
Share a vast game world with thousands of players! Your nation is deep in the fray, carving out a place for itself and fending off usurpers. Develop technologies and defenses, battle for resources, and forge alliances. Search the terrain for Orbs, relics that can imbue your nation with great power.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Pay to win. Avoid playing this game at all cost. You are limited on clicks through manpower, and have to buy manpower refills with USD. Total ♥♥♥♥♥♥ business model made to appeal to people who throw money at games.
Community is generally helpful with answering questions. Gameplay has lots of potential but there are some fatal flaws which will keep this game from going anywhere: The game is just as Pay to win as every other game similar to it. Attacking costs manpower and when you run out you can't attack and regeneration of it is very slow. You can buy credits to instantly refill up to 200% of your manpower per 24 hours according to the guide. You can earn credits with in game but you it will take you days to be able to earn enough credits to do it a single time. People say make extra nations but that just further reinforces that the game is pay to win. I have to make extra accounts to compete with a guy who dumps money on one account? What if he makes extra accounts too? No wipe at launch or secondary server(yet). Beta players have already taken over the map and have tons of free credits and resources because there were only a handful of them playing leaving them uncontested. Looking at the in game rankings is proof of this. Game launched today but there are nations with huge scores on every ranking. There is a large newbie zone but you can't stay in it forever and then you are at the mercy of veteran beta players. Maybe if there was a population large enough to overwhelm these players it might not be as bad but there are nowhere near as many players as the trailer might make you think. You can use /online to check the population. It is however only day one so maybe that will change.
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Hours played at review time, across 29 reviews with recorded playtime.
First off this is a brutual game.....believe me I am a seasoned player. I used to play the original and imo this is much better. I know there are many gripes, the first being you only get allocated a certain amount of power to attack with and then you need to wait for your nation to refill with manpower. Many people think this is a limitation but considering you are allowed 5 different accounts and at low levels you only have to wait 30 minutes to use a different one it isn't so bad. When you add in the fact that you can actually have unlimited nations (ask one of the pros how). The strategy is not unlimited time but how can I best you can do with what you have. Second gripe is one team really owns everything. Is this really so bad? This team is extremely well organised and to beat them you will also need to be well organised. Think of it this way - you are playing against probably the best team ever assembled be it new or old version. Everyone wants to try and beat the best don't they? Can new players be competitive? Yes absolutely. There is a special area for the new players where you can learn the mechanics. My advice is first round just try stuff. It is not like other games where the best strategy is obvious. This game does take long periods of time to learn the mechanics (they are actually easy but some people it will take a while), the chat really is open slather and therefore if you have not got a tough hide then you will get offended, the vet players know the game inside out (most have played minimum of ten years on the old game) which speaks volumes how good the game is and will be ruthless to keep what they have. The game is not a game for sissy's so if you are not tough then my advice is don't play it. General advice starting out is 1) Build a main (this is a square of multiple blocks) 2) get resources that increase your base stats (that would be irons and henge) 3) collect other resources initially to get higher in level (each one gives you anything between 50-100 points) 4) Each level gives you access to better your stats from choosing a tech from the tech tree and therefore better power. Above all this was a great game and still is with the new version. Deserves many more players playing it. Give it a good week to learn it and I am sure you will become addicted. Most of us have and will continue to be. Lastly thanks Mike for bringing it back to life :-)
War of Conquest 10 из 10
While I was in the tutorial another player was conquering the little bit of land I had. Was a bit distracting and a real turn off. I uninstalled.
Like others say, its basically a pay to win, and more geared for veterans of the old game, while new players CAN learn the mechanics easy enough, youl get to a point where its all pro's who lik eto play on the beginners world and everywhere you look your surrounded by high level players who are all teamed up to control everything you need to the point where u cant really do anything =\
Only play for ten minutes just to see how the game is. Overall not bad but if you didn't enjoy it just move unto the next game.
Unique game about conquering land, building defenses and holding on to orbs. It has a large tech tree and rock-paper-scissor type combat. It has many different towers with various mechanics. There's a tech that makes your towers invisible for enemies. When the enemy has invisible towers you see minesweeper like numbers of how many towers are nearby. Most towers show themselves when they attack. Clever defenses can hold for quite a long time. A new server (Algaroth) launched aimed at solo players, its a good time to try it out. Tip for beginners: Don't waste your manpower in the beginning attacking some random land. Do quests and capture resources for xp. Every time you capture a resource for the first time, you get an xp bonus. Capture orbs to earn credits. You could pay for them, but its not needed if you're skilled enough. Also in the solo server, buying credits is severly limited. If you do buy credits, you're helping the game keep on living. The original server is filled with battlehardened veterans, not a good place for beginners. You can have multiple accounts and your nation can have many members. So if one of your accounts runs out of manpower, just log in with another while your first one recovers. Nations can be united to merge their xp and land. You can build xp farms with your alts for example. People are helpful in chat, don't be afraid to ask questions.
This game can take some time to get used to, but one thing to keep in mind is that it is easy to rebuild and you can have more then 1 nation. You will run into MP problems, but MP is there more for balance and the game is not pay 2 win at all. You can get a decent amount of credits from doing quests, as well as the orbs you can hold that give credits. And if you run out of MP you can start up to 5 nations while the others regenerate. There is an established player base already, however there are level and area guards for when you are starting out to prevent that from being an issue. You do have to put in time to be successful since the map is always live. There is also a lot of strategy, long and short term, that goes into situations. Those who say it is pay to win, some fights may be won by a nation that can temp more but again if you are fighting a war it is not sustainable to just temp all the time as everything you can buy with creds will increase in cost the more you buy it, Current players talking about a group dominating the game right now are correct, however until recently there has not been a lot of players. Nothing in this game in unbeatable, it just takes time, strategy, and probably a team but not always. If you can accept the fact you will be hit but its not hard to rebuild and/or hit back, then you can have a lot of fun. Not to mention this evil group is at the very top of the map, so you would have to try and run into them.
Ulusunuz mücadelenin tam ortasında, kendine bir yer açıyor ve gaspçıları savuşturuyor. Teknolojiler ve savunmalar geliştirin, kaynaklar için savaşın ve ittifaklar kurun. Ülkenize büyük bir güç aşılayabilecek kutsal emanetler olan Küreler için araziyi arayın ve binlerce oyuncuyla geniş bir oyun dünyasını paylaşın!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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