
Fast paced arcade first person shooter defense game for VR devices. Randomly generated loot, Endless waves, Upgrades & Leaderboards. Our galaxy is under attack by our own AI and only you can stop it.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Graphically, it's above average. But otherwise, it's a mindless grindfest. The enemy variation is meaningless. They either run up and attack you, or they float around and shoot at you. It doesn't change how you respond to them, so it doesn't really matter. Because the only substance to the game is the rpg loot progression vs enemy scaling, to the point that aiming and dodging are hardly factors at all in comparison. You point in the general direction of the enemy and shoot. Your dakka is either sufficient or not. If not, you'll get money and some random weapon drops off the attempt, upgrade, and try again until winning dakka is achieved. The variety of weapons is exciting at first, but wears off quickly, once the scaling factors overshadow most of the effect that shooting styles has in the beginning. And the levels are excruciatingly slow paced. It's a good 15 seconds or so between enemy wave spawns. They spawn in at such a distance that you can't hit them with anything that doesn't have homing (none of the weapons are hitscan), and take several more seconds to move into combat range. Ultimately, you'll spend 15 minutes on a level, but maybe 5 minutes of that actually doing anything. Played just under 2 hours and asked for a refund, because I found myself getting impatient and bored waiting for the last couple levels I played to just be over with. Didn't see myself playing it any further.
Interesting sci-fi action game, with weapons collecting aspects - choose the right ones to fight off robots and aliens attacking your ship. Get ready to move around your space to dodge - there's no shield! This program is in the early stages, but it's still quite playable. Here was my first try - https://youtu.be/nj46fwAOBXU
I was about to give this a negative review due to the constant crashes/freezing. Using a rift, vive users might not be having this issue. But, I think the crashing only happends on certain levels, (level 4) and after turning shadows off I would say it's pretty stable, maybe 1 crash now after an hour of play. A very fun and addicting shooter. Well done!
This game fails in just about every aspect that comes to mind. Gameplay, progression, audio, immersion. Every gun feels and shoots like a pea shooter, From what I experience, they all make a "tink" noise when the bullets hit just about anything. The progression system is completely broken in the sense it feels like I had a cheat code turned on that I couldn't disable. The price of weapon boxes seem to scale with your progressions in level. But from what I experience, you can sell the weapons you get out of a box for more than what you spent on the box 80% of the time, the other 20% you get most of your money back. Ultimately I started off with a few thousand moneys, and ended up with 100k in a couple minutes just selling the stuff back. I eventually found myself with a homing shotgun not to long into my box-opening journey and upgraded the crap out of the thing. I did a few levels closed my eyes and aimed my homing shotgun at the spawnpoint and pushed the trigger as fast as possible and deleted everything that thought of spawning. (~10 pellets from a shotgun all homing on 1 target is basically god mode -- even against bosses) All up until I hit level 4, where the boss appeared to take no damage, and moved over my "character" blacking out my screen and making me invulnerable. I would have backed out to the menu and restarted the level, but it seems like a menu wasn't even developed either. Just play Space Pirate Trainer. the only "innovation" this game brings is a progression system, but it's incredibally imbalanced and needs serious tuning before it is truly innovative. It boils down into the user just getting weapons that deal rediculous damage and you don't even need to aim. Destroying the aspect of skill required in a shooter and eliminating all sense of a challenge. Space Pirate Trainer plays much smoother, the weapons are much funner, they feel good, and the enemies / projective are better conveyed. This game feels like the developer kind of experimented with something as part of a side project and threw it on the market without any kind of finishing or refinement.
A stationary arcade wave shooter. It was fun, but as with most VR games at this price range, it's not a great and well polished title. You can have fun shooting stuff, and it brings a bunch of different enemies and weapons to do just that. Weapons also have different stats like in a rpg, and you get a lot of loot after the map. It does however have a lot of glitches, like enemies running through objects. The animations and effects also leaves a lot to be decired. It wasn't quite for me, but I can absolutly see people who enjoy arcade waveshooters enjoy this game, but for me it was to much arcade. You dont even reload, just fire at everything you see moving.
I would recommend this game if it didn't crash/freeze randomly. It happens usually during mid-wave and never recovers. Others are having this issue and the dev has not responded to my email or forum post. When it isn't crashing, I do enjoy the music and being able to upgrade my weapons to be able to progress further. But having to take off the headset to manually close out of the game, then reload is a bit much.
《虚空游侠》是一款以太空为背景的射击游戏,玩家在游戏中是一名游侠,在空间旅行的过程中碰上失控的AI,你需要利用手边的武器击退它们。 游戏画面建模精细,场景建设十分绚丽,很符合游戏设定在宇宙间的主题。枪械的建模也很精细,射击时的跳弹壳效果还原的很真实。 操作上,手柄在射击时震动反馈较轻,只有短暂而轻微一下震动,再加上被击中的敌人毫无动作或音效上的反馈,导致游戏操作体验不是很理想。 目前《虚空游侠》在steam上的售价为48元,游戏操作不理想,射击反馈做得不是很好,虽然有关卡设置,但玩法比较单一,建议玩家们谨慎购买。 http://www.83830.com/game/201612/161256135.shtml
対応機器には書かれていませんが、WindowsMRでもプレイ出来ました。日本語は機械翻訳のようなのでちょっとわかりにくいですが、日本語を付けてくれただけでもありがたい。自分の立ち位置は固定で敵を迎え撃つ形のシューター。敵の攻撃を体を動かして避けたりもするので多少のスペースが必要。基地内でも自由移動は出来ないので、武器部屋や設定部屋へはポインタで看板を狙ってトリガーを引いて瞬間移動する形。
I regret buying this, but it is my own fault for not doing enough research so I am not going to ask for a refund on this one. The graphics look better in the screenshots than in the game. The difference between making it through a level or not is how good your weapons are, since they have a homing feature so eventually you won't need to have much in the way of aiming skills either. Getting different weapons just don't really change the way you play the game. I don't like the sounds. I can't quite put the finger on it, but they are just not what I expect when I hit something. When I hit big monsters, I don't really get much feedback for hitting them in the animation, and the 3D models aren't very good either. I had Space Pirate Trainers and I should have just stuck to that one.
BEST GAME EVER! 1. YOu feeeeeelll insite!. 2. LOTS of LEVELS, And suprise Weaponds!. 2. Robots, drones and bots: are smart! they change his way to KILL YOU!, they hide when is the last one. 3. Graphics are 10/10! with NO LAGs, And doesn`t over heat you Graphic card. 4. You can Run to one place to another, this game really makes you move. 5. I LOVE MY GUNS! and you can UPGRATE to a FULL DESTROY POWER! 6. I spend more than 2 hours a day playing and never make me sick, NEVER! 7. The price is excellent, should cost $62!! but IT IS NOT! is around $14!! I just recomend this game for all the people ho love to feel a good VR experience!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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