
VITATIO is the latin word for avoidance and is the exact premise of this game, avoid collisions with opposing gems and guide your way to the highest score on the global leaderboards!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
норм игра чё
[h1]VITATIO[/h1] Jogo bem maneiro até, é desses de reflexo onde vc tem que desviar dos objetos no cenário, bom também que não é tão difícil, talvez a que da um pouco mais de trabalho pra pegar três estrelas seja a fase 6, mas só prestar bastante atenção que vc consegue passar. Conquistas fáceis também, infelizmente um pouco bugadas pq muitas só desbloqueiam se vc clicar nos níveis de um em um, ao invés de passar naquela setinha -> pra próxima fase, mas apesar disso, o jogo em si vale muito a pena pois é um 100% fácil garantido já que é tranquilo e rápido de completar.
[i]Vita, vita, vitam, vitae, vitae, vita.[/i] [b]VITATIO[/b], sorti en 2017, est un mini-jeu où l'on contrôle une sorte de diamand, qui doit éviter les projectiles qui viennent à lui. Le but est de survivre le plus longtemps, et avoir le score le plus élevé. Le jeu est composé de 8 niveaux, où le principe restent le même, éviter les choses (comme nous indique savamment le jeu, [b]VITATIO[/b] est le mot latin pour "éviter"). Ce sera juste les projectiles utilisés qui seront différents. Il y a certains niveaux où il faudra récupérer des losanges au lieu de simplement survivre le plus longtemps possible. Le jeu n'est pas extrêmement dur, mais il peut être sérieusement rageant quand on meurt à une micro-seconde de la 3ème étoile. J'ai fait le jeu et son 100% en environ 45min. [h1]N.B. :[/h1] - Evaluation du jeu [i]VITATIO 2[/i] --> [url=http://steamcommunity.com/profiles/76561198118392184/recommended/586380]Voir ici[/url] [h1]Conclusion :[/h1] [u]Un bon petit mini-jeu, où vous devrez éviter les projectiles venant vers vous. A prendre en solde.[/u] _ _ _ _ [h1]Si vous avez trouvé cette évaluation utile, venez rejoindre notre [url=http://store.steampowered.com/curator/7998771/]page de curation ![/url][/h1]
Rapidez y buen ojo, un gran reto.
Забавная игра на скорость реакции. Минусы: - Мало уровней - При переходе в полноэкранный режим - чёрный экран
Note : 3,5/5 Dans VITATIO, à l’aide de votre souris, représentée par une gemme, vous devez éviter le plus longtemps possible les divers projectiles qui apparaissent à l’écran, et ce, à travers 8 niveaux au choix. La prise en main est forcément immédiate. Il n’y a qu’une seule musique mais je l’ai trouvé agréable. Les niveaux sont variés et l’on ne s’ennuie pas. C’est assez joli. De toute façon, on n’attend pas pas une débauche d’effets et d’éléments sur un jeu qui vous demande une concentration de tous les instants. La difficulté est bien dosée pour qu’il soit facile d’acquérir la première étoile et assez stressant pour avoir la troisième (sur trois pour chaque tableau). Je regrette qu’il n’y ait pas eu plus de tableaux supplémentaires, comptez entre 30 et 45 minutes pour finir le jeu.
VITATIO, developed by ColloseusX and published by Phat Phrog Studios, is a minimalist arcade reflex game built entirely around one core principle: survival through avoidance. Its title, derived from the Latin word for “to avoid,” accurately reflects the central mechanic that defines the entire experience. There is no elaborate narrative framework or layered progression system; instead, VITATIO commits fully to high-speed, skill-based gameplay that challenges players to outlast increasingly chaotic patterns of moving hazards. At its foundation, VITATIO is a pure test of reaction time and spatial awareness. Players control a small object navigating a confined arena while waves of gem-like obstacles approach from different directions. Early moments feel manageable, almost meditative, as patterns are sparse and movement feels deliberate. However, as time passes and difficulty escalates, the screen becomes more crowded and unforgiving. What begins as simple dodging quickly evolves into split-second decision-making, demanding precise control and a steady hand. Survival hinges on anticipating trajectories rather than reacting blindly, rewarding pattern recognition and careful positioning. The design philosophy embraces arcade tradition. Sessions are short, often intense bursts of concentration where every mistake leads to immediate consequences. There is a strong emphasis on improving personal performance over time. Instead of progressing through story chapters or unlocking sprawling content, players measure growth through higher scores, faster reactions, and more efficient navigation of increasingly dense obstacle fields. The core loop is simple but effective: play, fail, learn, and attempt again with sharper focus. Leaderboards and achievements provide additional motivation. Global ranking systems encourage competition, pushing players to refine their technique and compete for top positions. Achievements reward persistence and experimentation, offering structured goals beyond simple survival time. While the game’s mechanics remain consistent, the pursuit of mastery creates replay value. Each attempt feels like a micro-challenge, and incremental improvements become deeply satisfying. Visually, VITATIO opts for clarity and restraint. The arena design is clean, with sharp contrasts between the player object and incoming hazards. The lack of visual clutter serves a functional purpose—allowing players to track movement patterns without distraction. Animations are smooth and responsive, ensuring that player input feels immediate and precise. The sound design is understated, offering subtle cues that reinforce actions without overwhelming the minimalist aesthetic. However, the game’s focused simplicity can also be a limitation. Those seeking diverse modes, narrative context, or mechanical variety may find the experience repetitive after extended sessions. The challenge curve can become steep, and without additional gameplay systems to explore, engagement relies almost entirely on the player’s desire to improve reflexively. This narrow focus means VITATIO appeals most strongly to players who enjoy arcade-style endurance challenges rather than progression-heavy experiences. Ultimately, VITATIO succeeds by committing fully to its core concept. It delivers a concentrated arcade experience that values precision, awareness, and repetition. While modest in scope, it offers an addictive loop for players who thrive on reflex-based gameplay and leaderboard competition. For fans of minimalist skill challenges, VITATIO stands as a focused and disciplined entry in the arcade avoidance genre, emphasizing mastery over spectacle. Rating: 5/10
VITATIO is a really lame mobile app style avoidance game that looks a lot like it was copy + pasted from a GameMaker Studio template/tutorial. All you do here is put your finger on your iPhone screen and drag around avoiding objects that fly at you repetitively, and see how long you can last. That's all there is to this, it's garbage, and evidently has been dumped on Steam as a lazy cash grab. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", ColloseusX has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes VITATIO might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. VITATIO is relatively expensive for garbage, at $2 USD, and it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
kendi çapında sadece mouse ile oynan bi bulmaca oyunu yetişkinler değilde çocuklar sevebilir
>鼠标躲避球,得到1星才能往后,共8关。每1200分对应1星 >精髓绝对在于拿3星(有成就),全1星只花了10分钟。 [strike]全成就可能有望。[/strike]第五关是主动去吃红方块,1个100。玩了好多盘,很少过千……
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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