
You, who was born in a world full of darkness, should wander this hollowed land to find the Relics for a person who created you. However, fallen and lost souls with trap-filled trials await in your course of doing so. Can you survive in this crumbling world and start a new era?
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Languages: English, Korean
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[h1]If Metroidvania and Soulsborne had a baby but has down syndrome[/h1] i really dont know what to say about this. i love and hate it at the same time. i love everything 'but' the game mechanic. the aesthetic background, the outfits, the sword art and its style i love how the outfits change your entire character, while this has ver little effect on actual moves as they remain the same, it does change a few animations which are uniquer for each outfits I found myself using the starting Danache Summoner outfit due to it's tiptoe animation for jumping. i really want to like this game, but just the game mechanic is pissing me off you dodge pretty good but the enemies track you to an crazy degree making sure you'll always be hit btw when you hit a eneme, they just freeze up (terrible in my opinion, no visual signal) i love how theres wide variety of weapons but sadly they all deal the same amount of damage (cant even upgrade a weapon) nice easter egg items btw
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Hours played at review time, across 50 reviews with recorded playtime.
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"Void Memory" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a very badly made platformer attempting to ripoff far superior games like Salt + Sanctuary with "soulslike" difficulty, and this does have a lot of difficulty... in appealing to gamers. I's clunky, unfun, with phoned in pixelcrap graphics... I guess this is a console reject or something. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $15 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
Void Memory is a challenging and fun souls-like metroidvania, reminiscent of Death's Gambit: Afterlife. There are lots of tough areas and bosses which makes for addictive, intense gameplay. Void Memory often slips into the "frustrating" or "annoying" territory with some of the level designs and boss fights, but if you can keep your composure, it pays off. If you're looking for an indie metroidvania that has some great challenges to overcome, check it out. It's a great deal considering it's free now, but I am happy to have paid $12 for this a few years ago. PRO-TIP: The final boss is very hard. Here's my strategy to beat him: First, head back to that cloudy area with the stone dragons and stone columns to fight a new boss. That boss will drop Phantasmagorial Sword which has very high DPS. Equip the mana stone for i-frames and Old Knight's Sheath for sword damage increase. Equip Stimulant for 2 full heals and the Creation subweapon to refill the Stimulant heals once. If he hits you into the air, dash downward to the ground and avoid getting juggled. You're going to need to chip at him and then dash away before he telegraphs his attacks. Get the pattern down and you'll get it. Hard fight, too hard IMO!
Not Recommended. Trash. Simple and pure trash. This was paid before, became free and finally decided to try it... regret. Been a while since i played such a trash game. Story is just a bunch of nonsensical strings attached together, if there was something, maybe it became lost in translation. Gameplay infers from Souls, but this became the proof of concept of something Miyazaki mentioned in one of his interviews, which in a few sentences is if you want to make a game hard just make it bad, and bozo dev here extrapolated all expectations. Biggest gripe with the game is that there is really only 2 viable playstyles if you are a functional normal human being instead of average asian no-life basement sememold strut. All the magic and special moves are just flashy conffeti, a pity since some of them looked really cool admitedly. I was also even expecting some cool gimmicks on Final and Super boss weapons, but nothing but disapointment sadly. One of the playstyles is basically a cheese exploit, which is what i used to 100% the game in a reasonable time, on the premise korean trash bozo developer can't fix the bugs and polish the game, but on the case of it being a feature, this trash bozo dev at least has self-awareness, props to it. In Conclusion, spare yourself, avoid this game, not worth it. Anyway, my lost time can't be rewinded, but as a final gift maybe i should give some tindies to Sony and BamCo on courtesy of trash bozo dev since this was a paid game before and all. [h1] Story - 0 Gameplay - 2 Scenario - 2 Sync - 1 Sense - 0 Final - 1/5[/h1]
올업적 33시간 걸림 심지어 무료임 꼭 하셈
Игра 'Void Memory' - это атмосферное и загадочное приключение, которое погружает игрока в мир потерянных воспоминаний и сюрреалистичных ландшафтов. Визуальный стиль, выполненный в приглушенных тонах, создает ощущение меланхолии и неопределенности, идеально подходящее для исследования заброшенных областей и решения головоломок. Игровой процесс сосредоточен на исследовании окружения, сборе фрагментов воспоминаний и взаимодействии с немногочисленными персонажами. Сюжет развивается постепенно, раскрываясь через обрывки диалогов и визуальные образы, заставляя игрока самостоятельно собирать воедино картину прошлого. Особо стоит отметить звуковое сопровождение - эмбиентные мелодии и приглушенные звуки создают давящую атмосферу, подчеркивая чувство одиночества и потерянности. Несмотря на то, что игра может показаться медленной и медитативной, она обладает своим шармом и способна зацепить тех, кто ценит атмосферные игры с акцентом на нарратив и исследование. Эта игра останется в памяти надолго.
[h1]무료이기에 할만해진 작품[/h1] Void Memory는 Gustav가 개발한 메트로배니아 게임이다. 메트로배니아인데도 소울라이크적 성격을 띄고 있다는 것이 특징이다. [h2]장점[/h2][list] [*][b]선형적인 구조로 이해하기 쉬운 게임 진행[/b] [*][b]완성도 높은 보스전[/b] [*][b]믿고 보는 수려한 도트 그래픽[/b] [/list] [h2]단점[/h2][list] [*][b]불합리한 난이도[/b] [*][b]불친절한 시스템[/b] [/list] [h1]후기[/h1] 개발자가 스스로 흑역사로 인정한 게임이다. 솔직히 게임 자체는 괜찮다. 비주얼적으론 말할 것도 없고, 생각보다 기초적인 기획은 잘 이루어져있다. 전체적인 게임의 느낌은 다크소울 시리즈가 많이 생각나지만, 스테이지의 구조는 메트로배니아 방식을 따르고 있다. 이런 느낌을 많이 느낄 수 있는 것이 무기의 종류, 강력한 필드몬스터, 무엇보다도 다시 도전해야 하는 방식 등이 여러모로 소울류 게임에 영감을 강하게 받았다는 걸 느낄 수 있었다. 보스전도 정말 재미있었다. 보스는 공격 전 일련의 행동을 하는데, 이를 캐치하여 보스의 패턴을 공략하는 재미가 가득했다. 처음에는 어떻게 잡을지 감도 안잡히지만 차츰 게임을 플레이하면서 보스의 행동이 보이기 시작하고, 침착함을 가지고 계속 도전하여 끝끝내 격퇴에 성공하는 것이 소울라이크적 보스전이 정교하게 잘 만들어졌다고 말할 수 있겠다. 물론 이런 장점들이 메트로배니아에 잘 스며들었다면 이 게임은 기존대로 유료로 판매해도 될 명작으로 남았을 것이다. 하지만 이 게임은 너무 불합리하다. 게임의 난이도는 악명에 비해 생각보다 완만하다. 중반부로 진행하기 전까진 무난하게 적을 잡을 수 있고, 별다른 컨트롤 없이 게임을 쭉쭉 진행해나갈 수 있다. 다만 어느 순간부터 게임의 난이도가 서서히 오르기 시작하더니, 후반에 가선 게임의 난이도가 극단적으로 불합리해진다. 방어력 강화수단도 별달리 없는데 갑자기 필드의 일반 적에게도 한두방에 캐릭터가 픽픽 쓰러지게 된다. 개인적으론 보스로 해골이 나오던 구간은 스테이지의 시작부터 끝까지 불쾌함밖에 없었다. 그리고 시스템도 묘하게 이상했다. 하단공격의 부재와 하단공격을 해야 할 것 같은 적의 등장, 아래를 볼 순 없지만 아래에도 존재하는 길, 공격 이후 잔존 모션에서 이동 가능한 문제 등등 시스템적 에러가 산재하고 있다. 추후에 고쳐지면 게임이 더할나위없이 좋겠다만 애진즉에 무료로 풀려버렸으니... 결국 지금은 해볼만한 게임이라는 것이다. 게임을 직접 해보면서 미운 감정도 많이 쌓이곤 했지만 결국 무료로 즐겨버렸기에 마냥 나쁘게만 평가하기는 어려울 것 같다. 게임이 궁금하다면 한번 가볍게 즐겨보고 좀 더 파보든 다른 게임을 찾아가든 상관없을 것이다.
Атмосферный 2D-платформер с элементами экшена и исследования. Плюсы: Уникальная атмосфера — мрачный мир с проработанным дизайном уровней; Разнообразие оружия — множество вариантов с уникальными анимациями; Динамичный геймплей — напряжённые сражения и необходимость тактики. Минусы: Высокий порог вхождения — сложность может отпугнуть новичков; Однотипные ловушки — много мгновенных смертей от падений в ямы; Ограниченная ролевая система — прогресс в основном косметический. Итог: Void Memory — для любителей сложных платформеров и фанатов жанра Souls-like. Привлекает атмосферностью и разнообразием оружия, но требует терпения и внимательности.
Лучшая игра.
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