
You, who was born in a world full of darkness, should wander this hollowed land to find the Relics for a person who created you. However, fallen and lost souls with trap-filled trials await in your course of doing so. Can you survive in this crumbling world and start a new era?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Korean
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not good
☀️
It gets VERY good once you get to hard mode
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
조작감 꼬라지좀 어떻게 해보십쇼
It has an interesting dark atmosphere, but poor controller support and clunky mechanics make it more of a weird experience than an enjoyable one.
Немного заебался и выгорел в последнее время, но эта БЕСПЛАТНЯ чудо-игра сильно помогла занять вечер. Очень напомнило мне мой чайлдхуд, когда я играл во что-то подобное ночью на сеге через пузатый ЭЛТ телик, но только тут более выдержанная, мрачная атмосфера, пусть за счёт не особо качественного (МЕСТАМИ) пиксель-арта, и резких скримачных звуков, которые так-то ♥♥♥ неплохо вписываются в игру (А Я, К СЛОВУ, ДЕЙСТВУЮЩИЙ САУНД-ДИЗАЙНЕР xd).Так же круто, что игра (как по мне) неплохо балансирует между казуальщиной и ультрапаносхардкором, но всё же тут перевес идёт больше в сторону несложной фармилки мобов, к которым, время от времени, нужно вырабатывать специальную макро-тактику. Таки для индюшатины совсем годнота, но может отпугнуть топорность в управлении, увы.
Атмосферный 2D-платформер с элементами экшена и исследования. Плюсы: Уникальная атмосфера — мрачный мир с проработанным дизайном уровней; Разнообразие оружия — множество вариантов с уникальными анимациями; Динамичный геймплей — напряжённые сражения и необходимость тактики. Минусы: Высокий порог вхождения — сложность может отпугнуть новичков; Однотипные ловушки — много мгновенных смертей от падений в ямы; Ограниченная ролевая система — прогресс в основном косметический. Итог: Void Memory — для любителей сложных платформеров и фанатов жанра Souls-like. Привлекает атмосферностью и разнообразием оружия, но требует терпения и внимательности.
Игра 'Void Memory' - это атмосферное и загадочное приключение, которое погружает игрока в мир потерянных воспоминаний и сюрреалистичных ландшафтов. Визуальный стиль, выполненный в приглушенных тонах, создает ощущение меланхолии и неопределенности, идеально подходящее для исследования заброшенных областей и решения головоломок. Игровой процесс сосредоточен на исследовании окружения, сборе фрагментов воспоминаний и взаимодействии с немногочисленными персонажами. Сюжет развивается постепенно, раскрываясь через обрывки диалогов и визуальные образы, заставляя игрока самостоятельно собирать воедино картину прошлого. Особо стоит отметить звуковое сопровождение - эмбиентные мелодии и приглушенные звуки создают давящую атмосферу, подчеркивая чувство одиночества и потерянности. Несмотря на то, что игра может показаться медленной и медитативной, она обладает своим шармом и способна зацепить тех, кто ценит атмосферные игры с акцентом на нарратив и исследование. Эта игра останется в памяти надолго.
"Void Memory" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a very badly made platformer attempting to ripoff far superior games like Salt + Sanctuary with "soulslike" difficulty, and this does have a lot of difficulty... in appealing to gamers. I's clunky, unfun, with phoned in pixelcrap graphics... I guess this is a console reject or something. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $15 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
Not Recommended. Trash. Simple and pure trash. This was paid before, became free and finally decided to try it... regret. Been a while since i played such a trash game. Story is just a bunch of nonsensical strings attached together, if there was something, maybe it became lost in translation. Gameplay infers from Souls, but this became the proof of concept of something Miyazaki mentioned in one of his interviews, which in a few sentences is if you want to make a game hard just make it bad, and bozo dev here extrapolated all expectations. Biggest gripe with the game is that there is really only 2 viable playstyles if you are a functional normal human being instead of average asian no-life basement sememold strut. All the magic and special moves are just flashy conffeti, a pity since some of them looked really cool admitedly. I was also even expecting some cool gimmicks on Final and Super boss weapons, but nothing but disapointment sadly. One of the playstyles is basically a cheese exploit, which is what i used to 100% the game in a reasonable time, on the premise korean trash bozo developer can't fix the bugs and polish the game, but on the case of it being a feature, this trash bozo dev at least has self-awareness, props to it. In Conclusion, spare yourself, avoid this game, not worth it. Anyway, my lost time can't be rewinded, but as a final gift maybe i should give some tindies to Sony and BamCo on courtesy of trash bozo dev since this was a paid game before and all. [h1] Story - 0 Gameplay - 2 Scenario - 2 Sync - 1 Sense - 0 Final - 1/5[/h1]
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