
"God Within VR" invites you into a riveting VR journey of destiny and mastery. Discover your true identity while battling formidable foes across diverse arenas. With a vast array of weapons and challenges, dive in, sharpen your abilities, and ascend in "God Within VR".
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my review & gameplay here: https://youtu.be/fFlESkgCNGs Can this game compete with the likes of Blade & Sorcery, Grimlord, Legendary Tales, or Hellsplit Arena? Lol, of course not. If you'r expecting that from a $9 USD ($7.19 USD release sale price) priced game, then you need to have your head examined. This is a budget-priced game for a reason. Expect jank, lots of it. However, for the $7.19 USD I spent, I have been pleasantly surprised. This game kind of reminds me of the first attempts at a Souls-like for VR. The bones are there for a possibly very good game in the future. The developers are clearly talented and they have made a game that can be silly fun, if you're willing to deal with the jank. I would estimate though that this will take at least a year, likely 2 years, before it can be a smooth or polished experience. There is a lot of work to be done. Will the devs put in the work? I don't know. I don't know them. However, what I can say with certainty, is that for the current price it's worth it, at least for me. I had fun. There's a nice world to explore. The combat is alright. The platforming is janky, but also thrilling. You have some real heights to contend with. There's even some VOs. Not the best story, but it's something. The physics is janky. The pathing is janky. Everything feels janky actually. The first boss fight is neat. Game is running on the Unity Engine. On my RTX 3080, I was getting mostly 72 fps. I did not experience any serious issues or bugs. The biggest thing is the inventory system is not very good. You have like a quick inventory system that is gesture based and it doesn't always work (although it always worked when assigned to up or down movements). You have full, smooth locomotion, along with smooth or snap turning. The walk speed is a little slow, but it's not the worst. You can play seated or standing. You have magnet hands, along with button crouch. [b]Rate 6.5/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
人称国产黑魂2代
This is a hidden gem of VR games ! What I really love about God Within is it's not-so over complicated game design. Its level design feels pretty linear in a very positive way - you keep walking forward, passing good view and different types of enemies, in contrast to a lot of recent 'rogue-like' VR dungeion games that make you feel like you are trapped to an ever-repeating level forever ! In God within players can also relatively get the hang of the mechanism pretty easily , if paying attention to the game's tutorial in the beginning (also in format of videos btw). It's so cool to 'summon' your sword / shield with a swing, whereas most other dungeon games ask you to 'pull it from your inventory'. The graphics are also quite nice, especially considering that the game is done by a SOLO DEVELOPER. The boss fight is also no less thant what you'd expect from any boss fights in other games. All in all, a really easy to miss GREAT VR EXPERIENCE (Oh man look at it's price tag ! what can go wrong ??) ! Definitely recommend it if you are 'running out ' of PCVR games to play !
God Within: Personal Game Review As an independently developed virtual reality game, "God Within" left a lasting impression on me. Compact yet Rich Level Design: The game's level design, while not expansive, is remarkably intricate and diverse. Each level is packed with challenges and surprises, showcasing the developer's attention to detail and creativity. Unique Combat Experience: Combat in the game employs a doll system, offering an unprecedented level of interactivity. Every action feels crucial, heightening the sense of real combat tension. Anticipated Improvements: While the visual effects may not be the game's strongest suit, the compact yet rich level design more than compensates for it. I look forward to witnessing the developer's future improvements and advancements.
神作无疑!!!
现在独立开发都能做到这种程度了吗??玩起来以为一个大团队呢!非常好的游戏,从场景到交互都很出色。希望越做越好!
爽,作者快继续更新剧情,我是剧情控来着,顺便来个联机嘿嘿
This game definitely has potential to stand shoulder to shoulder with Grimlord & Legendary Tales. For a single developer you can tell he has put a lot of effort and love into this game. The combat & physics can be janky at times and the same with the AI Pathing, that could do with more work! For it's current price (£7.49) you really can't go wrong. there's a story with lore, voice acting, cool characters & bosses. There's also a Sandbox mode which I will say I do hope there's more maps you can choose from (Similar to Battle Talent) for it with more enemies to choose from. There's also a Wave mode which isn't out yet as of writing this, but hopefully will be soon! For the people that get motion sickness, don't worry! there's comfort settings to help against that! If you're looking for a Souls type game in VR that is cheap then this is the game, you'll definitely have fun playing! I wouldn't be too worried about the developer abandoning this game, he's been working on it for 2+ years and is a super sweet guy. He's very open to criticism & suggestions, I recommend joining the discord server as he's very active in there.
好玩爱玩 作者对游戏很上心
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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