
VOID81: The Backrooms is a 3D platform game with survival horror elements, where you explore ever-changing levels, solve puzzles, avoid dangers, and traverse surreal worlds inspired by the retro atmosphere of the 1980s.
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VOID81: The Backrooms is an experience that combines survival horror, 3D platforming, and retro 80s atmospheres, offering a unique journey through mysterious, surreal, and ever-changing worlds.
In this title, each level represents a different reality to explore, each with its own style, puzzles, and entities. No two settings are alike, and each advancement is a small adventure with ever-changing gameplay.
The story of VOID81 is deliberately fragmented and cryptic: players will discover clues along the way, but the truth behind everything that is happening will only be revealed in the final level of the full version. The tone oscillates between mystery, nostalgia and unease, reminiscent of the style of backrooms and light psychological horror, without sacrificing the more dynamic and movement-oriented sections typical of 3D platformers.
VOID81: The Backrooms is not meant to be just a horror game or just a platformer: it is a multifaceted journey designed to surprise the player with every new door that opens.
During Early Access, new levels, puzzles, and content will be added constantly, expanding the game universe and enriching the story with new clues and mysteries to decipher.

The Keys are used to activate the portal and reach the exit, allowing you to complete the level.
In some levels, however, there will be no Keys: you just need to find the portal directly in order to escape.

The Drag & Drop system will be essential in some levels: you can grab, move, and drop objects to progress through the area or even complete the entire level.


Each level features a different monster, so there is no repetition.
Each one has unique characteristics and different behaviors.
Fortunately, not all levels include monsters: in some areas, you will face other types of difficulties and challenges.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Reviews
Recensione in italiano: Gioco carino e con una buona atmosfera, riesce a trasmettere bene il senso di inquietudine tipico delle Backrooms. Per essere un accesso anticipato offre un’esperienza piacevole e ha un’idea di base interessante. Ci sono ancora alcune cose da migliorare, come la varietà del gameplay e un po’ di rifinitura generale, ma il potenziale c’è e si vede. Nel complesso è un titolo promettente, consigliato a chi ama il genere e vuole supportare uno sviluppo in crescita che però si vede che lo sviluppatore ci tiene e che cmq continua a fare aggiornamenti e che si impegna a fare in modo che il gioco sia molto bello sia da giocare in prima persona ma anche solo da guardare come spettatore. Molto consigliato Review English: A cute game with a good atmosphere, it manages to convey the sense of unease typical of Backrooms well. For an Early Access title, it offers a pleasant experience and has an interesting core idea. There are still some things to improve, such as gameplay variety and a bit of general polish, but the potential is there and it shows. Overall, it's a promising title, recommended for those who love the genre and want to support a growing development. It's clear the developer cares, continues to make updates, and is committed to making the game a great experience, both to play firsthand and to simply watch. very recommended.
This game ain't it. It's 2D animated rage bait at best.
Franchement c'est vide et nul j'ai pas passé un bon moment mais bon voila quoi
Gioco horror ad enigmi molto bello, ogni livello ha un ambientazione diversa,per nulla facile,anzi,devo dire meglio così, si vede la passione che ci ha messo la persona che l'ha sviluppato..Nonostante sia in early access e sicuro ci saranno varie cose da modificare è fatto veramente bene...Per chi ama questi tipi di giochi ve lo stra consiglio :D
Ho provato il gioco e devo dire che mi ha lasciato una bella impressione. Nonostante sia ancora in sviluppo, riesce già a creare una buona atmosfera e a tenere viva la curiosità. La cosa che mi è piaciuta di più è l’idea degli stage, tutti molto diversi tra loro: ogni ambientazione ha una sua identità e questo rende l’esperienza varia e mai monotona. Anche se il gameplay è semplice, funziona bene e si adatta allo stile del gioco, puntando più sulla tensione e sull’esplorazione che sulla complessità. Si vede che c’è passione dietro al progetto, e con qualche miglioramento tecnico e un po’ più di contenuti potrebbe diventare davvero un titolo horror molto interessante. E' decisamente promettente.
Ho provato questo gioco e ne sono rimasta davvero colpita: nonostante sia ancora in sviluppo, l’atmosfera è già pazzesca. Il punto di forza sono gli stage, tutti diversi e con un’identità unica, che rendono l’esplorazione varia e mai noiosa. Il gameplay è intuitivo e ben sviluppato, puntando tutto sulla tensione. Non è affatto un gioco facile, anzi, la sfida alta lo rende ancora più gratificante. Ho apprezzato tantissimo anche la cura nei dettagli, come la traduzione disponibile in ben 6 lingue, un segnale chiaro della passione che ci ha messo lo sviluppatore. Se amate gli horror a enigmi e cercate un’esperienza stimolante, ve lo straconsiglio: è un progetto decisamente promettente! 🚀
VOID81 is a fascinating and promising experience that already shows a lot of personality, even in its Early Access state. The game constantly surprises you, moving between eerie moments, nostalgic vibes, and fun, dynamic sections that keep curiosity high from one level to the next. What really stands out is the feeling of stepping into a new reality every time you progress. Each area feels different, strange, and full of potential, making exploration genuinely exciting. The story is mysterious and fragmented, but in a way that invites you to keep going, searching for clues and wondering where everything will eventually lead. As an Early Access title, VOID81 feels like the beginning of something much bigger. The foundations are strong, the atmosphere is unique, and the ideas are clearly ambitious. If the developers continue to expand the worlds and deepen the mystery as promised, this could easily grow into a very memorable journey. VOID81 is a game worth supporting now, trusting in its vision, and coming back to as it evolves. It already sparks curiosity, and its future feels full of possibilities.
Even though I’m not a big fan of Backrooms-style games, I have to say that Void81 pleasantly surprised me. For a game that is still in development, the gameplay already feels very smooth and enjoyable. At its current stage, it’s understandable that there isn’t a deep or complex story yet, but the levels themselves really stand out. The parkour sections and puzzles are intriguing, and even when they initially seem simple or predictable, the game often manages to surprise you and make you rethink your expectations. Overall, it shows a lot of potential and it could turn into a very solid experience.
VOID81: The Backrooms is a psychological horror adventure developed and published by Veaby that takes inspiration from the well-known Backrooms phenomenon while introducing its own identity through a blend of exploration, puzzles, platforming, and survival elements. Rather than limiting players to endless yellow corridors and repetitive environments, the game presents a series of strange realities connected through mysterious portals. This design choice helps create a greater sense of discovery, giving players new locations to explore and new threats to overcome as they progress deeper into the unknown. The game's strongest feature is its commitment to variety. Every dimension feels designed to offer a different experience, preventing the journey from becoming predictable. Players must search for keys, uncover clues, and activate portals that lead to the next area, all while remaining alert to the dangers hidden within each reality. The constant shift in scenery and atmosphere keeps exploration engaging and reinforces the unsettling feeling that anything could be waiting around the next corner. The sense of uncertainty becomes one of the game's most effective tools for maintaining tension. Atmosphere plays a major role in the experience. VOID81 embraces the eerie nature of liminal spaces, creating environments that feel both familiar and disturbingly wrong. The retro-inspired aesthetic adds another layer to the horror, giving many locations a nostalgic yet unsettling quality. Instead of relying entirely on loud jump scares, the game often builds fear through isolation, environmental storytelling, and the uncomfortable feeling of being trapped in places that defy logic. This approach creates a more psychological style of horror that lingers even during quieter moments. Another aspect that helps distinguish the game from many Backrooms-inspired titles is its integration of platforming mechanics. Exploration is not limited to walking through corridors and collecting items. Players must navigate hazards, traverse unusual structures, and complete movement-based challenges that require timing and awareness. These sections add variety to the gameplay loop and make progression feel more active. Combined with puzzle-solving elements, the platforming helps ensure that players remain engaged beyond simply searching for the next objective. The puzzle design contributes to the overall sense of mystery. Objectives are often tied to discovering hidden items, interpreting clues, and unlocking pathways to new dimensions. While the puzzles are not necessarily the most complex in the horror genre, they fit naturally within the game's framework of exploration and investigation. Solving them encourages players to carefully examine their surroundings and rewards curiosity, which complements the game's emphasis on uncovering the secrets of its interconnected realities. As an Early Access release, VOID81 naturally feels like a project that is still evolving. The developers have outlined plans for additional content, including new levels, expanded lore, and more gameplay features. This means players looking for a fully complete experience may find some areas lacking in depth compared to larger horror titles. However, the existing foundation shows considerable promise, and the concept of continually expanding dimensions provides ample opportunity for future growth. The ongoing support and planned additions suggest that the game has the potential to become significantly richer over time. Visually, the game succeeds by focusing on mood rather than technical spectacle. The surreal environments, unusual architecture, and shifting realities work together to create memorable locations that stand out from one another. Combined with ambient audio and an ever-present sense of danger, the presentation effectively supports the game's themes of isolation and uncertainty. The result is an experience that captures the unsettling essence of liminal horror while offering more gameplay variety than many similar projects. Overall, VOID81: The Backrooms is a promising indie horror adventure that successfully expands beyond the traditional Backrooms formula. Its combination of exploration, puzzles, platforming, and psychological horror creates a distinctive experience that remains engaging through its variety of environments and mechanics. While its Early Access status means there is still room for growth and refinement, the core ideas are strong enough to make the game worth following. Fans of surreal horror, mysterious worlds, and atmospheric exploration will likely find plenty to enjoy as they journey through its strange and ever-changing realities. Rating: 6/10
Игра нормально бы смотрелась за бесплатно, но никак не за деньги, особенно за 165 рублей. Это простенький и очень бюджетный хоррор по бэкрумс (ну вернее от бэкрумса здесь только название). Основные претензии: 1) Есть 6 языков на выбор, но среди них нет русского. Не делать русский в 2026 году, когда нейросети позволяют сделать это быстро и бесплатно и даже встроенные в движки функции - это явно упущение 2) Игра очень топорная и бюджетная, да что тут говорить, нас в основном пугают всратыми шакальными и растянутыми пнг картинками во весь экран, которые ещё и двигаться могут. 3) Многое в игре построено на том, чтобы умереть, учесть ошибку (вернее просто потому что ты выбрал не тот путь) и снова добежать до этого места и сделать другой выбор. После пары таких смертей мне надоело это терпеть. Скримеры: присутствуют Монстры, способные убить: присутствуют Страшная ли игра? - Нет. За бесплатно или хотя бы в минималку в 21 рубль игра могла бы существовать, окей, но за 165 рублей это дичь. Не рекомендую к покупке.
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