
A SAVE-EVERYONE type game where, just like a 911 operator, you make decisions based on the layout of the map or even based on past decisions. The deep psychological-horror story can only be uncovered by helping everyone. Should you save them all, the truth will finally come out...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $11K | 35 | 100% | $9.99 | |
| approximately $1K | 7 | 57% | $7.99 | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — |