
Equipped with your archaeological tools and a bit of TNT, you're on the hunt for treasure: bones, gold... anything that'll pay. In the distance, you make out the entrance to some sort of abandoned mine. Will this be the road to riches, or your doom?
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Needs teleporting. My play space met the room size limit and I'm always placed at the very edge of my space in each new area. Therefore it was unplayable. Also, although it's pretty easy to figure out how to play, a minor guide on what the controls are would be nice. I know it's free, I just want to help make the game better.
VRchaeology: Prologue - 10-минутный симулятор археолога в VR. [u]Внимание раз: игра работает только на VR, без шлема и манипуляторов в ней делать нечего.[/u] [u]Внимание два: обратите внимание на размер помещения. Для игры нужно нехилое свободное пространство. Это минус, имхо. [/u] В самой игрушке мы сможем взорвать вход в заваленную пещеру, порыться там в поисках древних костей, и увидеть чем иногда заканчивается карьера археолога. В общем Шлиман одобряет. Наверное. Игрушка короткая, минут за 10, а то и меньше можно пройти все. Разработчик думает продолжить серию, но дальше думок пока ничего не идет, так что есть шанс что оно так и останется одним прологом. Как итог: сыграть можно, а можно не сыграть. Ничего не потеряете в любом случае. 5 пыльных костей из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1126527464 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Requires a gamingspace of 3*3 meters, so if you don't have that don't bother with it. Otherwise, seems to be a fairly nice experience, and it is free.
Какие-то ♥♥♥♥♥♥ пидеры писали тут, что 3 на 3 - маленькое помещение для игры(если мои знания верны), так ♥♥♥♥♥ вы купите хату большую, ♥♥♥♥ вы ноете, небось в америкосовских трущобах сидят ща, дрочат на трампа и пиздят о том, что им хуево с очками ВР. А, игра норм
It might be cool, but the required play area is just too big. I even moved the couch out of the room and couldn't get out of the first area. Echo that a teleport feature is badly needed.
Hard to say what the final game will be about, but promising. I liked it.
VRchaeology: Prologue is a free VR experience where you are playing an archaeologist. It worked on my system, looked ok, played ok, sounded ok. You have tools to use, rock and dirt to clear, artifacts to pick up. The game require 3m x 3m of play space but i got by with my 2.1m x 2.1.m of space. Try it, you might like it. For more info: https://www.youtube.com/watch?v=Owm4A8s1Btk
This game has some serious potential! Definately give it ago! The mechanics for mining and chopping is very impressive- i feel like there needs to be "something" more here, like a "half chop" for the wood, or just the pic digging a hole in the rock! The actual archiology scene again has alot of potential and the dev(s) are going about this in the correct way! Feedback in this area: [*] The broad trowel is really nice, but takes only a small amount of waste away and the constant rumble should be more subtil to reflext that! [*] I think that a second shovel (like a propper one) should also be in the scene for digging quicker- but maybe you damage the bones if you hit one too hard? [*] The parts of the bones we cant see, aka havent been dug up yet, shouldnt be interactable with (That sounds nightmarish just typing it) but at the very least, the bones should not be pick upable with the grabber if the top of the bone is not mostly exposed (this needs to be wishy washy and not exact- otherwise it would just get frustraiting). [*] The grabbing tool is not quite as obvious to use as i might like? but as soon as i worked it out it felt really nice? dont really know how to fix that one? This probably sounds harsh for a day one review but i really belive this has a lot of potential as the developers have gone about things in an extremely virtual reality like way! I advise the developers to perhaps make a reddit sub, and make a little noise about it- so that ideas can be spitballed and the game works exactly like it should! (see anton hands dev logs on youtube to see how well this method works!) Good luck- I genuinly hope this goes well for you!
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