
VR Boxing: Champion's Forge blends realistic/stylized boxing in 3 modes: Career, Challenge, Train. Master 5 systems: Target Machine, Fly Target, Pad Holder, Sand Bag, Sparring. Features crisp visuals with fluid performance across PC & VR headsets. Accessible to all players.
Modeled estimate, not a reported figure. How we estimate →
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Blibili: AF小白龙
YouTube: AF_WhiteDragon
Reddit: r/WhiteDragonPlayland
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, German, Spanish - Spain, Hungarian, Japanese, Portuguese - Portugal, Korean*languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/LmgKHoeA--s This is an okay game I guess. If you want a simple boxing workout game, then you may enjoy this title. However, my problem with the title is that it has been done better in other games. I think games like Punch Fit have done this type of game better (and it is completely free on Steam). And if you're looking for a fuller boxing game, then Thrill of the Fight or Creed: Rise to Glory are the best boxing titles IMO. Also, the VOs are in a foreign language, I believe it is Mandarin (Chinese). There is some text in English, but a lot of the VOs are not translated at all. On the bright side, the game is fully functional. You just need standing room. You can jab, hook, or upper cut. The boxing mini-games are okay enough and you'll get a good workout. There doesn't seem to be any tracking issues either or performance issues (hard to tell on my RTX 5090 though). Price may be a little too high for what it's offering, but it does have a fair bit of content. [b]Rate 5/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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