
Watching Delusion is a grotesque puzzle game where you have to open all of the "eyes" on the map.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
블록들을 빈 칸에 적당히 채워 넣어 눈알들을 모두 뜨게 만들면 되는 퍼즐게임 게임 스크린샷만 보면 눈깔이 매우 많이 나오고 뭔가 징그러운 효과음과 같이할 것처럼 보이는 퍼즐게임이지만, 의외로 배경음악으로는 비트 넘치는 음악이 나오며, 퍼즐을 풀면서 나오는 눈알에만 익숙해진다면 굉장히 간단한 (?) 퍼즐 게임이다. 각 레벨마다 여러 블록 조각들을 주고, 이를 화면 중앙에 보이는 빈 칸에 채워 넣어서 칸마다 존재하는 눈들을 뜨이게 만들면 되는 규칙인데, 한 가지 특이한 점은 블록 조각들을 겹쳐서 화면 중앙의 공간에 채울 수 있다는 점이다. 이 때문에 블록을 채워 넣어야 하는 공간이 좁아 보여도 모든 블록을 어떻게든 쑤셔넣어서 레벨을 깨게 되며, 눈깔을 뜨이게 되는 빈 칸 또한 처음에는 “X개의 블록이 이 칸에 존재하면 된다” 라는 간단한 규칙을 다루지만, 게임을 진행할수록 “홀수 또는 짝수”, “상호간 연결되어 있는 빈 칸” 등등의 새로운 규칙들을 소개하게 된다. 퍼즐의 난이도의 경우는, 게임 내 총 6개의 챕터 X 각 챕터당 15개의 레벨 = 총 90개의 레벨 중 마지막 챕터의 경우 지금까지 게임 내 보여준 모든 퍼즐관련 메커니즘을 때려박아서 만든 레벨들이기 때문에 다른 챕터에 비해 난이도가 있지만, 앞의 5개의 챕터는 그렇게 어렵다고 느껴지지는 않았다. 덕분에 플레이타임은 그렇게 길지는 않았지만, 애초에 게임의 가격이 1100원으로 비싼 가격이 아니고, 이 정도의 가격에 이 정도 난이도의 퍼즐들을 넣어 준 것만으로 개인적으로 값싼 퍼즐게임의 역할을 다 했다고 생각한다. 게임 내 비주얼의 경우도, 고퀄리티의 비주얼보다는 투박한 느낌을 주는 비주얼에 가깝지만, 이러한 비주얼이 게임을 하는 데 지장을 줄 정도는 아니여서 비난할 요소는 아니라고 생각한다. 오히려 게임 내 눈알들이 너무 퀄리티가 높게 묘사되었으면 더 징그러워져서 공포게임이 되었을 것 같다….. 결론적으로, 값싼 가격치고는 적절히 난이도 조절을 잘 한 퍼즐들을 보여준 퍼즐게임이라 추천. 신박한 메커니즘을 자랑하는 퍼즐게임은 아니지만, 그래도 낮은 가격에 두뇌를 굴려보고 싶다면 한 번 해보는 걸 권장한다.
The BGM and SE are absolutely wonderful. The graphic is very good. However. The puzzle itself is very bad. Everytime the game introduces a new mechanic, it isn't actually a new mechanic, it's just an illusion to trick the player's eyes. I cleared all levels to make sure there's nothing I've missed before making this review. For example, there are a pair of trump-blanks which demonstrates the number of eyes of the other blank instead of its own. It's nothing new; it's just making the screen more complicated. Here's an another example. There's ??? blanks which does not notice you about its number of eyes. However you can easily know by dragging multiple blocks above it and see when the blank opens its eyes. So it's yet another visual confusion rather than a proper puzzle. The later stages demonstrate all that visual confusions in one screen so you will never get the proper layout in your mind. I took a screenshot and just wrote the numbers on the blanks to solve them. This is an awful experience. You know what? If the game demonstrated just the plain puzzles without the visual illusions, like chapter 1, that would be much more fun to play. At least, do the puzzles have aha-moment? Nope. TR;DL: Don't buy this game, the soundtrack is better than the game.
a grotesque mixture of lights out and those placement puzzles where everything has to fit the grid, but shapes here can overlap, with the goal of opening up all the eyes. can't rotate but if everything's in place, the level ends. no fail state, so no real need for undo, just keep moving things around. there's a reset button to hold to avoid accidents. zero keyboard support, no hotkeys, not even esc, just alt+enter. and click & drag only, can't click to pick up, click to place. [b]90 levels[/b] in 6 packs, everything is unlocked from the start, despite appearances. on-screen level numbers but none on level select, not cool. quitting leads to the main menu, not level select, not cool. new mechanics are introduced throughout with less than ideal static screens, not cool. however, they're only shown when the first level of a pack is loaded from level select, not on every reset like in some other games, that's something. one is a tile that extends what's on top of it to its left and right, covering 3 cells instead of 1. green question marks hide the number of eyes, only revealed when the necessary amount covers them. black and white eyes only open when covered with an even or odd number of tiles, respectively. then there are broken up symbols, only covering one half opens the other half, and nothing new in the last pack. at first I thought it was impossible to tell what's what after shapes are placed, as they can overlap each other. open eyes mean [i]something[/i] is above that cell, but is it an L-shape, the 1x2 one or what? but [b]there's a highlighter on the right[/b], click to turn it on, then arrows cycle through the pieces. it remains enabled until turned off, only need to mess with it at the start of a new level (not after a reset), which is still not good enough. and I still would've preferred some sort of indication on the grid without the extra steps. settings are a windowed mode toggle for a resizable window and separate music and sfx toggles, no volumes. the graphics are what they are, see above. chiptune soundtrack, up my alley but not enough variety. and while the 3 options are individual icons on the title screen, instead of 3 more buttons, you have to scroll one by one between start, credits and quit. wtf? not exactly my thing, as I hate both major components (I like tetris-like placement to make rows disappear, not this tile-covering type, and lights out just stresses me out), but there are no major issues and with a $1 full price it's really cheap, so thumbs up. I did give up near the end of packs 4 and 5, too much trial & error for my taste. pack 6 was also left unsolved, just more of the same.
overall a good casual/puzzle game. can recommend it. the price of this game is good.
내가 그동안 지적해온 퍼즐겜 들의 한계를 완벽하게 극복한 작품이다. 점점 더해가는 난이도에, 새로운 규칙들이 추가되면서 고유한 플레이스타일을 요구하고, 규칙들이 서로 섞여서 더욱 더 머리를 쓰게 만든다. 퍼즐 조각이 서로 섞이면 파악이 힘든 단점이 있는데, 이를 극복하기 위한 눈-깔 비젼으로 인터페이스 또한 훌륭하다 +++ 마지막 탄이 너무 쉬워서 아쉬웠다. 2019년 6월 29일 완전 정복 완료. 2019.06.29(y/m/d) - Perfect complete the Game!
¿Has pedido alguna vez un juego donde tu principal objetivo es abrir [b]#ojos de voyeur, y algún tipo de ojo más también[/b]? Si no es así... yo que sé, un puzzle como este te puede valer. Con bloques de piedra [b]#no entiendo la relación, pero bueno[/b], consigue que se abran todos los ojos del lugar [b]#para que nos entendamos, que seas lo más visible posible[/b]... pero eso sí, ni uno más, ni uno menos. ¿Lo puedes conseguir? [olist][b]PROS:[/b] [*]Un juego de puzzle que da mal rollo, en el buen sentido,... [b]#he sentido escalofríos viendo como cuatro ojos cerrados con forma de pelo se mueven tintineandose dentro de un cubo.. me transmitió mucha paz[/b] [*] Interfaz simple y tutoriales casi intuitivos... lo aprendes a jugar en dos patadas [b]#y tengo dos piernas, yo aviso[/b]. esto junto con una música de tensión de 8 bits... transmite una sensación de [b]#tensión, pero no demasiada[/b]. [*]90 puzzles separados en 6 capítulos, donde incluye una nueva mecánica [b]#y sí, lo hace más difícil[/b]. Aunque no puedas rotar los bloques... sigue siendo difícil... [b]#no es que estos juegos sean mi fuerte[/b]. [/olist] [olist][b]CONS:[/b] [*]Muchas mecánicas pueden ser muy confusas de ver. Además de que los bloques se solapan de manera invisible, puede ser lioso jugar y manejar lso distintos bloques [b]#se me escapa un "mier**, elegi el otro bloque" o un "¿desde cuando había uno ahí?[/b]. [*]Esto es más por la mecánica del puzzle... la técnica del [b]#trial & error[/b] funciona más que el [b]#esta pieza es imposbile que quepa ahí, si hay muy pocos ojos cerrados...[/b]. Interprétenlo como quieran. [/olist] [quote] Un juego de [b]#abrir [strike]agujeros[/strike] ojos[/b], un puzzle con un toque de terror. Se te va a aguantar muchas horas contigo. [b]#7/10[/b][/quote]
개문 옥문강
this game made me realize I only have like 2 braincells 10/10
Watching Delusion certainly shows potential as a puzzle game. It has the right kind of simplistic premise to be compelling in and of itself. However, the additional obstacles that get introduced can be a tad unintuitive and once the game decides to really crank up the difficulty by combining all these various requirements in order to solve the puzzles, it gets tedious fairly fast. A bunch of the additional “mechanics” are just obfuscation of information, which is never a good sign for a puzzle game. Others do tax your spatial awareness somewhat and as such are much more welcome. However, at some point, the game just forces so many different parameters at you, that your eyes will start glazing over as you simply do the old trial-and-error routine, which is never a good sign for a puzzle game. As such, I can’t really recommend this title as is. Especially because the soundtrack becomes rather grating and has a nasty habit of switching between tracks without warning in the middle of a level.
Really difficult. A hint feature and a more thorough explanation would go a long way.
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