
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 1.9Kreviews | 55% | — | $509.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 战锤西格玛时代毁灭之境 [/h1] 出之前我还真加了愿望单,可惜出之后光速凉凉,光速进包,玩完之后果然是屎 [h1] 缺点 [/h1] 1、部分地图优化不行,老生常谈了 2、所有单位都是慢吞吞的,这游戏根本没有跑步选项 3、部分关卡恶心的要死,这游戏所有的难度都在于无限出怪 4、剧情也是屎,本来以为剧情还行,结果到后面,剧情也是屎 5、征服战模式更是屎,重复性超级高 6、由于游戏光速凉凉,所以已经被放弃了,BUG是不可能修的,例如单位在冲锋过程中死了,冲锋还能打出来,以及部分关卡进行到后面不让造兵了 [h1] 总结 [/h1] 看了这个差评还能买的,鉴定为吃屎大王
It's a very mixed bag. Graphics are nice, artstyle is memorable, the story is surprisingly good However, the gameplay itself is extremely shallow. Capturing and losing points a la DoW get boring very quickly, further exacerbated by the extremely low speed of the units.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game sucked, very strange and abnormal gameplay that just isn't fun.
Harder than expected - full of deep references toof Sigmar Lore - fun game.
ealms of Ruin is better than that other Age of Sigmar game, but weirdly it suffers from a lot of the same issues, namely it’s incredibly slow, tedious, and shallow. Small rosters paired with even smaller armies and a very basic paper-scissors-rock strategy makes single and multiplayer battles feel samey, and even conquest mode can’t save it from monotony. I imagine if this was your first RTS on console or something a run through the campaign could be a bit of fun should you get the game deep discounted, but considering how many better games are in this genre I see no reason to slog through Realms of Ruin.
*Warhammer Age of Sigmar: Realms of Ruin* to strategia czasu rzeczywistego osadzona w uniwersum *Age of Sigmar*, które zastąpiło klasyczny świat *Warhammer Fantasy*. Gra stara się połączyć dynamiczną rozgrywkę RTS z taktycznym zarządzaniem jednostkami, jednak czy spełnia oczekiwania zarówno fanów strategii, jak i miłośników uniwersum? Przyjrzyjmy się bliżej. ### **Fabuła i świat gry** Fabuła gry opowiada o walce czterech frakcji o dominację w ponurym i brutalnym świecie Mortal Realms. Gracz wciela się w różne armie, w tym potężnych Stormcast Eternals, bezlitosnych Orruk Kruleboyz, plugawych Nighthaunt oraz mrocznych Disciples of Tzeentch. Historia, choć opowiedziana w klimatyczny sposób, nie jest głównym atutem gry – to raczej pretekst do intensywnych starć na polu bitwy. ### **Rozgrywka – klasyczny RTS czy nowoczesne podejście?** Mechanika gry przypomina hybrydę klasycznych strategii czasu rzeczywistego z systemem kontroli punktów strategicznych znanym np. z *Company of Heroes* czy *Dawn of War II*. Nie budujemy baz w tradycyjnym stylu, lecz przejmujemy punkty na mapie, które generują zasoby niezbędne do tworzenia armii i ulepszania jednostek. Kluczowe jest odpowiednie zarządzanie wojskami i wykorzystywanie zdolności specjalnych, co sprawia, że każda potyczka wymaga dobrej taktyki. Niestety, system walki bywa nieco toporny, a jednostki nie zawsze reagują tak, jak byśmy tego oczekiwali. Formacje i sztuczna inteligencja mogłyby być bardziej dopracowane, co jest zauważalne szczególnie w trybie wieloosobowym. ### **Grafika i dźwięk – klimatyczna oprawa, ale bez rewolucji** Pod względem wizualnym *Realms of Ruin* prezentuje się solidnie, ale nie rewolucyjnie. Modele jednostek są szczegółowe i dobrze oddają charakter każdej frakcji, jednak same mapy bywają monotonne. Efekty specjalne, zwłaszcza przy rzucaniu zaklęć czy potężnych atakach, wyglądają świetnie i oddają epickość bitew. Oprawa dźwiękowa to jeden z mocniejszych punktów gry. Muzyka buduje nastrój, a głosy postaci i dźwięki bitew nadają dynamiki starciom. Szczególnie dobrze wypada dubbing postaci i narracja, które podkreślają surowy klimat uniwersum *Age of Sigmar*. ### **Tryb wieloosobowy – potencjał na długą zabawę?** Gra oferuje tryb PvP, który może przyciągnąć graczy na dłużej, choć balans frakcji wymaga jeszcze poprawek. Niektóre jednostki wydają się zbyt silne, a inne nie do końca spełniają swoją rolę. Twórcy regularnie wprowadzają aktualizacje, więc jest nadzieja, że meta gry będzie się rozwijać w dobrym kierunku. ### **Podsumowanie – dla kogo jest ta gra?** *Warhammer Age of Sigmar: Realms of Ruin* to interesująca próba wprowadzenia RTS-a do świata *Age of Sigmar*. Choć nie jest to rewolucja gatunku, gra potrafi dostarczyć frajdy, zwłaszcza fanom uniwersum Games Workshop. Jeśli lubisz taktyczne bitwy i nie przeszkadza Ci pewna sztywność w sterowaniu, warto dać tej produkcji szansę. Natomiast jeśli szukasz RTS-a z głęboką mechaniką zarządzania i perfekcyjną SI, możesz poczuć pewien niedosyt. **Ocena końcowa:** 7/10
Worth getting at <$10.00. It took a few hours to adapt to the playstyle necessary to beat this game on higher difficulties. After that though, the game was quite enjoyable; just don't expect the campaign to be fast paced. Your unit reactions, movement, and production will be moderate, compared to other RTS's.
MOBA like action RTS, now that is out of the way very solid game for any fans of AOS combat is responsive. Graphics are crisp great reflections with some really nice scenery also you can create your own maps. Realms of ruin is a good game for any Warhammer AOS fan however if you are on the fence or not really into the lore wait for sale.
It wasn't for me. Felt like I was playing a MOBA against an AI. Not the gameplay I want to engage in.
Game was fun for some 2h then it became really stale and not worth playing , only played campaign
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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