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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 84% | approximately $0 |
| Google Play | Free | 78% | approximately $2.3M |
| App Store | Free | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
divertido com os amigos
ok
やめとけ
Ultimately a decent experience for hanging out with long distance friends and loved ones. Public lobbies are kind of stinkers most the time so it is really the move to just grab a group of 5-6 friends and group up in a fun world.
好玩 就是优化不行
pp
这个VRC太好玩了建议玩一辈子
I ♥♥♥♥♥♥♥ LOVE THIS DAMM GAME SOOO WORTH IT
Ultra smooth
我很喜欢这游戏,同时也被这游戏所深深影响 入坑时,我自认为以自己的心理建设,可以很好的驾驭这游戏,很可惜我失败了 留下这些话,为了给未入坑玩家一个忠告; vrc会无限放大人的内心,然后得到两种结局; 真正克服自己内心,以全新的角度重新游玩vrc,亦或者与游戏告别 被内心蒙蔽现实与虚拟的边界,留下永远心病 我就是很好的例子,这几年过的很失败,阴差阳错之下入坑了vrc,随着时长增加,渐渐的,这游戏开始揪住我的内心,如染上毒瘾般,侵蚀着我,我会因为些很小的时难受许久。为什么会这样?因为我带入了感情,触碰禁忌,理应遭受惩罚,这是所有带入感情之人应有的惩罚,我亦如此。 写下这篇文案时,依然难受 这不是我第一次如此难受,我想也不会是最后一次,我大概永远无法不带感情的与朋友们交流,即使内心早已崩塌 我不喜欢骗人,向来如此,即使最后被抛弃,我依旧会以最真诚的样貌对待与我甚好的朋友,正因自己受到伤害,才不希望自己也去伤害他人,抛弃与被抛弃同样痛苦 我从不区分现实与虚拟,每份关系都值得珍惜 我现在不会推荐任何人入坑,但也希望正在游玩的大家能够获得属于自己的收获,亦或是能够早日脱离苦海 希望我们能够早日脱离痛苦,祝福你们,也祝福我自己