
Easy to learn, hard to master. A simple & free RTS game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Overview
War of Dots is a minimalist real-time strategy game. Command your armies in real-time battles across a variety of maps. Capture cities, manage resources, and defeat your rivals.

Game Details
The key idea in War of Dots is simplicity. Unlike most other strategy games, it doesn’t rely on complex mechanics.
There are only two types of units: light – perfect for fighting in numbers, effective in most terrains, and cheaper to produce; and heavy – slower and less maneuverable, effective only in clear terrain, but with high damage and health, making them ideal for breakthroughs and impenetrable defenses.
The economy is just as simple. Cities produce new units and supply existing ones. Each city supports up to five units; if there are more, the excess units will starve. By capturing cities, you gain an economic advantage over your opponent.
That’s all you need to know! Download the game and prove your place in history alongside legends like Napoleon and Alexander the Great.

Key Features
Real-Time Tactical Combat: Command your armies, manage resources, and strike at the perfect moment.
Fast-Paced Multiplayer: Jump into solo or team-based matches with other players online.
Minimalist Interface: Clean visuals focus on clarity, showing only what you need to make strategic decisions.
Multiple Game Modes: Includes ranked PvP, casual matches, and custom map creation.
Instant Replay: Review matches with full replays showing both your moves and your opponent’s.
Simple to Learn, Hard to Master: Easy for new players to pick up, with deep tactical mechanics that reward skill and planning.

Why You’ll Love It
War of Dots captures the thrill of classic RTS gameplay in a fresh, abstract package. With short match durations, smart mechanics, and competitive depth, it’s both accessible and endlessly engaging—perfect for players who crave strategic challenge in quick, action-packed sessions.

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Reviews
Themes across 1120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说是有中文,但我调成中文后所以文字都变成了一个长方形符号
I really like this game and think it has a lot of promise but currently I am giving a thumbs down because of a mixture of things that lead to me feeling like I am fighting with the game rather than the other player. 1. the area of control around a unit for supply chains feels really goofy with it not being effected by mountains, water, bridges, etc leading to flanking moves that make you go "huh" 2. units constantly getting stuck on each other even by a little pixel is so fricking annoying. There should be some level of collision but it feels very extreme and moving my units near one another is a pain 3.It is so easy to place a unit on a city but have them be off by a pixel so then they don't get the buffs. In a fast pace game like this, it is so annoying when that happens. Slightly increase the detection box for cities 4. lack of unit variety and structures makes battles feel very boring. 5. terrain feels like an annoyance rather than something interesting or fun to play around 6. give units get in the water give a slight delay before they take damage so they have time to enter boat mode. Water combat should feel like a fun, cool option, not a punishment Once again, I really like this game and will be coming back to it, but right now I just keep getting pissed off even when I am winning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏 操你妈的游戏没有语言啊 他妈一堆方框是啥啊
Sehr abstrakt und einfach, gelungene Umsetzung
very good for gooning
В целом круто, как бесплатный проект - почему бы и нет, но хотелось бы отметить, что выглядит хоть и интересно, но довольно сыровато: основная механика линии фронта - сомнительна, при захвате городов и при передвижении подразделений, они случайным образом могут оказаться в окружении, даже если очевидно, что враг не перерезал снабжение и целом никак не передвигал войска, игра имеет крайне посредственный интерфейс, в особенности, если речь зайдёт про экономику, также думаю, что мне не хватило разнообразия войск ожидал увидеть не только пехоту и тяжёлые дивизии, но и кавалерию или моторизацию например, высадки на мой взгляд довольно бесполезны, хотя весьма порадовало, что они есть. А ещё я не смог поиграть в online формате: игра не дала мне зарегистрировать аккаунт с ником: "ADOLFHITLER67", что противоречит моему вероисповеданию и оскорбляет его, также я крайне недоволен отсутствием в игре батальона камикадзе АХМАТ, я надеюсь, что в грядущем обновлении это будет исправлено. Буду ждать возможное развитие проекта и пользовательские карты, которые надеюсь уже есть или будут, мне очень хочется захватить в кой-то веки Малую Токмачку или в очередной раз горящие развалины Берлина.
After playing for a bit i have realized theres so much input lag that its pretty much unplayable... i apreciate the game i really do, very cool concept with the world map for example, however in every battle i played against other players, as of right now, upon pressing on a unit and moving it somewhere in quick succession usually has a delay of about half a second, sometimes a click doesnt even register, thus resulting in wrong moving commands or wrong selection of units. im not sure if this is just a problem on my own end, being located in eastern europe (however with good internet, since i play other competitive games), but it has made my experience pretty gruesome
Genuinely never been so infuriated playing a video game before. This game actually stinks
Summary: Red dots fight against blue dots - doesn't matter who started the war. You have light units (infantry) and heavy units (tanks). Positioning matters - heavy units hit heavy against other heavy units and light units but are weak and vulnerable when positioned in forrests. Also they are expensive. Light units deliver less punch but are flexible in most terrain types and are cheap to produce. Captured cities provide money which you can either save up or spend immediately on production of new units. Be warned: If you have not enough cities that provide money you can not supply your troops and they degrade. To counter this you can balance out the production rate of units (this happens automatically) to save up some money instead. Good if your strategy is to give up on cities that are harder to defend and you need to stay afloat for a while with less income. Now the positives to me are: - It's free. Download and play. - No pay to win. You can buy the plus version of the game entirely to support the developer (props for creating this game on his own) - Relatively active player base - you'll mostly always find somebody to play against in a minute or two - Easy to learn and get into - hard to master - Strategic freedom (ofc depending on the map - you can't move units over mountain areas which sometimes limits your strategy) - It scratches a certrain Hearts of Iron itch but without being to complex and bloated - You can either micromanage or give orders to multiple units at once Now the negatives: - As said in the positives you can either micromanage or give orders to multiple units at once. But the game does neither of it well. Selecting multiple units is yanky and drawing a circle around them not always includes all units and they move relative to their current position meaning they won't form a line but move to the destination in the exact way they were positioned to begin with. If you decide to micromanage each units - well the game is too fast paced to do this efficiently and by the time you went through all units half your army is already weakened to half HP or dead. - The UI. Some parts look OK. Some parts are horrible. Now i believe this is due to the engine and programming framework being limited. Especially the menu while playing a battle is not very intuitive. - Replayability. You start playing for the first time. You lose most battles but then you kinda get the hang of it and start winning. Well that's it. There's a campaign but about halfway through after you understood the game you just steamroll the AI. In multiplayer matches it's 50/50. You either steamroll your opponent if you're good enough or you get just stomped. I wish there was an inbetween. Maybe a timer that runs down and depending on objectives reached you could get a stalemate. This would also add more strategic depth. - Battle time. I know the theme of the battles should be short and fast paced. But as said at this point the management of units is just badly controlled so it just feels hectic and rushed all the time and you can't really embrace a strategy. Maybe this could be resolved by making the game slower. Give the units some more HP. Let units entrench. Something like this. Just give us more time to get a strategy going. In singleplayer battles you can pause and get a look of the map and units that are pre-placed. In multiplayer matches you have no time and the battle starts instantly. No pause available. Too fast for my taste. All in all a good game. The fact it's free basically is a no-brainer recommend. But i doubt it will keep a player interested for long enough. After 3 hours i already feel kind off done with the game. I don't think i'll reach 20 hours ever. Get the game. Play it for as long as its fun to you. If you feel ideological inclined to support indie developers get the Plus version of the game to support the big guy. I wasn't able to find a roadmap for development anywhere. Is the game still being actively worked on? I know it's just a hobby project for the dev - props for getting this done in your spare time.
dots
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.5K | 371 | 85% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $163K | 360 | 89% | $11.99 | |
| $9.6K | 25 | 84% | $9.99 |