
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Most likely between $10.5M and $29.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 60% | approximately $17.5M |
| PlayStation | $24.99 | 81% | — |
| Xbox | $24.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.02 on Xbox · Türkiye (−64%). Compare 30 prices in 15 markets →
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] TLDR: [/b] Good game with flaws. If you're on the fence, get it on sale. If you play solo in MMOs, this game will be up your alley. The hack and slash combat is fun and simple, the world design and dungeon tiles are very well put together, but clearly designed for what the game's vision was in the beginning. I liked walking around and seeing a world that was very intentionally designed with amazing vistas. I liked trying each Wayfinder and seeing how their skills can help with certain boss fights and mythics. Some of them are very powerful, and a few feel a bit flatter - but I think that is just because I liked using certain weapons over others. There is a load of things that were very well done, but there is a bit that was poorly done. Be that UI, quests, some writing here and there, or just how grindy the late game is for a solo/co-op experience. The stuttering can ramp up to very annoying levels, especially the boss fights at the end. Not to mention the stuttering that is ever-present while playing co-op. I imagine it has something to do with how areas are loaded while players are spread out across the Highlands, Frostmarch, and The Crucible - the open overworld areas. Again, everything looks really great, but the performance can be a bit much when you are not running expeditions, hunts, or mythics. All of which are separate instances which you do spend majority of the game in, and which run very well in comparison to the open overworld areas. I'd say, if you're on the fence, get the game on sale. [u] It is worth the full price, [/u] but some of the issues I listed above may convince some people otherwise. Its a good game.
Прикольная грушка в коопе. Играть нужно строго на максимальной сложности. Очень жаль, что как такового открытого онлайна не вышло
After being disappointed that this game didn't launch as the MMO that it was originally promised to be just let it sit in my wish list debating on whether to drop it completely. It popped up on sale and I decided to try it. It's more of a single player or co-op now. I can see where this game could have been so much more, but I've had a great time playing so far. Starbucks coffee cost more than this and I have enjoyed it 1000 times more.
ive been looking for a replacement for Battleborn and somehow this feels like a mix of battleborn and genshin impact. but all the nice things about genshin (i hate genshin). the big pretty world, the nice combat, the exploring, stuff like that.
very good, recommend
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Fun and very good game. Slow start, but give it some time. Its pretty solid!
gud game
Only thing I would add about the game I think they could add is if they added more players allowed in a lobby. Though, overall amazing game.
Yes.