
Voxel tanks can easily operate tanks! A large explosion if the bullet that fired hits an enemy tank! Feeling is exhilarating! Let's move it well and avoid enemy attacks! It's a gameover when To be attacked receives enemy bullets five times!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Reviews
Love it. Very short but very fun. Worth a few bucks for sure. Suggestion for Developers: the Warning message appears right in front of you and blocks your view at a critical time. Consider moving this to not obstruct the players view. All your base are belongs to us!
太容易暈眩了吧 完兩場就不行了 好想吐
【良い点】 移動は戦車の向いてるほうに動いてくれるので、周りを見回しながら前進や旋回ができます。 可愛い女の子がクリア成績によって薄着になります。好きな人は好きだと思います。 ステージはそんなに長いものでもないので、短い時間で楽しめるでしょう。 エイムは視線で行うので直感的な狙い方ができてグッド。 【悪い点】 良くも悪くも戦車の鈍足さがあり早めの判断とエイムが求められ、やきもきします。 ただ、これに関しては個人的にはこの鈍足感がよい点に分類されます。 ステージ数が少ないが、値段相応だろう。 コントローラーの説明では後退ができるそうだが、VIVEコントローラーでできず。私だけ?まぁそれほど高い難易度でもないと思うので慣れてしまえば差支えないのかもしれない。 【VR酔いについて】 VRゲームには酔いにくい方だと思っていますが、このゲームは旋回時に特に酔う気がします。 集中線のような加速方向に線が入りますが、余計に吐き気が加速する。 3ステージ終わると4ステージ目が解放されるようですが、2ステージぎりぎりクリア後にもう吐き気MAXで断念せざるをえませんでした。おおよそ20分程度。 【総評】 移動システムとエイムシステムは評価に値する。 酔いにくいように集中線を出し、鈍足にしているのだろうがむしろそれが原因で酔いやすくなっている。 「良い点も悪い点もあるが、セールなどで安くなっていれば値段相応だと割り切って楽しめる。」
请问能把移动改一下吗,我的设备是quest2,左右移动要把遥感按下去才可以,非常难受
Voxel Tank VR, developed and published by SAT-BOX, is a compact virtual reality action game that places players directly inside a voxel-styled tank for a straightforward yet immersive combat experience. Designed exclusively for VR, the game centers on the fantasy of piloting a heavily armed vehicle through compact battlefields filled with enemy tanks and boss encounters. Rather than building a complex narrative or expansive campaign structure, it focuses on delivering immediate, arcade-like action that capitalizes on the sense of presence unique to virtual reality. The core appeal lies in physically aiming, firing, and maneuvering within a 3D space that surrounds you, turning simple tank battles into a more tactile and personal experience. From the outset, the VR integration is clearly the centerpiece of the design. Players control their tank from a first-person perspective, using motion-tracked controllers to aim and engage enemies. This direct interaction adds a layer of immersion that would be difficult to replicate on a traditional screen. Turning your head to track opponents, physically adjusting your aim, and reacting to incoming fire creates a dynamic engagement loop that feels immediate and reactive. The game’s environments—ranging from training areas to open outdoor battlegrounds—are built to accommodate this style of play, encouraging players to stay aware of their surroundings and respond quickly to threats approaching from multiple directions. The gameplay structure is straightforward and built around stage-based progression. Each level introduces waves of enemy tanks that must be destroyed before moving on, culminating in larger boss units that require more careful positioning and sustained fire. The challenge escalates gradually, though not dramatically, and much of the engagement comes from refining your ability to aim efficiently and avoid damage. There are no deep customization systems or complex upgrade trees to manage; instead, the focus remains on improving player performance through repetition and mastery of the core mechanics. This design makes the game easy to understand and accessible for newcomers to VR, but it also limits the long-term depth of the experience. Visually, Voxel Tank VR embraces a blocky, voxel-based aesthetic that defines its identity. The simple geometric shapes and colorful environments give it a playful, almost arcade-inspired appearance. While the graphics are not technically advanced, the clarity of the visual design supports the fast-paced gameplay, making enemy tanks and projectiles easy to identify within the VR space. The minimalist style also helps maintain performance stability, which is particularly important in VR where smooth frame rates are essential for comfort. Audio design is similarly functional, providing clear sound cues for movement, firing, and explosions without layering on complex atmospheric elements. Where the game may feel limited is in its overall variety and progression. After completing several stages, players may begin to notice that the core loop does not evolve significantly. Enemy types remain relatively straightforward, and there are few surprises beyond the incremental difficulty increases. Because the experience relies heavily on score-based progression and personal skill improvement, it tends to work best in shorter sessions rather than extended play. It feels designed as a casual VR diversion rather than a feature-rich simulation or competitive experience. Ultimately, Voxel Tank VR stands as a modest but focused VR title that succeeds in delivering a simple tank combat fantasy within a virtual space. Its strengths lie in its immersive first-person perspective and accessible mechanics, which make it approachable for players seeking uncomplicated action. However, its limited depth and variety mean that it is unlikely to hold attention for extended periods unless players are particularly drawn to its voxel aesthetic or arcade-style repetition. As an affordable indie VR experiment, it offers a brief but engaging demonstration of what straightforward vehicle combat can feel like when translated into a fully immersive virtual environment. Rating: 5/10
저애캐는 왜넣었는지는 모르겠지만 점수판에만 살짝나오고 안나오고 게임하다보면 멀미오짐 에임마추기도 살작힘들지만
如果是原價我會給負評 不過因為是特價買的才20塊也沒什麼好嫌的了 優點: 整體還算好玩 難度不高 玩起來算是有爽快感 熟練的話跟割草遊戲一樣 缺點: 很多人提到會暈我是覺得還好 但操作方式真的是稀爛 坐著幾乎沒辦法玩 因為轉向問題會玩到很火大 如過能改善操作問題還是不錯的 還有女角很香沒錯 但是距離沒辦法拉到很近 這點很可惜 同公司出的另一款武士刀遊戲就做得很好 可以近距離觀察女角 希望可以再優化
遊戲操作超詭異 不知道在玩三小
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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