
WATCHER는 PC 싱글 플레이 기반의 공포게임 입니다. 2가지 스테이지가 준비되어 있습니다! 사무실과 밀실을 돌아다니며 퍼즐과 스토리 아이템을 모으고 다가오는 적의 추격을 피해 살아남으세요. 적은 넓은 범위로 배회하고 당신을 집요하게 추격할 것이며 플레이어는 적을 피해 달아나야 합니다. 피폐해진 주인공의 악몽 속에서 악몽의 발생 원인을 스토리 아이템을 통해 알아내고 결말에 도달하세요.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean
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무서워요
프리징 걸려서 잘안됨.........ㅠㅠㅠ
무료게임 치고 재미있음
"WATCHER" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is your usual first person horror adventure game blueprint from the Unreal Marketplace, coupled with a bunch of mediocre assets from the store, and once more clumsily arranged into a basic "game". There's literally thousands of these kinds of low key asset kitbashes on Steamm, this is not one of the better ones. In this asset flip, you play from the perspective of a character whose nightmares are getting worse, destroying your life and relationships, so you need to tackle the problem by running around and getting jumpscared. The true nightmare is just how many of these kinds of asset flips there are on Steam. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "WATCHER". There's no English translation for the game, but that's okay. The language of bad games is universal. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
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모든 사용자에게 추천합니다 1023 최고의 게임 동우, 교승, 민우, 승현씨 모두 사랑합니다 꼭 침대 모서리에 발가락 박고 엉엉 우시길
TLQKF하지마세요핵 ㄵ
1. 퍼즐 진입 상태에서 탭을 절대 누르지 마시오!!! (버그걸림) 나갈때는 클릭으로 나가세요! 2. 열쇠 사용시 문손잡이를 조준하고 우클릭하여 열쇠를 선택하세요. 3. 커서가 게임 시야와 따로 놀면 게임을 재부팅하세요. 챕터 1 미로에서 막히면 그냥 죽으니 세이브 없이 진행하기 너무 힘듭니다. 포기하고 챕터 2는 금방 깼네용. 제발 세이브 제발... 제발!!! 세이브 만들어주시면 다시 플레이하러 올게요 히히
아무리 무료라지만... 이런 버그 투성이인 게임은.. 좀 그렇네요. 힌트를 알아도 진행이 안됩니다. ㅠㅠ 아쉽네요
너무 재미없다 하나도 안 무섭내ㅔ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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