
WARMONGER:45 is a large-scale sci-fi multiplayer FPS that features the worldwide conflict between the Federation of America and the United Nations of Eurasia. Face-off in 30-vs.-30 combat to dominate the battlefield using numerous specialized classes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

In a future under constant threat of complete annihilation, several technologically-advanced superpowers have combined. Now, they're sending their enhanced soldiers and war machines to claim as much territory as possible. Will you hold the line for the overwhelming force of the Federation of America, or push back alongside the United Nations of Eurasia?
Large-scale multiplayer that allows up to 60 players at once (30v30).
Dynamic stat system.
Each class has a different set of health and weight.
Weight determines walking speed, stamina usage, and stamina regeneration.
Weight-based weapon sway that affects accuracy.
Diverse class system with specialized soldiers for every situation.
Assault (w/ ammo box)
Engineer (w/ deployable wall)
Medic (w/ medic bag)
Sniper (w/ marksman rifle)
Advanced classes that become available as the battle wages on.
Genres
Stats
Languages: English**languages with full audio support
Reviews
ох студентики, это плохо, игра тут это ландшафт деревья пару текстур блоки дома оружие да модельки тела, пару звуков, итерфейс, подсчет тикетов и другие простые скрипты, мультиплеер(хз может он не работает) настройки видео в меню не применяются на средних 10 фпс, но было бы чему там их есть не такое и бесплатно не надо
Нет.
WARMONGER:45 is a surprisingly ambitious multiplayer shooter, and I liked how much it tries to do with the idea of large scale futuristic warfare. The setting imagines a world where rival superpowers are sending enhanced soldiers and advanced machines into massive battles, and I found the scale of the matches immediately appealing. It has a very different feeling from a small arena shooter because the battlefield is supposed to feel like a real conflict rather than a collection of tiny firefights. The class system is one of my favorite parts. I can choose from roles such as assault, engineer, medic and sniper, with each one contributing something different to the team. I enjoyed having to think about what my side actually needed instead of always picking the same type of character. Engineers can create defensive positions, medics can keep people alive and assault characters can support the push forward, so teamwork becomes important. I also liked the way the game's weight system affects movement and weapon handling. Different classes and equipment can change how heavy my character is, which in turn affects things like speed, stamina and weapon sway. It is a simple idea, but I found it interesting because it adds another layer to choosing a loadout. A heavier setup can feel powerful while also making movement and aiming less forgiving. The futuristic presentation fits the concept well. The environments are built around military conflict, with objectives and territory control giving the battles a clear sense of direction. I especially enjoyed the feeling of being one small part of a much larger fight. When several groups are attacking and defending different areas, the battlefield can feel genuinely hectic in a way that smaller shooters cannot easily reproduce. My biggest issue is that the experience can feel rough around the edges. The large scale idea is there, but the presentation and overall polish do not always match the ambition. The sheer size of the battles can also make individual actions feel less important, especially when I am far away from the main action. More maps, deeper progression and additional battlefield systems could make the concept much more engaging over longer sessions. I also think the game depends heavily on having enough people around to create the kind of battle it is designed for. When the field is busy, the scale becomes much more impressive. When it is quiet, some of that excitement disappears and the experience can feel more basic. Overall, WARMONGER:45 is an ambitious free futuristic FPS with an interesting class system and some clever ideas around movement and weapon handling. I liked the large battlefields, specialized roles and feeling of contributing to a bigger conflict. It still needs more polish and content to fully realize its potential, but there is a solid foundation here for anyone who enjoys team based military shooters. Rating: 6.4/10
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ts game made my pee white <3
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