
Combining third-person action and guided meditation, Waking is an emotional adventure through your dying mind. Battle the forces of oblivion, conjure the memories of loved ones, and join them in the fight for your life.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 126reviews | 49% | — | $19.5K |
| $3.99−80% | 18ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very personal exp.
I expected a walking simulator but it was something else. I liked how I could analyse my life a little. But then it was just not fun to find my way around.
As much as I wanted to enjoy this game, as soon as I booted it up the controls were broken and no matter what I did it won't fix. I was rather sad cause it seems interesting but after I got through the struggle of the intro, apparently I am 6'8 now. It would just spin while looking at the sky, and I couldn't press anything, only option I had was to alt f4. I really liked the idea but I can't play it. =(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very amazing very chill psychological targeted game not for those who cant handle the subject of mental illness Trauma and pain of the past Warning lots of mind games and very targeted questions that could affect you
Unfinished games with numerous lacks and issues. Barely playable.
Wants to tell a story but does so by throwing in pointless gameplay bits. This one would have been better without a combat system. Also no options to customize graphics other than resolution.
it is a puzzle horror game based off the player as if the player was dead irl exploring depressive issues etc. We found it quite disturbing and somewhat suicidal. Graphics are cool and it does have a way about it that makes you want to explore the game however id recommend buying it on a console rather than the pc as its very controller orientated, you cant change graphics (cant turn off motion blur etc) and the mouse sensitivity is too high and you cant change that either, If it had a couple of simple changes it could be a really disturbing but thought provoking game
It is impossible for me to accurately describe the experience of trying to play this game without violating my own prohibitions against the bullying of game developers, so I will instead say that the "chad Waking enjoyer" will probably not be someone who is looking for dark, metaphysical takes on philosophy and death, and more looking for a casual weekend spent sampling other developer's game jam offerings.
The controls make this really unenjoyable to play, your 2 options are to zoom about uncontrollably or move at a frankly glacial pace. The text takes so long to scroll across the screen it's frustrating. I can see some of the potential, but it needs a LOT of polishing.
I can't seem to get to like this game. I was hoping for a game with meditative elements but I ended up with a work in progress. Some visuals are pretty sureal and artistic, yes. But some of game's sounds are of rather strange and cringe type. The story elements that are supposed to involve the player are often too specific - e.g. if you never had a cat or a dog you are kind of stuck with strange alternative choices for some kind of a hero in latter stages. The combat system is hopelessly overloaded and some of the hints are written as if pasted from a notebook, so close to using words such as thingy in the bottom left corner when referring to HUD elements.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.7K | 494 | 80% | $12.99 | |
| $6.7K | 37 | 73% | $6.99 | |
| $4.4K | 17 | 53% | $9.99 | |
| $2.3K | 16 | 81% | $6.99 | |
| $101 | 2 | 50% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5K | 117 | 70% | $4.99 | |
| $19.5K | 94 | 96% | $12.99 | |
| $19.5K | 341 | 93% | $1.99 | |
| $19.5K | 2.3K | 65% | $0.99 | |
| $19.5K | 56 | 61% | $10.99 | |
| $19.5K | 183 | 57% | $4.99 |