with it. In later stages I suddenly started to take so much damage from ranged enemies, the fights became very tedious. Because of a few reasons: 1. Most enemy projectiles track you. So you can't really move away. Unless you dodge away, you will get hit and even dodge doesn't work all the time. 2. A LOT of the events are based on spawning groups of enemies around you. You have no option to plan your approach, pick off some enemies first, or pull only a part of the pack. 3. Almost all of the special modifiers add areas on the ground that damage you. Good luck trying to kill an enemy hiding behind three layers of poison. 4. You don't have any healing (on my character, Niss) except 6 flasks - which don't regenerate unless you die. So basically it is a constant dillema if I want to use them and die later, or not use them and die now. Very disruptive All of this while I was supposedly above the recommended power level for the area. It said the max power level of it was 1800, I had 2300 power. So this number was meaningless. Then one of the bosses turned out to be just stacked with projectiles, invulnerability phases etc. The game suddenly decided to be a dodge fest for no reason and I just gave up. It was getting so boring, constantly have to dodge and wait for the 5 seconds when I was allowed to maybe attack. To top it off, only at this point, after so much playtime I found out, I couldn't upgrade my character and weapon BECAUSE IT WAS TIED TO A RANDOM EVENT! For both upgrades I needed phoenix feathers. I spent the entire game with underpowered character and weapon simply because I found like only one of these events and it was at the start of the game and I think I failed it back then. I was sure I will get this item from a boss later on or something. But no, all this time it was a random event that just didn't show up for me. Who ties a critical upgrade material FOR BOTH CHARACTER AND WEAPON to a rare random event you can just not find for 15 hours? Wtf man. Even now that I know about it, what am I going to do? Run around for additional 15 hours hoping the event spawns and gives me enough resources for one upgrade?
Eu ouvi dizer que houve problemas no lançamento original do jogo. Eu não conhecia esse jogo de fato, mas por menos de 8 reais. Que jogaço! Eu reconheço que os jogos não podem mais serem relativamente baratos como na época que eu jogava Playstation 1. Reconheço que sou tão velho que quando o PS2 apareceu no mercado brasileiro eu já era adulto e estava começando a trabalhar, não tinha mais tempo pra vídeo games. Atualmente na metade dos quarenta, eu voltei a jogar, na verdade alguns anos atrás, há cerca de uma década, uma vida mais estável. Dito tanta coisa, os jogos parecem estar explodindo nos preços, não é a realidade brasileira. Mesmo que eu possa e pague eventualmente uns 200 reais em alguns jogos (que sempre compro em promoção, mesmo que eu espere um ano para tal) eu vejo que pessoas próximas, esses mesmo duzentos fazem falta pra vencer contas. Bom, fica aqui meu relato, de um jogador de meia idade, dizendo que para um jogo ótimo com um valor excelente, enquanto permanecer esse valor, experimentem, pois desde a adolescência não encontrava um jogo com um valor que eu poderia apenas arriscar em comprar só para testar.
С одной стороны фирменный визуальный стиль Airship, довольно простой, но занимательный сюжет, и приятный геймплей. С другой, отсутствие русского языка и сомнительная оптимизация. У меня количество потребляемой видеопамяти было максимальным, и даже уходило за ее пределы (бралась память из ОЗУ). Причем это не зависело от выставленных настроек, и на высоких игралось даже лучше, чем на низких (ни ограничение частоты кадров, ни снижение рендеринга, ни FSR не помогали уменьшить потребление). Насколько заметил, такая картина именно в открытом мире. Решил проблему (в большей степени) так: 1) В панели управления для игры выставил "CUDA: политика резерва системной памяти" на "Не использовать". 2) Дополнительно в конце файла "Engine.ini" (\AppData\Local\Wayfinder\Saved\Config\WindowsNoEditor) прописал: [/Script/Engine.RendererSettings] r.Streaming.PoolSize=3000 r.Streaming.LimitPoolSizeToVRAM=1 [SystemSettings] r.Streaming.PoolSize=3000 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MaxTempMemoryAllowed=512 И установил на нем "Только чтение". Настройки в игре "Высокие". Главным образом, память больше не прыгает за физические пределы, и даже немного упало потребление, что положительно сказалось на игровом процессе. FPS обычно держится в районе 50-60, хотя иногда бывают просадки.
underrated game with an unfortunate launch that put it on its back. A blend between Supervive artwork and Borderlands openworld-esque gamestyle, worth it's price.
This developer does not understand an enjoyable experience, every step and change this game ever had was and is just a prime example of unfun. Do not buy even on sale.
feels like a walking sim around 4-5 different enemies in the whole game gear feels very uninspired and each class only has a single weapon which gets stale very fast also no real goal to achieve or grind towards just story missions go there, do that, come back go to another guy i have 0 clue what this game is about but the packaging aint to good and gameplay is very very repetitiv and boring Fat L
it's not fun.