
Welcome to Vysions, a world made of dreams, where puzzles are truth and you must bring meaning to their madness.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Could be nice puzzle game, but the puzzles are very cryptic. Could be fun for someone who likes cryptic puzzles.
Tricky but possible puzzles, you can do it!
i woudlnt recommend this game, but overall its not hopeless. each concept could be fixed but right now the puzzles arent very good. crucible - hits at a story that is never picked up again except in one sticker on the ending mountain puzzles - 1. i needed a guide to figure out what the hint was for the first puzzle, but that's on me. could be better but it was my fault for missing it. 2. it took a little thinking to realize it was a color mixing puzzle, but after figuring that out it was pretty good albeit basic. absalom I - its name is reminicent of electric sheep one which i like. otherwise its just a cutscene that tells some story that might be tied to twelve and seems to have even less connection to absalon II somehow (despite the same ofc) Twelve - seemingly connected to absalom I, but after that theres not much going on. theres a few areas that just feel disconnected from everything else in both gameplay and story. it crashed a lot. puzzle - it seems like this level's puzzle was changed a few times, and really isnt properly hinted at. i had to use a guide to figure out what i was doing wrong and even then it seemed esoteric. it is a good idea, though sarcophagus - a bit esoteric but each puzzle idea is fine although simple. a strange achievement and an interesting ending puzzles - 1. the water puzzle was pretty good even if it is weirdly simple. it wasnt too hard to figure out what was going on and a little bit of thinking got the answer. it did feel out of place, though. 2. the generator has a good concept but i couldnt give commentary on execution, because i have been comparing it to the guide and still dont know how the answer works other than the red button saying what each symbol means absalom II - weirdly disconnected from absalom I outside of the name and travel disaster motif. clearly some form of memory but it feels a bit weird dragon - a little glitchy but i like the first puzzle. room for an extra achievement if you want (^^VV<><> wait act reset) puzzles - 1. pretty fun to figure out, just needed to learn the directions. the wait timer is a bit long. 2. i know its not a puzzle but i thought i was supposed to filter out certain memories not all of them lmao mountain - basically says youre in a coma, has a callback to crucible. great atmosphere, though. wish the game went a little further with the lore it presented, but dreams dont have to make too much sense.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
a puzzle game with next to no signposting, forcing you to either beat your head against a brick wall till it works, or look up a walkthrough
I'll be honest with ya, there are no tutorials on this 'game' because it's a dream not a game. The only thing problem here is it is comparable to Dark Souls when solving a puzzle. Doesn't go hard that much.
a box in cube that blocks creativity, one must think outside it (the spiritual successor to portal)
Dastardly difficult, but cool.
Very difficult puzzle game. If you like the initial puzzles, can play
dont bother waste of time
разработчик скажи почему на первом уровне, повернуть механизм надо в определенную сторону??? действительно безУмные загадки
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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