
Trade, fight, and explore a procedurally generated galaxy in this deep space trading game inspired by 80's sci-fi computer screens and early text based space games. Command fleets, negotiate with alien factions, colonize planets, and forge your legacy across five unique career paths.
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About
*STEAM DECK and PROTON users please note that a build is available in an accessible beta branch for testing
This game is my homage to Trade Wars 2002, a text/ANSI graphic based multiplayer space-trading game from the '80s/90s that I've tried to recreate the core concept and look and feel faithfully without being an exact clone, and also inspired by the computer UI's from science-fiction films/TV shows of the '70s and '80s with wireframe graphics and all caps text. I hope for those of you that play, who know what I'm talking about, it will bring back some nice memories for you, and those of you who don't, I hope you enjoy what the vision of the future in the '80s looked like.
Made with love and care to bring a modern touch to the old style with respect.
Every session begins the same way: you, a Merchant Scout, and a galaxy full of opportunity. What happens next is up to you.
WHAT CREATORS ARE SAYING
"I don't have any complaints, which is very rare. Everything is tasteful, everything is tacked the hell down, everything is squared away..." - SplatterCatGaming
A LIVING GALAXY
▸ 2,000 sectors, procedurally rewired every run. No two galaxies are the same.
▸ A five-zone economy that reacts to supply, demand, distance, and sudden shocks like mining collapses and tech embargoes.
▸ Epoch shifts every 2,000 turns: pirate uprisings, trade booms, and faction wars across six eras before the Final Epoch locks in.
▸ Ten alien powers with capitals, patrols, and long memories. Hail any ship for intel, buy off a hostile captain, or demand a surrender, and watch your reputation open doors or close them.
▸ Strange readings emerge as you travel: distress beacons, fuel caches, convoys, and gravity wells, each a branching arrival incident with real stakes.
▸ Establish Colonies to grow your empire and provide resources to help you climb from Recruit to Admiral.
COMBAT AND CONTRACTS
▸ Tactical Combat, a real-time duel of phases, stances, and a momentum meter either alone or with wingmen where one mid-battle call can bury you.
▸ Fleet Combat, for when brawls get really big and have all your hired captains firing beside you, calling for an entirely different set of strategies to use.
▸ Work the faction bounty board: pirate hunts, patrol sweeps, cargo runs, and named targets or work the other side of the fence and accept missions for the Black Market.
BUILD YOUR FLAGSHIP & FLEET
▸ Eleven ship classes, from a Courier that outruns trouble to a Dreadnought that ends it.
▸ Customize your ship with weapon, defense, and utility upgrades.
▸ Hire AI captains and post them to guard, patrol, trade, or follow, up to a fleet of twenty-five.
FIVE PATHS. FIVE ENDGAMES.
▸ Trader, navigate and dominate the galactic market.
▸ Warrior, wiping the scourge of pirates from the map.
▸ Explorer, the map filled corner to corner.
▸ Diplomat, every great power calling you ally.
▸ Settler, a frontier stitched with your colonies.
THE PRECURSOR MYSTERY
▸ Discover the remnants of long vanished alien civilizations and their legacy.
▸ Chase their clues through the anomalies they left behind: scan-down gauntlets where the right choices pay out in rare loot and permanent edges.
TUNE THE TERMINAL
Make your own perfect vision of the '80s.
▸ Eight customizable CRT presets, with fine tunable settings that can make the game a crisp flat panel to a full retro burn pixellated vintage throwback.
▸ Customizable UI to make it as spartan as a '70s terminal to a glorious '90s effects display.
LOCALIZATION
▸ Japanese planned for the Early Access release.
▸ French, and German shortly after.
Join me on Discord for the latest news, sneak peeks, and to send your feedback.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Impressed so far after completing both tutorials. I'm excited to see what the main game has to offer. Roadmap looks very promising as well
Flashback to the 90s! TradeWars! I love how you can change the CRT settings to even get back to feels of playing in the 80s too! The blend of TradeWars and perhaps Eve Online makes this all the more fun. Looking forward to seeing the development of this game progress. The game play of bouncing around from warp to warp, selling commodities and bumping into the enemy. I can't wait for more updates. Such a cool idea and concept here.
I'm writing this during the first week of Early Access, so my opinion will almost certainly evolve as the game grows. The game already has a solid foundation for a sandbox experience. If you're familiar with TradeWars 2002, you'll feel right at home, even though this is currently a single-player experience. Right now it's still fairly barebones, which is completely understandable for an Early Access title. What stands out is the potential. Once the developer continue adding features, refining the balance, and expanding the gameplay systems, I can easily see this becoming a deep, rewarding, and incredibly fun empire-building sandbox. I'm genuinely excited to see where the developer take this and look forward to future updates. The foundation is strong, and I think this has the makings of something really special.
まだチュートリアルを少し触った程度だが、ストアページの紹介画像を見て良さそうだと感じたなら買って後悔はないと思う。ストアページの記載内容から予想できる範疇を外れることはなさそう。 バグか仕様か、設定で日本語を選択し適用しても保存はされず、次回起動時にリセットされる。 翻訳は概ね問題ない。個人的には固有名詞なども含めて全部訳してほしいが。
Very Deep and addictive but without a crushing learning curve a breath of fresh air in the early access game space. The dev is patient and receptive and has curated a well built game. GG
Crisp & minimalist UI, enjoying the ability to use text commands. Would benefit from a 'Do you want to load/save' popup, and autocomplete/ more shortcuts. Looking forward to seeing how colonies/fleets get expanded on.
最初はできることまだ少ないのかなーとか思ってましたが、だんだん面白くなってきました。 この手のゲームは大好物な中でも、SFゲーとしてすごく面白くなりそうで、期待大です。
Excellent.
こういうのがいいんだよ、こういうのが。。 非常にロマンと妄想をかき立てられるゲームだと思います。 まだプレイしていませんが、こんなゲームがたくさんSFゲーム界隈にあったらなぁと、そう思える。。 なんならいろんな(短編とかも含め)SF小説を題材にこういうのをもっと4Xを発展融合させたような(オールジャンル併せた、4Dアクションとストラテジーボードゲームと町作りとゲームと4Xストラテジーとか)の作れないかな?ジャンル的に厳しいのか、、版権とかあるし、 ゲーム市場もまだそう活性化していかないかとも思える。 ひとつのチームごとに同じものの似た題材でも、いろいろ被っていても絶対違うゲームが出来そうなのに。 あ、でも本格的な宇宙進出などこの星の人類の機運がまだか・・・、それに合わせた展開を考えているのかな? とか思ったり。
Low key excellent game. Hits you in the nostalgia for sure, but its more than that. Theres a complexity and depth that isn't fully shown off in the demo. You can colonise planets and set them up as fuel bases, as manufacturing hubs, credit farms, all sort of things. Ship have a bunch of modular customisation. Theres a bit to learn on the economy side, trading between factions and frontier systems. Theres just a lot for an early access game at this price point and I know the Dev has a heap planned between EA and 1.0. Theres also a really nice sense of a simulation happening around you, things happening and changing. A bit like the dwarf fortress world simulation. Worth the buy to support something unique and special in my opinion. If in doubt try the demo, its free. Running this on linux, does require some tinkering to get working, but the steam forum has a write up on what to do. Dev is aware and has it on their to-do list to add linux support.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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