
Easy to learn, hard to master. A simple & free RTS game.
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Reviews
Themes across 1205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jestem pod wrażeniem, warto dać szansę.
game is so bad Very few features.
Имбулечка
Great game, perfect example of something that takes minutes to learn and a lifetime to master. The campaign is too easy, in my opinion, and doesn't do a good job of getting you ready for multiplayer matches, otherwise solid though.
playing the campaign finished campaign thought im gonna get conquer achievement but got conquer title...
非常好玩的凯盛模拟器
тут нету застоя только движуха
Good
vallahi güzel olmuş ellerine sağlık eski oyunlar gibi tatlı ama derin güzel bir oyun bedava zaten
This game is simple but awesome. I honestly did not expect this game to be this fun, the simplicity is, in ways a plus. This game's simplicity is good, it makes it understandable. This game is not a in depth RTS where the UI, controls and everything makes it very confusing, it is, once again like I've made a point, simple but effective. It has quite a bit to do, the battles don't take awhile, usually 10-20 minutes from my little experience as of writing this, but they are packed full of fun, even sometimes a bit challenging. When you start to fail and your lines and borders crumble, you feel it, when you think its the start of the end for you but you realize you have a bunch of units waiting to be sent to the fight, you feel it. My point is, the game is not bland, like I assume quite a few may think at first, it is full of flavor that is not that obvious at first, but when you start up the game and do a few battles, you feel how good this game can be, and is. Even though I like this game the way it is, I would like to suggest the addition of little things like maybe little flashes to represent the muzzle flash of a gun firing. Or maybe little glints and sounds of swords clanging against one another to represent a mideval type battle. Also maybe being able to pause the game via the spacebar, and go into a planning mode of sorts, so that you can always just take a moment to plan out your next move and think it through so your decisions aren't always a spur of the moment. I know these ideas are not fully thought through, and have lots of holes in them. There is a lot of flexibility, and you are not always screwed the moment you do something if it goes wrong, I do kinda like having to do spur of the moment ideas, but I believe seeing them before, and so it allowing everyone to fully conceptualize their idea before putting it into action would be nice. These are all my ideas, they are not fool-proof, and I know that, so if you get mad then go and write your own suggestions. This game is a good example that a game does not have to be 4k Ultra HD resolution, a multi-billion dollar company behind the development, and millions of dollars put into it to be good. The developer clearly has put passion behind it, they also have clearly put quite a bit of time into it, so that it could be fun, and enjoyable. The developer most likely doesn't have thousands or 10s of thousands of dollars or hours to put into the development of this game, but they don't need or have to. Kudos to the developer, they clearly have talent, and are very thrifty with the resources they have at hand. I will be recommending this game to my friends, and other people if I bring it up in conversation and they seem interested. I will also continue to play this game, even if just occasionally.