
1 Player, Sci-Fi, Arcade, Space Dog Fighter, Instant Action, 3D, Vehicle Combat. Click and play. All ships available without needing to unlock. Control Remapping, Sensitivity Settings, Game Settings. Complete Controller Support. Gun Selection. Achievements and Leaderboards. 43 Ships to pick from.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
⠀
I love the weapons effects and lighting, but the ship and aiming mechanics are very wonky. The larger ships from cruiser to behemoth (mothership) are nearly as manoeuvrable as fighters, both you and the enemies. I don't mind my ship having awesome agility, but enemy capital ships moving around like fighters is very weird to watch. Also the aiming in this game is very hard to control. The aiming sensitivity is way to high and you can't change it in the settings. The slightest movement of the mouse throws your aim way off. It wouldn't be as bad if there was aim assist or a lock-on feature, but there is only lock-on for missiles and it's a very narrow lock-on window. This game has potential to be a good game with proper updates, but right now the gameplay is very wonky and strange.
Related
Related
Trends
Modeled estimate over time.
Silah efektlerini ve aydınlatmalar güzel, ancak gemi ve nişan alma mekaniği çok dengesiz. Kruvazörden dev gemiye (ana gemi) kadar büyük gemiler, hem siz hem de düşmanlar için savaşçılar kadar manevra kabiliyetine sahip. Gemimin müthiş bir çevikliğe sahip olması çok iyi, ancak düşman ana gemilerinin savaşçılar gibi hareket etmesi izlemek için çok garip. Ayrıca bu oyundaki nişan alma kontrolü çok zor. Nişan alma hassasiyeti çok yüksek ve bunu ayarlardan değiştiremiyorsunuz. Farenin en ufak bir hareketi nişanınızı çok bozuyor. Nişan alma yardımı veya kilitlenme özelliği olsaydı bu kadar kötü olmazdı, ancak yalnızca füzeler için kilitlenme var ve çok dar bir kilitlenme penceresi. Bu oyun, uygun güncellemelerle iyi bir oyun olma potansiyeline sahip, ancak şu anda oynanış çok dengesiz ve garip.
It's a very rare thing that I leave a negative review or request a refund, but on this occasion I'm afraid it's got to be done. The idea of the game is a good one; random battles with different classes of spaceships with different loadouts and stats, one of which is supposedly a Battle Royale mode. The reality? Every single vessel from a fighter up to the biggest cap ship dances around like...a fighter, while being ridiculously hard to hit and having the health of a rhino's backside. The 'Battle Royale' mode is just a big scrap with 40 ships where you're locked to one of three 'Decimator' classes. The controls are fine with a gamepad but abysmal with mouse and keyboard. Mapping strafe to A and D but having the arrow keys as your steering? Bad move. I know that making a game isn't an easy thing and I don't doubt that the dev put some real effort into this. Perhaps with a LOT more time in the oven it could be shaped into something much better, but as it is it just isn't fun to play. Advice to the dev: - Get the core mechanics of the gameplay locked down. Cruisers should not be flying around like starfighters. Starfighters should not take hundreds of shots to kill. - Give some 'feel' to the weapons; let the player know they're actually hitting something instead of just a little flash of the shields buckling. If you ever played something like FreeSpace or Colony Wars, you'll know what I mean by that. - Expand the game modes, because what you have is basically several variations of a theme. Make that false 'Battle Royale' into an actual one where you have to roam a map, upgrading your ship and picking your fights carefully. A space version of that would be insanely cool. - Add more weapon variety. A bunch of lasers and one missile type does not a good weapon roster make. - Fix the KB/mouse controls. Mouse to steer would work a LOT better.
The expanse is immense and shrouded in darkness. Various vessels of extraterrestrial origin patrol the sectors. Choose a ship from the 43 available options, customize their weapon systems, and engage in immediate Space Vehicular Combat. While the visual effects of the weapons and lighting are impressive, the mechanics of the ships and aiming are significantly unbalanced. Large vessels, ranging from cruisers to colossal motherships, exhibit the same agility as smaller fighters, both for the player and the adversaries. My ship possesses excellent maneuverability, yet it is disconcerting to observe enemy motherships maneuvering like fighters. Furthermore, the aiming controls present considerable challenges. The sensitivity is excessively high, and there is no option to adjust it in the settings. Even the slightest mouse movement can severely disrupt aiming. The absence of an aim assist or lock-on feature, aside from a very limited lock-on for missiles, exacerbates the issue. This game holds promise for improvement with appropriate updates; however, the current gameplay experience is notably unbalanced and cumbersome.
You're swarmed by enemies shooting at you,while your aiming is very twitchy. No graphics or control options other than M/KB or controller selection available - as bare bones as it gets. This doesn't work for me. Cannot Recommend.
The graphics are good but still lack details. Destruction of asteroids was not possible at first. Mouse sensitivity is high and there is no control over it at first. Having the option to play with the controller is good and needs to improve response speed.
Not bad,
Игра Void Warfare захватывает с первых минут своей динамичной космической боевкой и глубокой системой кастомизации кораблей. Возможность конструировать свой собственный флот, подбирая вооружение и броню под конкретные задачи, добавляет тактической глубины каждому сражению. Графика, хоть и не самая передовая, вполне приятна и не отвлекает от геймплея. Особенно хочется отметить продуманную систему развития, которая мотивирует исследовать новые технологии и собирать ресурсы. Открытие новых модулей и кораблей становится настоящим достижением, ощутимо влияющим на боеспособность флота. Однако, игре не хватает разнообразия в миссиях. Со временем сражения начинают казаться однообразными, и хотелось бы больше уникальных сценариев и целей. Музыкальное сопровождение также не запоминается, но и не раздражает. В целом, Void Warfare - это добротный космический экшен с элементами стратегии, который способен увлечь на многие часы. Несмотря на некоторые недостатки, игра предлагает интересный геймплей и широкие возможности для экспериментов с кораблестроением. Рекомендуется любителям космосимов и игр про строительство флота.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.