
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 1.9Kreviews | 55% | — | $509.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was not good
⭐⭐⭐ out of 5 stars This review is a bit tough to pin down because I have mixed feelings about Warhammer: Realms of Ruin. The graphics are impressive in the cutscenes and look decent during gameplay, but at the same time, there’s something about them that just doesn’t feel right. I’m not sure why I feel this way. Some small details, like the complete lack of blood effects and shadows, feel odd—especially since Warhammer is known for its gritty, bloody atmosphere. So, I was a bit disappointed on that front. I’m not a Warcraft player and generally don’t enjoy this style of game, which Realms of Ruin reminds me of a lot. Because of that, I didn’t particularly enjoy this game. However, I’ll still give it a thumbs-up, since I can’t really hate on it, especially after paying €1.30 for the deluxe edition. I think someone who enjoys the Warcraft play style would appreciate this game more than I did. I’ll continue playing through the campaign, but I’ll probably stop there. There’s also a multiplayer mode, but I doubt I’d do well in that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Годная RTS с отличной сюжетной компанией!
This game is absolutely buggy mess. Chepter 2 shaman is unkillable..and why may you ask? Because devs has given you ability not to use optional map reviel skill on scripted scene. DO NOT BUY THIS!
There's the bones to a really good game here. When it works it really works but there area few things holding it back. Primarily how slow everything moves. All your units come from one point right at the back of your starting area and your not able to call them in any where else. If there was a unit that allowed you to summon units this would resolve the issue if the developer did not want to go with the traditional base building mechanic for an RTS. But they didn't and so it ends up feeling like a slog even when your units feel really punchy. I also personally did not get on with the hud and it didn't feel intuitive enough to use all the unit abilities. I would have prefered if all the abilities were listed on the side rather than having to click tab all the time but I'm sure most don't mind. On sale its an easy purchase I'd say as the single player is good but don't expect much from the multiplayer.
Lag fest
[h1]7.5/10 AoS world presentation. 6.5/10 game. I got it on sale for 10$ so it was a good investment for few hours. It definitely doesn't deserve whole price tag..[/h1] Cannot recommend because it has game breaking bugs even year after launch. Escpecially when unit behavior is so numbingly dumb as one can be attacked from all sides and just stand there doing nothing. And unskippable cutscenes in 2024 . . . And cheating AI with infinite resources and no requirements whatsoever. This game seldom brings fun, mostly cringy facepalms over how all over the place the pace is. Director expects me to to fight against infinite horde of enemies, even if it is stated they are on verge of collapse in every mission. FFS, why devs never really think through their designs . . . . Visuals are nice, I admit very nice so that is a thing. presentation of units are awesome, animations feel good. They try to be real, but . . . that holds them back from having "that thing". They do not feel “chunky”. Sound design is awesome. I like it. Story progression is all over the place. At first it is sandbox game, a minute later you play doom eternal on ultra- nightmare. I wouldn't mind that whole map starts attacking me right after a cutscene, if that was everything it had to offer. Not whole map + infinite troops. Characters are fine. Awesome to see it in an RTS game. Except Sigrund - that is a cardboard cutout and exposition dump medium. She didn't feel like forced character, just not a not-character anyway. You cannot blame it on being reforged stormcast. On the other hand, other characters in campaign feel like proper people with distinct personalities. [h2]But . . . . [/h2] Difficulty setting is an illusion - AI does not care about your DIFF setting, it's going to cheat anyway, in campaign and in skirmish. I get tit that EVERY RTS has possibly infinite amount of models to summon, but good RTS games have bounds of reality of their world they upkeep. Not in this game. Because why would AI follow rules of the game. Naive wretch, did you expect intelligent design? from GW franchise? it's like 20 years too late for that. I have no idea who accepted game in this state. Game jumps from easy to ultra-nightmare and back to sandbox from mission to mission. Pacing and exposition exists. It just exists. It is not pervasive, but few sentences were cringy. For all that was prepared for me, it didn't make me dislike game. I suppose for new players it is good they explain some things and what is going on, but that has never transpired. In campaign, I am thrown into random field trip into rocky savanna. Had I not know lore of the wold, nothing would make sense. I might as well had led car people to exodus from evil clutch people who want to use car people as multiplication devices. Yes, that is what is going on in the story. It was clearly prepared for fans, not for casuals, however it does not have enough meat on the bone to entice fans. [h1]Is it substitute for DOWII? Nope. [/h1] Game play drags itself into abyss. Everything takes too damn long. There is variety of missions, which is fun, I give them that, but ultimately EVERYTHING is form of capture and hold against cheating AI. Someone clearly tried to make it a fun game with variety, but ultimately everything there feels same'y. Sluggish and very,very,very slow progression. Even if skirmish lasts 20-25 minutes, it feels like eternity. I feel like I am watching mobile fortresses rolling out of basement. I don't think it's because of map sizes, but because armies move realistically, when map sizes are kilometers in size. On top of that, there is no variety big enough to call it DOW II contender. It might have better visuals and production value, but doesn't have that something which makes you keep coming back. It lacks FUN factor for me. Perhaps I am looking at from perspective o 1000 hours in DOWII, but still, it doesn't grip me. Unit variety is ok, I guess. Similar to DOWII for each faction, but not enough faction representation. I get it, that in past we got 4 armies at base and we were happy, however 4 sides in representation of whole AoS world is a joke. They are all rock-paper-scissors and all armies have their equivalent. Every army is the same army with a reskin. It is similar to DOWII, but DOW II had more enticing gameplay engagement. This was a setback of DOW II as well, but c'mon. It's been 20 years and we all should expect better game design by now. Seems like DOW II will remain best RTS in GW's IP world.
It was imposible to play with my setup, I have a 3070 ti after lowering graphics and the display the heat of card didnt went down.
Parece mas una Alfa, una idea, un prototipo mas que un juego ya desarrollado por completo
内容少!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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